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"Adventure Battle" the first extreme wind crossbowman gameplay tutorial in the national server

王林
王林Original
2024-06-05 13:14:13863browse

In "Adventure Battle", the Wind Crossbow profession has attracted the attention of countless players with its extraordinary strength. The Wind Crossbowman has extremely high mobility and long-range output capabilities, performs well in PVP battles, and also plays an indispensable role in PVE dungeons. Whether solo or team collaboration, the Wind Crossbow can always dominate the battlefield with its flexible skill set and superior tactical strategies. PHP editor Baicao will give you a detailed explanation of the skills, equipment, talents and combat techniques of the Wind Crossbowman profession to help you become an outstanding Wind Crossbowman in "Adventure Battle".

Adventure Battle the first extreme wind crossbowman gameplay tutorial in the national server

[Adventure Battle] The most extreme wind crossbowman in the national server - Fu Sheng

Introducing an extreme wind crossbowman gameplay. The player - Wei Xuan, 1889 Ou Keli, saw this gameplay for the first time and his eyes really lit up. His understanding of the game is definitely at the top among crossbowmen players. He reminds me of the Tang Dynasty extreme player "Three Blades Ended" at the time of Fantasy Westward Journey. There is a famous saying "Three Blades Ends. If you don't end it, I will end it."

Keywords for game understanding: 1. Give and take 2. The best defense is offense

Required conditions: Moon/cannot play without it, backup: Cow

Artifact Recommendation: Gatling

Wings recommendation: Liuyi, Wanren

Equipment: 10 consecutive explosions

Flying Pet: Immune to Sunny Weather with Combo Wrath; Coconut Ball with Combo Wrath

How to bring skills:

(1) Shooter Civil War: Cow + Sunny Sky take the lead, Lightning + Purple Melon + Smoke Bomb + Disarm + Clone, encounter Moon GG

(2) Shooter Civil War: Moon, Lightning + Purple Melon +? (It seems useless) + smoke bomb + disarm

(3)★Mage and shooter: Moon (optional cow), lightning + purple melon + green melon + smoke bomb + disarm

Core idea 1 - Artifact enchantment: (1) Give up: give up life, defense, basic attack/combination damage reduction (2) Get: life, defense, basic attack/combination damage reduction part, whether it is blue, purple, Golden, mindlessly pursues the secondary attribute of 35% of the global combo damage, and gets nearly 100% of the global combo bonus! The other three attack, combo damage, and explosion damage parts depend on the comprehensive attributes, and they can be as good as they can be.

Core idea 2 - three-dimensional attributes: (1) Give up: give up life and defense (2) Get: technology, wings, brainless full attack, regardless of life and defense

Core Idea 3 - Martial Spirit, Professional Awakening Upgrade: (1) Give up: give up life, resist violence, defense, counterattack, basic attack (2) Get: Attack, explosion damage, combo max, don't look at anything else

Evaluation: Most players want both. They copy strategies everywhere. In the end, they often end up with mediocre gameplay. They can’t beat those with krypton gold in terms of combat power, and the Vietnam War is even beyond their reach. But Keli, the player in District 1889, has a very clear idea, to take violence to the extreme! Think about it carefully, will you leave the blue and purple artifact enchantments to pursue the limit? Will you completely give up life, defense, and resistance to violence?

Some people will also comment: "You can't beat a mage who has full combo damage reduction and ignores combos." Then I will say that you are right, but this is the reason why there is always a middle ground, there is no trade-off.

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