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What are the commonly used design patterns in java frameworks?

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2024-06-05 18:47:00390browse

Necessary Java framework design patterns: Singleton pattern: ensures that a class is instantiated only once and provides a global access point. Factory Pattern: Responsible for creating objects, allowing the use of different types of objects without changing the code. Strategy pattern: Defines a family of algorithms and allows selection of specific algorithms. Decorator Pattern: Dynamically extends object functionality without modifying the original object. Proxy pattern: Provide an object to act as a proxy for another object, controlling access to the original object or enhancing its functionality.

What are the commonly used design patterns in java frameworks?

Essential design patterns in the Java framework

The design pattern is a proven, universal, reusable code structure. They provide elegant and maintainable solutions to common programming problems. In a Java framework, a deep understanding of these patterns is crucial. Here are some of the most common patterns:

1. Singleton pattern:
Ensure that a class is instantiated only once. This pattern simplifies resource management and consistency by providing a global access point.

public class Singleton {
    private static Singleton instance;
 
    private Singleton() {
        // Private constructor to prevent external instantiation
    }
 
    public static Singleton getInstance() {
        if (instance == null) {
            instance = new Singleton();
        }
        return instance;
    }
}

2. Factory pattern:
Responsible for creating objects without specifying their specific classes. It allows applications to use different types of objects without changing the code.

public interface ShapeFactory {
    Shape createShape(String type);
}

public class CircleFactory implements ShapeFactory {
    @Override
    public Shape createShape(String type) {
        if (type.equals("CIRCLE")) {
            return new Circle();
        } else {
            return null;
        }
    }
}

3. Strategy mode:
Define a series of algorithms and allow the client to select a specific algorithm without affecting other code. It provides a loosely coupled, configurable way to handle different behaviors.

public interface PaymentStrategy {
    void pay(double amount);
}

public class CreditCardPaymentStrategy implements PaymentStrategy {
    @Override
    public void pay(double amount) {
        // Process credit card payment
    }
}

4. Decorator pattern:
Dynamically add additional responsibilities to the object. It allows extending the functionality of the original object without modifying it.

public class Shape {
    protected String color;
 
    public String getColor() {
        return color;
    }

    public void setColor(String color) {
        this.color = color;
    }
}

public class DecoratorShape extends Shape {
    protected Shape decoratedShape;
 
    public DecoratorShape(Shape decoratedShape) {
        this.decoratedShape = decoratedShape;
    }

    @Override
    public String getColor() {
        return decoratedShape.getColor();
    }
}

5. Proxy pattern:
Provide an object to act as a proxy for another object. It can be used to control access to the original object or enhance its functionality.

public class Service {
    public void doSomething() {
        // Perform some service
    }
}

public class ServiceProxy implements Service {
    private Service service;
 
    public ServiceProxy(Service service) {
        this.service = service;
    }

    @Override
    public void doSomething() {
        // Perform additional logic
        service.doSomething();
        // Perform additional logic
    }
}

These are just a few design patterns commonly used in Java frameworks. Mastering these patterns is critical to building maintainable, scalable, and efficient applications.

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