search
HomeTechnology peripheralsAIAn efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.
The AIxiv column is a column where this site publishes academic and technical content. In the past few years, the AIxiv column of this site has received more than 2,000 reports, covering top laboratories from major universities and companies around the world, effectively promoting academic exchanges and dissemination. If you have excellent work that you want to share, please feel free to contribute or contact us for reporting. Submission email: liyazhou@jiqizhixin.com; zhaoyunfeng@jiqizhixin.com

3D reconstruction and new view synthesis technology are widely used in the fields of virtual reality and augmented reality. NeRF has achieved remarkable success in view synthesis by implicitly encoding scenes as ray scenes. However, its practicality is greatly limited by the fact that NeRF relies on the time-consuming point-by-point querying of dense collections for rendering. To solve this problem, some generalizable NeRF methods have emerged, aiming to reconstruct scenes from multiple views in a network feedforward manner. However, NeRF-based methods are speed-limited since they require querying a dense collection of points on rays for rendering. Recently, 3D Gaussian Splatting (3D-GS) uses anisotropic 3D Gaussians to display scenes and achieves real-time high-quality rendering through a differential rasterizer.

However, 3D-GS also relies on the optimization of each scene, which takes dozens of minutes per scene. In order to solve this problem, some generalized Gaussian reconstruction work has appeared subsequently, trying to generalize 3D-GS to unseen scenes. However, the training and rendering efficiency of these methods need to be improved and are mainly limited to the reconstruction of objects or human bodies.

Based on this, researchers from Huazhong University of Science and Technology, Nanyang Technological University, Greater Bay Area University and Shanghai Artificial Intelligence Laboratory jointly proposed an efficient and generalizable Gaussian reconstruction model called MVSGaussian , for new view synthesis of unseen general scenes. This model works by splitting the input image into multiple views and using a Gaussian process to estimate depth and texture information, and then uses a multi-view stereo matching algorithm to fuse the views and generate high-quality reconstruction results. This method achieves a good balance between reconstruction quality and computational efficiency, providing a new solution for future visual synthesis tasks

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

  • Paper name: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo

  • Paper address: https://arxiv.org/abs/2405.12218

  • Project homepage: https://mvsgaussian.github.io/

  • Open source code: https://github.com/TQTQliu/MVSGaussian

  • Demo video: https://youtu.be/4TxMQ9RnHMA

This model is able to learn a 3D Gaussian representation of a scene from sparse multi-view images. By combining the advantages of multi-view stereo (MVS) display format geometric reasoning and Gaussian deep shot real-time rendering, MVSGaussian performs well in generalized reasoning and can achieve the best view rendering quality at the fastest speed. In addition, MVSGaussian also has significant advantages in scene-by-scene optimization, completing high-quality real-time rendering in just 45 seconds (about 1/10 of 3D-GS).

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

图 1 Whether it is generalized reasoning or optimizing the scene, MVSGAUSSIAN has shown obvious advantages in view quality, rendering speed and optimization time . An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

Figure 2 Comparison of the changes in rendering view quality with optimization time (number of iterations). Since the generalizable model provides good initialization, MVSGaussian can achieve high-quality view synthesis with shorter optimization time (fewer iterations).

Basic Principles

To design an efficient and generalizable Gaussian sputtering framework, we face the following key challenges:

1) Unlike NeRF, which uses implicit representation, 3D-GS explicitly uses millions of 3D Gaussian spheres to express the scene. When applying pretrained 3D-GS to unseen scenes, the parameters of the 3D Gaussian sphere, such as position and color, differ significantly. Designing a general representation to adapt to 3D-GS is a non-trivial task. ###

2) The generalizable NeRF method achieves impressive view synthesis effects through volume rendering. However, the generalization ability of Gaussian sputtering has not been fully explored. During the sputtering process, each Gaussian sphere contributes to multiple pixels in a certain area of ​​the image, and the color of each pixel is accumulated from the contributions of multiple Gaussian spheres. The color correspondence between Gaussian spheres and pixels is a more complex many-to-many relationship, which poses a challenge to the generalization ability of the model.

3) The generalizable NeRF method shows that further fine-tuning for specific scenarios can significantly improve the quality of the synthesized views, but this requires a lot of time-consuming optimization. Although 3D-GS is faster than NeRF, it still takes longer. Therefore, designing a method for rapid scene-by-scenario optimization based on generalizable models is a very promising research direction.

