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C++ works with game graphics APIs such as DirectX and OpenGL to provide low-level control, cross-platform support, and efficient memory management to optimize graphics performance. In the practical case, the device and swap chain, command list and queue, as well as the back buffer and descriptor heap are created through DirectX 12, the clearing and rendering process is demonstrated, and the collaboration between C++ and DirectX 12 is demonstrated.
C++ Collaboration with Game Graphics API
Introduction
C++ as a A powerful systems programming language that works with game graphics APIs such as DirectX and OpenGL to build visually stunning games. This article explores this collaboration and provides a practical example illustrating their integration.
Advantages of C++ and Graphics API
Practical case: Simple renderer based on DirectX 12
To demonstrate the collaboration between C++ and DirectX 12, we create a simple renderer.
Step 1: Create the device and swap chain
ID3D12Device* device; IDXGISwapChain* swapChain;
Step 2: Create the command list and queue
ID3D12CommandAllocator* commandAllocator; ID3D12GraphicsCommandList* commandList; ID3D12CommandQueue* commandQueue;
Step 3: Create back buffer and descriptor heap
ID3D12Resource* backBuffer; CD3DX12_CPU_DESCRIPTOR_HANDLE rtvHandle;
Step 4: Clear and render
auto cmdList = commandAllocator->AllocateCommandList(); cmdList->ClearRenderTargetView(rtvHandle, { 0.2f, 0.4f, 0.6f, 1.0f }, 0, nullptr); commandList->Close(); commandQueue->ExecuteCommandLists(1, &cmdList); swapChain->Present(1, 0);
Conclusion
By combining the low-level control of C++ with the power of the graphics API, developers can create stunning game graphics. This practical example shows how to build a simple renderer using C++ and DirectX 12.
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