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Design patterns and anti-patterns in Java framework: Design patterns: Factory pattern: Simplifies object creation without specifying specific classes. Singleton mode: Ensure there is only one instance to facilitate the creation of global objects. Anti-Pattern: God Class: Too many behaviors and responsibilities, making the code difficult to maintain. Sausage anti-pattern: processes depend on each other, making code difficult to trace and execute.
In Java frameworks, design patterns and anti-patterns are widely used to create flexible, maintainable code. This article will introduce some common design patterns and anti-patterns and demonstrate their application through practical cases.
Factory Pattern:
Factory pattern is used to create instances of objects without specifying their concrete classes. It allows the creation of different types of objects without modifying client code.
public class Factory { public static Shape getShape(String type) { switch (type) { case "Circle": return new Circle(); case "Rectangle": return new Rectangle(); default: return null; } } } public class Main { public static void main(String[] args) { Shape shape = Factory.getShape("Circle"); shape.draw(); // 输出:绘制圆形 } }
Singleton pattern:
The singleton pattern ensures that a class has only one instance. It is used to create global objects such as database connections.
public class Singleton { private static Singleton instance; private Singleton() {} public static Singleton getInstance() { if (instance == null) { instance = new Singleton(); } return instance; } } public class Main { public static void main(String[] args) { Singleton instance1 = Singleton.getInstance(); Singleton instance2 = Singleton.getInstance(); System.out.println(instance1 == instance2); // 输出:true } }
God class (God Object) anti-pattern:
The God class is a class that contains too many behaviors and responsibilities. This makes the code difficult to maintain and understand.
public class GodObject { // 大量的方法和字段... public void doSomething() { // 复杂的行为... } public void doSomethingElse() { // 另一个复杂的行为... } }
Sausage Anti-Pattern (Spaghetti Code) Anti-Pattern:
The Spaghetti Code anti-pattern is a process with a large number of interdependencies in the code. This makes it difficult to understand and track code execution.
public class SpaghettiCode { public void foo() { bar(); if (condition) { baz(); } else { qux(); } } public void bar() { // 依赖于 foo() } public void baz() { // 依赖于 foo() } public void qux() { // 依赖于 foo() } }
By understanding and applying these design patterns and anti-patterns, developers can create more robust and maintainable Java framework code.
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