In response to the above challenges, we have given our solutions.

1) Since the position distribution of the Gaussian sphere corresponding to each scene is different, we use multi-view stereo (MVS) to explicitly model the geometry of the scene and infer the depth. Next, we encode features for the 3D points corresponding to the estimated depth to build a pixel-aligned Gaussian representation.

2) Based on the encoded features, we can decode them into Gaussian parameters through MLP to render the view using sputtering technology. However, we found that this approach has limited generalization ability. Our insight is that the sputtering modality introduces a complex many-to-many relationship in terms of color contribution, that is, between Gaussian spheres and pixels, which poses a challenge to generalization. Therefore, we propose a simple and effective depth-aware volume rendering method to enhance generalization ability, that is, using a single sampling point volume rendering method. The final rendered view is obtained by averaging the views rendered by the sputtering technique and the volume rendering technique.

3) The pre-trained generalizable model can generate a large number of 3D Gaussians from multiple perspectives, and these Gaussian point clouds can be used as initialization for subsequent scene-by-scene optimization. However, due to the inherent limitations of the MVS method, the depth predicted by the generalizable model may not be completely accurate, resulting in noise in the generated Gaussian point cloud. Directly stitching these Gaussian point clouds together will produce a lot of noise. Additionally, a large number of points will slow down subsequent optimization and rendering. An intuitive solution is to downsample the stitched point cloud. However, while reducing noise, it also reduces the number of valid points. Our insight is that a good aggregation strategy should reduce noise points and retain valid points as much as possible while ensuring that the total number of points is not too large. To this end, we introduce an aggregation strategy based on multi-view geometric consistency. Specifically, we follow the principle that the predicted depth of the same 3D point under different viewing angles should be consistent, and filter out noise points by calculating the reprojection error of Gaussian depths from different viewing angles.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

Figure 3 Generalizable Gaussian sputtering framework. Feature pyramid network (FPN) is first used to extract features from the input view, these features are warped to the target perspective, a cost volume is constructed, and then depth is generated through 3D CNNs regularization. Next, for depth-corresponding 3D points, we build pixel-aligned Gaussian representations by aggregating multi-view and spatial information encoding features. These features are then decoded into Gaussian parameters and volume rendering parameters, which render two views, and the final result is the average of the two views.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

Figure 4 Consistent aggregation. Using a generalizable model to generate depth maps and Gaussian point clouds, we first perform a multi-view geometric consistency check on the depth map to obtain a mask for filtering unreliable points. Subsequently, the filtered point clouds are spliced ​​into one point cloud as an initialization for scene-by-scene optimization.

Result comparison

This paper is evaluated on the widely used DTU, Real Forward-facing, NeRF Synthetic and Tanks and Temples datasets , reporting metrics such as PSNR, SSIM, LPIPS and FPS. In terms of generalization inference (Tables 1 and 2), MVSGaussian demonstrates superior performance, achieving better performance with the fastest speed and minimal memory overhead. In terms of scene-by-scene optimization (Table 3), MVSGaussian is able to achieve the best view synthesis effect in the shortest optimization time (about 1/10 of 3D-GS) and maintains a real-time rendering speed comparable to 3D-GS. Qualitative view and video comparisons also demonstrate MVSGaussian's ability to synthesize high-quality views with more scene detail and fewer artifacts. See the project homepage for more video results.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

Table 1 DTU Test sets of generalized quantitative results.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

#                                                                                                                                                                                                           Table 2 Quantitative results of generalization on the Real Forward-facing, NeRF Synthetic and Tanks and Temples datasets.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

#                                   Table 3 Quantitative results after scenario-by-scenario optimization.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

## 图 Figure 5 The result comparison of generalized reasoning.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

#                                                       Figure 6 Video comparison of generalization results

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

Figure 7 Optimized results comparison after the scene.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.

# This Figure 8 Video comparison after optimization of scenes.

Conclusion

In this paper, we proposed MVSGaussian, a novel generalizable Gaussian sputtering method for Reconstruct scenes from multiple views. Specifically, we leverage MVS to reason about the geometry and build a pixel-aligned Gaussian representation. Furthermore, we propose a hybrid Gaussian rendering method that combines efficient depth-aware volume rendering to enhance generalization capabilities. In addition to directly generalizing inference, our model can be quickly fine-tuned for specific scenarios. To achieve fast optimization, we introduce a multi-view geometry consistent aggregation strategy to provide high-quality initialization. Compared to generalizable NeRF, which typically requires tens of minutes of fine-tuning and seconds to render each image, MVSGaussian enables real-time rendering with higher synthesis quality.

