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lol June 29 update content introduction

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2024-06-09 12:06:33652browse

The latest version update of League of Legends brings surprises! Dear League of Legends players, the latest version update that you have been waiting for has been officially launched on June 29th! This version update contains many exciting contents, which may make many players confused. In order to meet everyone's urgent needs, PHP editor Xinyi will reveal the highlights of this update one by one and lead everyone to have an in-depth understanding of the surprises the new version brings to us.

lol June 29 update content introduction

2023 League of Legends Latest Maintenance Announcement

lol June 29th update content

Hero changes

Daughter of Darkness Annie Q

Basic damage reduced.

Annie is currently one of the most popular heroes in professional play, and she is also active in solo queue. The reason why she has become a common choice in the game is that she has a solid early game and strong growth. The League of Legends team's goal with nerfing her Q was to reduce some of her sure-hit damage and make the transition to the late game a little more difficult.

Q - Shattering Fire

Magic damage: 80/115/150/185/220 (+80% of spell power) → 70/105/140/175/210 (+75% of spell power)

The Solemnity of the Waning Moon Aphelios

Duan Soul’s life steal reduced. Falling Light's deceleration duration is reduced. Mirror's base attack speed reduced.

Aphelios is the number one bot lane hero in professional play and a distant second, and has been performing at the top level since March. As a result, the League of Legends team wants to take action to create more diversity in the bot lane. The League of Legends team knows this feels terrible for the average player who's been affected, but he's in a stronger position now than he was at the beginning of the year. This time around, the League of Legends team is targeting his most outrageous abilities because of the frustrating power levels they provide: His Soul's sustained damage is too high for a base damage, and his Soul-Destroying Q gives him It provides a gap-leading top-level battery life, and the GANK initiation ability of Chuan Ming is too high for a basic skill.

Broken soul, short sickle spear

Life steal from attacks: 2.5%-9% (at levels 1-18) → 2%-7.1% (at levels 1-18)

Skill life steal: 8.33%-30% (at levels 1-18) → 5%-17.75% (at levels 1-18)

Falling Light, Gravity Cannon

The slowdown duration associated with the attack: 3.5 seconds → 2.5 seconds

folding mirror, flywheel blade

Base attack speed of the resident spirit: 0.8 → 0.64 (Note: The attack speed of the resident spirit benefits from Aphelios’s additional attack speed.)

Green God Ivern

The magic damage attached to W is reduced. R Xiaoju's movement speed is reduced, and the base damage of Slam! is reduced.

Ivern has taken root in all levels after the 13.11 update, which resulted in the appearance of a terrifying tree and made Maokai look like Meow-Kai. The League of Legends team felt his ability to consume targets from a safe distance and pursue enemies with Ju was a bit out of line, so I reduced some of Ju's damage and mobility while also reducing the collateral damage he gets from there. .

W - assist

Additional magic damage: 30/37.5/45/52.5/60 (+30% spell power) → 20/27.5/35/42.5/50 (+20% spell power)

R - Xiaoju!

Xiaoju’s base movement speed: 440 → 430

Xiaoju, slam! Basic damage: 40/60/80 → 20/40/60

Eternal Hunting Twins Qian Jue

Basic health and armor are reduced.

Kindred is a jungler that favors high-end play, and wins too often in top ranked games. While a powerful item in their inventory, they have other items that perform well, for example, so the League of Legends team is aiming to directly nerf Kindred itself. The League of Legends team specifically addressed their early-game invasion capabilities and duel potential. In the hands of a less skilled Kindred player, W's passive healing is still strong and should mitigate the extra damage taken from this armor nerf when clearing one's own jungle.

Basic attributes

Base health: 610 → 580

Base Armor: 29 → 26

Blind Monk Li Qing

Q damage increased.

Lee Sin has always been in a fairly weak position in the solo queue, and he hasn't had many opportunities to play in the professional arena (although he has a low win rate in the solo queue but plays frequently). The League of Legends team specifically increased the scaling of his Q to make his hits more rewarding in the later stages of the game, as it is very difficult and risky to hit enemies with this ability in large teamfights. .

