


Producing Transparent Maps in 3DMax Are you having difficulty creating transparent maps in 3DMax? don’t worry! PHP editor Xiaoxin has brought detailed solutions. This article will guide you step by step through the process of making transparent maps in 3DMax and solve the problems you encounter. Read on for step-by-step instructions on how to easily create realistic transparent maps.
The first step is to make the 3dmax texture transparent based on the black and white channel. That is, white means presence and black means absence, which means that the closer to the white position, the worse the transparency, and the closer to the black position, the better the transparency.
The second step is on the 3dmax diffuse reflection map. The black area is the area to be made transparent, and the green leaves are the areas to be preserved. Therefore, the white position of the black and white map needs to be made a map the same size as the green leaf position, and the position where the 3dmax map needs to be made transparent is completely black.
The third step, in addition, we can use the material opacity that comes with 3dmax to adjust the texture to become transparent. Open the material editor, change the diffuse color to the model color, and set the opacity to 50. You can see the transparency effect of the 3dmax map when rendering.
The above is the detailed content of How to make 3dmax transparent map_3dmax transparent map operation method. For more information, please follow other related articles on the PHP Chinese website!

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