In addition, compared with 3D-GS, MVSGaussian achieves better view synthesis effects while reducing training computational costs. Extensive experiments verify that MVSGaussian reaches the state-of-the-art in terms of generalization performance, real-time rendering speed, and fast scene-by-scene optimization. However, since MVSGaussian relies on multi-view stereo (MVS) for depth estimation, it inherits the limitations of MVS, such as reduced depth accuracy in areas with weak textures or specular reflections, resulting in degraded view quality.

The above is the detailed content of An efficient and generalizable Gaussian reconstruction framework that can quickly reason with only 3 views and complete optimization in 45 seconds.. For more information, please follow other related articles on the PHP Chinese website!

Statement
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
4090生成器:与A100平台相比,token生成速度仅低于18%,上交推理引擎赢得热议4090生成器:与A100平台相比,token生成速度仅低于18%,上交推理引擎赢得热议Dec 21, 2023 pm 03:25 PM

PowerInfer提高了在消费级硬件上运行AI的效率上海交大团队最新推出了超强CPU/GPULLM高速推理引擎PowerInfer。PowerInfer和llama.cpp都在相同的硬件上运行,并充分利用了RTX4090上的VRAM。这个推理引擎速度有多快?在单个NVIDIARTX4090GPU上运行LLM,PowerInfer的平均token生成速率为13.20tokens/s,峰值为29.08tokens/s,仅比顶级服务器A100GPU低18%,可适用于各种LLM。PowerInfer与

思维链CoT进化成思维图GoT,比思维树更优秀的提示工程技术诞生了思维链CoT进化成思维图GoT,比思维树更优秀的提示工程技术诞生了Sep 05, 2023 pm 05:53 PM

要让大型语言模型(LLM)充分发挥其能力,有效的prompt设计方案是必不可少的,为此甚至出现了promptengineering(提示工程)这一新兴领域。在各种prompt设计方案中,思维链(CoT)凭借其强大的推理能力吸引了许多研究者和用户的眼球,基于其改进的CoT-SC以及更进一步的思维树(ToT)也收获了大量关注。近日,苏黎世联邦理工学院、Cledar和华沙理工大学的一个研究团队提出了更进一步的想法:思维图(GoT)。让思维从链到树到图,为LLM构建推理过程的能力不断得到提升,研究者也通

复旦NLP团队发布80页大模型Agent综述,一文纵览AI智能体的现状与未来复旦NLP团队发布80页大模型Agent综述,一文纵览AI智能体的现状与未来Sep 23, 2023 am 09:01 AM

近期,复旦大学自然语言处理团队(FudanNLP)推出LLM-basedAgents综述论文,全文长达86页,共有600余篇参考文献!作者们从AIAgent的历史出发,全面梳理了基于大型语言模型的智能代理现状,包括:LLM-basedAgent的背景、构成、应用场景、以及备受关注的代理社会。同时,作者们探讨了Agent相关的前瞻开放问题,对于相关领域的未来发展趋势具有重要价值。论文链接:https://arxiv.org/pdf/2309.07864.pdfLLM-basedAgent论文列表:

FATE 2.0发布:实现异构联邦学习系统互联FATE 2.0发布:实现异构联邦学习系统互联Jan 16, 2024 am 11:48 AM

FATE2.0全面升级,推动隐私计算联邦学习规模化应用FATE开源平台宣布发布FATE2.0版本,作为全球领先的联邦学习工业级开源框架。此次更新实现了联邦异构系统之间的互联互通,持续增强了隐私计算平台的互联互通能力。这一进展进一步推动了联邦学习与隐私计算规模化应用的发展。FATE2.0以全面互通为设计理念,采用开源方式对应用层、调度、通信、异构计算(算法)四个层面进行改造,实现了系统与系统、系统与算法、算法与算法之间异构互通的能力。FATE2.0的设计兼容了北京金融科技产业联盟的《金融业隐私计算