Q - Sky Sound Wave/Echo Strike

Tianyin wave damage: 55/80/105/130/155 (+110% extra attack power) → 55/80/105/130/155 (+115% extra attack power)

Echo Strike Minimum damage: 55/80/105/130/155 (+110% extra attack power) → 55/80/105/130/155 (+115% extra attack power)

Echo Strike Maximum damage: 110/160/210/260/310 (+220% extra attack power) → 110/160/210/260/310 (+230% extra attack power)

万花Psychic Nicole

Q cooling time increased. W damage adjusted. R adjustment.

In professional play, Neeko is very good at gaining an early advantage and snowballing it. The League of Legends team likes her ability to win lanes, but she's currently overdoing it. Through these changes, the "League of Legends" team hopes to reduce Neeko's laning ability and create more counter opportunities for her ultimate skill. In exchange, the League of Legends team really wanted to give her damage-hit item a bit of power to make up for its early nerfs.

The League of Legends team is also monitoring how Neeko's pretend interactions function over time and determining if there are any unacceptable circumstances. New types of interactions like this can cause some frustration for players, but the League of Legends team wants to make sure it makes sense and happens at the right time.

Q - Blooming Flowers

Cooling time: 7 seconds → 9/8.5/8/7.5/7 seconds

W - Flower Shadow of Two Lives

Bonus damage when triggered: 50/80/110/140/170 (+60% of spell power) → 40/75/110/145/180 (+60% of spell power)

R - in full bloom

Channeled Disguise Duration: Neeko remains disguised for the full 1.25 seconds of cast time → Neeko remains disguised for 0.5 seconds after casting, then reveals herself for the remaining 0.75 seconds

Wild Huntress Nidalee

Basic movement speed is increased.

Nidalee was an exciting hero in high-level play, yet she disappeared from the jungle at the highest level. To get her out, the League of Legends team wanted to give her a small movement speed buff, which would be particularly helpful for Nidalee in both human and cougar forms.

Basic attributes

Movement speed: 335 → 340

Void Escape Beast Rek'Sai

Basic attack power is reduced, and basic health value is reduced.

The League of Legends team is excited to see that updates to Rek'Sai's passive healing and Queen's Wrath abilities in Patch 13.11 transform her into a warrior, but we think her ability to clean up monsters and shake off damage in small teamfights is The ability is a bit too powerful. To address this issue, the League of Legends team has lowered some of Rek'Sai's stats to slow down her jungle clearance and make her less safe in engagements. Queen Sashuang, please restrain yourself a little.

Basic attributes

Base attack power: 61 → 58

Base health: 640 → 600

Iron Girl Rui Er

Growth life recovery is reduced, basic magic resistance is reduced, and growth magic resistance is reduced. Q's damage against wild monsters increased. The W shield value is reduced, and the attack speed is adjusted in the armored state. E monster damage increased.

Riel's support has been dominant recently. The League of Legends team is targeting her durability this time around because the League of Legends team feels her overall gameplay is in a good spot.

At the same time, the update to Reel's monster damage modifier was a bit too aggressive, and jungler Reel (Yore? Yerui) is currently struggling, so the League of Legends team increased the damage modifiers of her Q and E. Rate. This should make Q an obvious skill that jungler Riel must max out first (although this has become a reality, many previous Riel did not do this). The League of Legends team has also smoothed out her attack speed gain in armored form, so junglers don’t have to worry about maxing out W first. The League of Legends team is excited to see everyone liking Reel and will continue to keep an eye on her as her mid-sized update is officially completed.

Basic attributes

Growth life recovery: 1.7 → 1.5

Base magic resistance: 32 → 30

Growth magic resistance: 2.05 → 1.85

Q - Split Array

Extra damage to wild monsters: 150/220/290/360/430 → 170/245/320/395/470 (Note: Full Q now!)

