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In 3D modeling, the Array modifier is a powerful tool that can be used to copy and arrange objects. In this article, PHP editor Shinichi will delve into the detailed steps of using the array modifier in Blender, explaining its functions and usage in detail. Whether you're new to 3D modeling or an experienced artist, this article will be a great addition to your Blender knowledge base. Read on to learn how to use the Array modifier to create complex and impressive models.
We first open blender to create a cube.
Then we select the cube and add the [Array] modifier to it.
Then the default [Quantity] is 2, and the two cubes are together, so it looks like the cube has become a rectangle.
At this time we increase the number, and we find that more cubes are connected together.
Then we set the [relative offset] and found that the rectangles were separated.
We create an [Empty Object], then check [Object Offset] to select this empty object.
Next we [move and scale the empty object], and the cube will also change accordingly.
Now we adjust the offset value to allow the cubes to intersect.
Then we checked [Merge], adjusted the [Distance] value, and found that the cubes were merged together.
We create two more objects, the cone and the circle.
At this time, we set these two objects in [Front Object] and [End Object] respectively. We found that these two objects were added at the beginning and end of the cube.
In the last step, we [add another array] and adjust it to get more object collection effects.
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