吞吐量提升5倍,联合设计后端系统和前端语言的LLM接口来了吞吐量提升5倍,联合设计后端系统和前端语言的LLM接口来了Mar 01, 2024 pm 10:55 PM

大型语言模型(LLM)被广泛应用于需要多个链式生成调用、高级提示技术、控制流以及与外部环境交互的复杂任务。尽管如此,目前用于编程和执行这些应用程序的高效系统却存在明显的不足之处。研究人员最近提出了一种新的结构化生成语言(StructuredGenerationLanguage),称为SGLang,旨在改进与LLM的交互性。通过整合后端运行时系统和前端语言的设计,SGLang使得LLM的性能更高、更易控制。这项研究也获得了机器学习领域的知名学者、CMU助理教授陈天奇的转发。总的来说,SGLang的

大模型也有小偷?为保护你的参数,上交大给大模型制作「人类可读指纹」大模型也有小偷?为保护你的参数,上交大给大模型制作「人类可读指纹」Feb 02, 2024 pm 09:33 PM

将不同的基模型象征为不同品种的狗,其中相同的「狗形指纹」表明它们源自同一个基模型。大模型的预训练需要耗费大量的计算资源和数据,因此预训练模型的参数成为各大机构重点保护的核心竞争力和资产。然而,与传统软件知识产权保护不同,对预训练模型参数盗用的判断存在以下两个新问题:1)预训练模型的参数,尤其是千亿级别模型的参数,通常不会开源。预训练模型的输出和参数会受到后续处理步骤(如SFT、RLHF、continuepretraining等)的影响,这使得判断一个模型是否基于另一个现有模型微调得来变得困难。无

220亿晶体管,IBM机器学习专用处理器NorthPole,能效25倍提升220亿晶体管,IBM机器学习专用处理器NorthPole,能效25倍提升Oct 23, 2023 pm 03:13 PM

IBM再度发力。随着AI系统的飞速发展,其能源需求也在不断增加。训练新系统需要大量的数据集和处理器时间,因此能耗极高。在某些情况下,执行一些训练好的系统,智能手机就能轻松胜任。但是,执行的次数太多,能耗也会增加。幸运的是,有很多方法可以降低后者的能耗。IBM和英特尔已经试验过模仿实际神经元行为设计的处理器。IBM还测试了在相变存储器中执行神经网络计算,以避免重复访问RAM。现在,IBM又推出了另一种方法。该公司的新型NorthPole处理器综合了上述方法的一些理念,并将其与一种非常精简的计算运行

何恺明和谢赛宁团队成功跟随解构扩散模型探索,最终创造出备受赞誉的去噪自编码器何恺明和谢赛宁团队成功跟随解构扩散模型探索,最终创造出备受赞誉的去噪自编码器Jan 29, 2024 pm 02:15 PM

去噪扩散模型(DDM)是目前广泛应用于图像生成的一种方法。最近,XinleiChen、ZhuangLiu、谢赛宁和何恺明四人团队对DDM进行了解构研究。通过逐步剥离其组件,他们发现DDM的生成能力逐渐下降,但表征学习能力仍然保持一定水平。这说明DDM中的某些组件对于表征学习的作用可能并不重要。针对当前计算机视觉等领域的生成模型,去噪被认为是一种核心方法。这类方法通常被称为去噪扩散模型(DDM),通过学习一个去噪自动编码器(DAE),能够通过扩散过程有效地消除多个层级的噪声。这些方法实现了出色的图

See all articles

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
2 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
Repo: How To Revive Teammates
4 weeks agoBy尊渡假赌尊渡假赌尊渡假赌
Hello Kitty Island Adventure: How To Get Giant Seeds
3 weeks agoBy尊渡假赌尊渡假赌尊渡假赌

Hot Tools

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

MantisBT

MantisBT

Mantis is an easy-to-deploy web-based defect tracking tool designed to aid in product defect tracking. It requires PHP, MySQL and a web server. Check out our demo and hosting services.

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

DVWA

DVWA

Damn Vulnerable Web App (DVWA) is a PHP/MySQL web application that is very vulnerable. Its main goals are to be an aid for security professionals to test their skills and tools in a legal environment, to help web developers better understand the process of securing web applications, and to help teachers/students teach/learn in a classroom environment Web application security. The goal of DVWA is to practice some of the most common web vulnerabilities through a simple and straightforward interface, with varying degrees of difficulty. Please note that this software