W - Iron Control: Down/Arrival

Blast down Shield value: 35/60/85/110/135 (+12% max health) → 15/40/65/90/110 (+12% max health)

Armored state attack speed: 15/20/25/30/35% → 30%

E - Charge at full speed

Additional damage to monsters: 100/145/190/235/280 → 120/165/210/255/300

Arrow of Punishment Varus

The magic damage attached to W is increased, and the damage of each layer of blight is reduced.

Favorite Varus has been making a lot of noise lately, especially in the top lane. It's certainly an interesting build, and quite powerful, but the unique niche of this build is "I deal 1000 + 60% of your max health at 1200 yards". The League of Legends team likes to see him focus on Blight stacks, but Blight's max health damage is a bit too much. The League of Legends team wants to keep all Varus builds viable while also giving high-health champions more opportunities to counter his high-damage spell-power combos.

W - Blighted Quiver

Incidental magic damage: 7/12/17/22/27 (+30% spell power) → 7/12/17/22/27 (+35% spell power)

Blight Damage per stack: 3/3.5/4/4.5/5% (+2.5% per 100 ability power) target's maximum health → 3/3.5/4/4.5/5% (+1.5% per 100 spell power) the target's maximum health

Pith City Law Enforcement Officer Wei

Passive shield value is reduced. R cooldown increased.

Vi has the highest professional game appearance rate among all heroes this season. Part of this is because her ultimate skill has a very reliable control effect, which is especially beneficial in professional matches where the teamwork is coordinated. The League of Legends team has nerfed her R cooldown and maintained its strength when cast correctly. The League of Legends team has also reduced the shield growth of her passive ability to reduce her durability. This will reduce her synergy with Vi, a must-buy piece of equipment in pro play that is much less likely to be purchased in solo queue.

Passive - Explosive Shield

Shield value gain: 13% of maximum health → 10% of maximum health

R - Tianba hits the sky fiercely

Cooling time: 120/100/80 seconds → 140/115/90 seconds

Monkey King Monkey King

EThe damage modifier against monsters has been removed.

Sun Wukong is relatively weak for most players, but still maintains a high sense of presence in professional games, so the "League of Legends" team will weaken him, and this weakening will mainly affect his performance at the highest level. Performance. The League of Legends team's goal is to slow down Wukong's jungle clear speed, as this change favors both junglers and classes, and minimizes the impact on his top lane performance, which is already on the weaker end. To achieve this goal, the League of Legends team has removed the monster damage modifier.

E - Tengyun Assault

Damage modifier against monsters: 120% → 100% (Note: Damage modifier against monsters has been removed.)

Equipment

Draxa's Duskblade

It is expected that channeled abilities such as Miss Fortune's and Samira's will break the untargetability effect. The League of Legends team decided that rather than just triggering the effect and then immediately removing it, thus putting the item on cooldown, we would prevent it from fully triggering while channeled.

BUG FIX: While participating in a kill in the guided state, the unselectable effect will no longer be triggered.

The Sickle of Essence

Hero strength comes from two points: one is the hero's own skill set, and the other is the system chosen by the player for the game (runes, equipment, summoner skills, etc.). Ideally, the ratio of power from these two sources will remain relatively consistent throughout the game. Early on, heroes have a cornerstone rune and only a few low-level skills. As time goes by, equipment has been combined, ultimate skills have been learned, and the levels of each skill have also increased. However, while attack damage and spell power yields rarely change significantly as skill levels increase, each piece of equipment may have its own yield. If the yield rate of these items is too high, some heroes will start to be reduced to button presses that provide trigger mechanisms for items (looking at you, Ezreal and Rengar), rather than relying on the abilities of the heroes themselves to attract attention. .

With that in mind, the goal of this patch's changes to A and B is to limit new gains in champions' attack power over time, while ensuring they're a powerful source of damage early on. This change should make it stronger for most players for most of the game, but become slightly weaker towards the end.

