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In C4D, piecing together multiple objects is a common operation. By piecing together, you can create a more complex, organic look. In this article, PHP editor Yuzai will introduce two common methods of joining objects in C4D: connection and Boolean operations. Read on to learn how to use both methods and learn how to choose the right tool for your specific needs.
After opening the software operation interface, create objects in the view; for example, create a sphere and a cone
Place the two objects; then, in Here in the object panel, use the real-time selection tool to select the two object name boxes.
Place the mouse here in the object panel, right-click, and a large list of menus will pop up. Click: Connect Object + Delete
At this time, the sphere and the cone have merged into one, becoming a whole; and automatically converted into editable objects. We perform various operations on this merged object, such as moving, rotating, scaling, etc., all as a whole.
Whether it is 2 objects or 2
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