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Dungeon and Warrior Origins Behemoth dungeon strategy has troubled many players. PHP editor Xigua today compiled the gameplay ideas for the Sky Veil Behemoth dungeon to help all warriors pass the level smoothly. This article details the difficulties and countermeasures at each stage of the dungeon to help you easily defeat the behemoths and obtain generous rewards.
1. Dungeon Introduction
The Sky Curtain Behemoth is an underground One of the areas of the city and warrior town map. Before the great transfer, there was a huge whale in front of the northeastern port of the west coast area. Legend has it that he was bigger than the surrounding continents and passed through the sea of the sky and descended into the netherworld every 300 years. This place is also the headquarters of the GBL cult, and it attracted the attention of adventurers because Lotus was moved here. After the great transfer, this was the huge whale that Lotus, the 8th apostle, rode on after the Sky City was destroyed by the Destruction Epoch.
2. Dungeon details
1. Temple periphery
The temple periphery is a dungeon in Dungeons and Warriors. Before the big transfer, it was the third dungeon in the Sky Veil Behemoth area. One copy, one of 56 random copies of Mirror Arad after the big transfer.
2. Dryad Jungle
The overall difficulty of the Dryad Jungle copy is not high, but there are a lot of chaos flowers and thorn vines scattered around the map, which will cause chaos. , entangled and other bad conditions.
3. Purgatory
A dungeon in Purgatory Dungeon and Warrior, suitable for levels 26-28. The boss of the dungeon is King Yaksha.
4.Ji Zhou
Ji Zhou is a dungeon suitable for levels 27-29. The boss of this dungeon is EX Dornier.
5. The first spine
The first spine is suitable for levels 28-30. The boss of this instance is a giant black octopus.
6.GBL Goddess Temple
GBL Goddess Temple is a level in Dungeons and Fighters, a Skyshroud Behemoth located on the west coast before the big transfer. It can be entered at level 32, and the Sky Curtain Behemoth located behind the parallel world after the big shift can be entered at level 41; the map after the big shift can be said to have the most fatigue points in the entire map among all copies, reaching 23 points.
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