Home >Mobile Game Tutorial >Mobile Game Guide >A collection of all events in the empty gameplay of 'Zenless Zone Zero' - analysis of the strategy for the threat chapter
The empty gameplay of "Zero Zero Zone" is explained for you by php editor Xiaoxin. In Hollow mode, players will recruit partners and go deep into unknown areas to challenge monsters. As the pressure builds, how to avoid being sieged tests the player's adaptability. Game coins and materials can be obtained in the cavity to help character development. This gameplay fully reflects the unique charm and depth of the game. Want to know more details about Hollow gameplay? Read on to find out!
1. "Ordinary" sentry
This is a wandering enemy with a low threat level, usually in the form of many miscellaneous fish, and is the first difficulty that beginners must defeat. When moving, this enemy will encounter the player, resulting in a less difficult battle.
2. "Elite" Sentinel
This enemy is very dangerous when roaming and has a high threat level. They are the litmus test for an "expert's" ability, and those who underestimate their ability will be tripped up. These enemies are mobile and are elite for medium-difficulty battles.
3. "Leader" Sentinel
One of the most powerful enemies found in hollows, patrolling the territory. This enemy is extremely powerful and may scare players. Once the player encounters this moving boss enemy, he will enter a higher difficulty battle.
4. Bomber
This enemy carries dangerous explosives, is a dangerous person, and is also explosive, which combine to create an extremely deadly combination. It is an enemy in the special grid gameplay. Once it is defeated, it will cause an explosion, causing damage to enemies within the cross range around it.
5. Ghost
It describes a mysterious light and shadow that flashes rapidly. Its authenticity is uncertain. It may be an illusion or an undead spirit. In the game "Walking Grid", enemies will follow the player closely, but bomb props can be used to eliminate them.
6. Dead End Butcher
A butcher wanders around the dead end, waiting for the lost lamb; he is the boss of the first chapter.
7. Death fog
This is a description of the loss of life. Although people understand that doing so is harmful to the body, they cannot stop breathing. This effect causes the entire team to lose a certain amount of health.
8. Lost contact
Effect: Increase a certain pressure value. The voices of your companions suddenly disappeared, leaving you alone.
9. "Normal" enemies
The common enemies that adventurers encounter are large in number but not very powerful and relatively low in difficulty. They are relatively easy battles to deal with.
10. "Elite" enemies
This is a medium difficulty battle where we will face a strong enemy. Although this enemy is not very difficult, if we take it lightly, we will suffer a heavy price.
11. "Leader" enemy
Description: You will engage in a life-and-death struggle with the most powerful enemy in the hollow. This enemy is not only a nightmare for survivors, but also the most helpless fight to the death. It is the natural enemy of the investigators and the "lord" of the hollow world. This battle is extremely difficult and requires a lot of effort on your part to win.
12. Challenge battle
A kind of challenge in combat, where you can get rich rewards only if you meet certain conditions. Challenges come in many forms, such as cleaning up destructible items, joining battles with special rules, and more. Players can choose whether to accept the challenge, and will be rewarded once they complete the challenge. These challenges are called challenges from destiny, rather than challenges initiated by the players themselves.
13. "Gatekeeper"
In this scene, you need to fight enemies, and if you win, you can enter the next deeper hole. These enemies may be various monsters, thugs, or loyal guardians. Importantly, you can only enter the next level after defeating the enemy guarding the entrance to the next level.
14. Decisive battle
The mission requires the player to fight the final enemy, but unfortunately this enemy is stationed in the place where the player most desires to go, and is the person the player least wants to see. Only by successfully defending the endpoint and defeating this enemy can the mission be successfully completed.
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