Home > Article > Backend Development > Engineering and design patterns in C++ concurrent programming?
C++ Concurrent programming involves shared resources and synchronized operations, requiring engineering and design patterns to solve the challenges. Engineering modes include multithreading, processes, thread pools, semaphores, and atomic operations for efficient thread management. Design patterns include producer-consumer queues, reader-writer locks, deadlock avoidance, starvation prevention, and divide-and-conquer to coordinate data access and processing. These patterns can be applied to real-world problems such as image processing and logging services to implement efficient concurrent programs.
Engineering and Design Patterns in C++ Concurrent Programming
Introduction
Concurrency Programming requires proper handling of shared resources and synchronization operations to avoid data consistency issues. C++ provides various engineering and design patterns for solving these challenges, which this article will explore in depth.
Engineering Mode
Practical case:
Consider using the thread pool for image processing. Image reading and processing can be distributed among multiple threads in the pool.
#include <vector> #include <future> #include <thread> void process_image(const std::string& filename) { // Image processing logic here } int main() { // 创建线程池 std::vector<std::thread> pool; int num_threads = 8; for (int i = 0; i < num_threads; ++i) { pool.push_back(std::thread([] { // 该线程将执行 image_processing() })); } // 提交任务到池 std::vector<std::future<void>> results; std::vector<std::string> filenames = {"image1.jpg", "image2.jpg", ...}; for (const auto& filename : filenames) { results.push_back(std::async(std::launch::async, process_image, filename)); } // 等待任务完成 for (auto& result : results) { result.wait(); } // 关闭线程池 for (auto& thread : pool) { thread.join(); } return 0; }
Design Pattern
Practical case:
Consider using a producer-consumer queue to implement a log service. The producer thread logs events, while the consumer thread processes the log and writes it to a file.
#include <queue> #include <mutex> #include <thread> std::queue<std::string> log_queue; std::mutex log_queue_mutex; void write_log(const std::string& entry) { std::lock_guard<std::mutex> lock(log_queue_mutex); log_queue.push(entry); } void process_logs() { while (true) { std::string entry; { std::lock_guard<std::mutex> lock(log_queue_mutex); if (log_queue.empty()) { // 队列为空时,防止忙等待 std::this_thread::sleep_for(std::chrono::milliseconds(1)); continue; } entry = log_queue.front(); log_queue.pop(); } // 处理日志项 } } int main() { // 创建生产者线程 std::thread producer(write_log, "Log entry 1"); // 创建消费者线程 std::thread consumer(process_logs); producer.join(); consumer.join(); return 0; }
Conclusion
By adopting appropriate engineering and design patterns, C++ programmers can effectively implement concurrent programs, maximize performance and reduce data consistency issues .
The above is the detailed content of Engineering and design patterns in C++ concurrent programming?. For more information, please follow other related articles on the PHP Chinese website!