Curse Blade Damage: 100% base attack power (+40% bonus attack power) → 130% base attack power (+20% bonus attack power)

Statik Electric Blade

It's already found some unexpected adopters (hello, LeBlanc) and while the League of Legends team is seeing players find cool new ways to use the item system, what's important is that those items work optimally. It won’t provide a bad gaming experience when installed. Lightning Blade has an ability power bonus in order to create an item suitable for mixed damage builds (such as Kai'Sa, Varus, Teemo, etc. users), but its best users are those with long-distance dash. Mage, and use it as an enhanced version. The Electric Blade is supposed to be a powerful troop clearing equipment, relying on the hero itself to complete the last hit on minions. The League of Legends team is removing the ability power bonus to minions to retain its original design intent, and the PVP AP bonus is being slightly reduced so that it is not significantly better than items that already meet the PVP burst needs. . LeBlanc and Zoe will probably still enjoy this change, but the gameplay around those builds should be fairer to their opponents.

Energetic damage to minions: 250-450 (based on level) (+125% of ability power) → 250-450 (based on level) (+0% of ability power)

Energetic damage to non-minions: 100-180 (based on level) (+50% ability power) → 100-180 (based on level) (+30% ability power)

兰奇

If you're wondering why the League of Legends team is switching power from attack damage gain to base item power, read the reasons for the change. In addition, those players who press CTRL+F to search for the hero name should also hold on: this is a nerf to Rengar.

There were tons of new users after the mid-season update, partly due to its initial strength being too high. It's actually just a little weaker now, but also contributes to important late bursts. In this patch, the League of Legends team will reshape its power to make it stronger in the early game and weaker in the late game, which should make the purchase feel like a powerful power surge while still allowing shooters to rely on continuous Damage to get late game results. Its spell power bonus was removed because it's not a good mage item by any means, and the League of Legends team didn't want to give mages three, so we didn't want them to get any weird ideas.

Energized Damage: 15 (+65% attack power) (+50% ability power) → 90 (+25% attack power) (+0% ability power)

Ranking rewards:

The winner's skin in the first stage of the 2023 season will receive "Winner's Phoenix Anivia". This is the last upgrade you fought hard to get this skin. Now we have a new upgrade for the victory skin that can accurately calculate the stage points you need, which is Unyielding Silver or lower. of stage points, if you are level 2 or lower, you will get a warning and you will not be able to receive ranking rewards.

End and start date of qualifying session

Within 5 working days after the ranking settlement date in July 2023: your rank will be reset and Stage 2 will start! Please pay attention to subsequent announcements and pay attention to the start time of Stage 2.

Ranking changes

The team canceled the upgrades between levels, reduced the number of levels from ten to five, and added a new level - Streaming Jade, between luxurious platinum and brilliant diamonds.

Polar Brawl Hero Enhancement

Aatrox: 100% damage dealt → 105% damage dealt

Caitlin: 95% damage dealt → 100% damage dealt

Jinx: 90% damage dealt → 95% damage dealt

Karma: 100% shield effect → 110% shield effect

Arcs Heroes Weakened

Azir: 105% damage dealt → 100% damage dealt

Rambo: 105% damage dealt → 100% damage dealt

Qiyana: 80% damage taken → 90% damage taken

Evelynn: 85% damage taken → 90% damage taken

Tribulation: 90% damage taken → 95% damage taken

Updated skins and colors

skin:

lol June 29 update content introduction

Eternal Forest Karthus

lol June 29 update content introduction

Eternal Forest Sun Wukong

lol June 29 update content introduction

Star Guardian Orianna

lol June 29 update content introduction

Star Guardian Seraphine

Colorful:

lol June 29 update content introduction

Eternal Forest Karthus

lol June 29 update content introduction

Eternal Forest Sun Wukong

lol June 29 update content introduction

Star Guardian Seraphine

lol June 29 update content introduction

Star Guardian Orianna

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