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Not just PK, "Dungeon and Fighter: Origins" battle gameplay guide

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2024-06-03 21:01:43723browse

Diversity of battle modes in "Dungeon & Fighter: Origin" The battle gameplay on the main interface of "Dungeon & Fighter: Origin" is mainly PVP. In addition to the traditional (1V1) PK mode, it also introduces a variety of innovative battle gameplay , catering to the preferences of different players. Even players who don't like PK can still find fun in these gameplays. PHP editor Baicao has specially compiled these innovative battle methods, and will introduce their features, rules and gameplay techniques in detail below to provide players with a more comprehensive battle guide.

At the same time, the store rewards related to the battle gameplay are very generous. In addition to regular props/consumables, there are also equipment, appearances, and pets with both strength and rarity, which are of high collection value. For specific content, please read this article’s guide to the combat gameplay of “Dungeon & Fighter: Origins”.

不只是PK 《地下城与勇士:起源》对战玩法大全

"Dungeon and Fighter: Origin" battle gameplay collection

The battle gameplay mainly includes: ranked match (1V1), warrior fierce battle (2V2) and Super Smash Bros. (3V3).

Players can complete daily duel tasks (reset at 6 o'clock every day) by participating in different players, and steadily obtain duel coins, mini coins, gold coins, Terra coins, abyss tickets, and treasure key fragments (open Magic Box props) rare props.

不只是PK 《地下城与勇士:起源》对战玩法大全

不只是PK 《地下城与勇士:起源》对战玩法大全

In addition, in the battle mode, the player's character will be adjusted to the full level of the current version (current version is level 55), and You need to re-add a set of skills to your character that are suitable for combat play. Awakening skills and galloping cannot be included in adding points to this skill, nor can points be added to characteristic skills.

If there are no bonus points, the game will automatically generate a set of bonus points that are difficult to use. It is recommended that players remember to add points before entering the PK game (it is best to try it in the duel training ground).

不只是PK 《地下城与勇士:起源》对战玩法大全

Duel coins and mini coins correspond to two exchange stores: Duel Coin Store and Mini Store.

The Duel Coin Store can be exchanged for 50 epic fighting spirit sets (medium to upper strength, non-graduation), souls of different rarities (equipment production), abyss tickets, mini character pets, weapon decorations, and resurrection coins.

不只是PK 《地下城与勇士:起源》对战玩法大全

In the mini store, you can redeem pet equipment of different rarities, mysterious pet food boxes (pet experience medicine) and secret energy teeth (pet equipment attribute refresh materials).

不只是PK 《地下城与勇士:起源》对战玩法大全

The following is a detailed introduction to the battle gameplay

1. Qualifying match

The ranking match is a traditional 1V1 PK gameplay. Players Players with similar PK ranks to your own will be randomly matched for PK battles.

Qualifying is a season promotion system. You will gain one star for each win and lose one star for each defeat. A total of three stars will be promoted to a certain level.

At the same time, each game will also give certain fighting spirit points based on the player's different performance (win streak, losing streak, suppressing the opponent, etc.). If you encounter a defeat, 50 points of fighting spirit will be automatically consumed to protect one star drop. If the fighting spirit is less than 50, it will not take effect.

不只是PK 《地下城与勇士:起源》对战玩法大全

Of course, there is also a combat balance mechanism in the rankings to avoid equipment gaps between players, improve fault tolerance, and increase the design of PK experience.

1. Attribute balance, the player's equipment attributes will be completely invalid.

2. Opening CD, the colorless skills of both characters will automatically enter the cooling CD after the opening.

3. Site BUFF. The fixed position in the scene will refresh the elf with the three-speed boosting effect every once in a while.

4. Combination correction, providing combo protection from four aspects: air, down, standing, and time.

不只是PK 《地下城与勇士:起源》对战玩法大全

In terms of rewards, ranking matches are divided into segment rewards and ranking rewards.

Rank rewards are mainly duel coins and gold coins. The higher the rank, the more rewards. They are divided into achievement rewards and season settlement rewards.

The former can be obtained as long as the player has reached the corresponding rank. The latter requires players to stick to that rank until the end of the season, and players who reach the top three ranks will receive additional title rewards.

不只是PK 《地下城与勇士:起源》对战玩法大全

Ranking rewards are mainly avatar boxes, chat boxes, Terra coins and duel coins. Ranking is calculated based on winning points. Victory points are different from rank, and more emphasis is placed on the player's victory. Comprehensive performance such as number, number of failures, winning streak, etc.

不只是PK 《地下城与勇士:起源》对战玩法大全

2. Warrior Fierce Battle (cross-server)

Warrior Fierce Battle is a casual 2V2 PK. In addition to daily tasks, there is no ranking or season. System, players can choose to invite friends or directly match.

不只是PK 《地下城与勇士:起源》对战玩法大全

In terms of PK rules, the qualifying mechanism is used, such as value correction, colorless opening CD, etc., but fierce battle props and anger systems are added, allowing warriors to The fierce battle is understood as a two-player version of the ranked item match.

The fierce fighting props, the roar of the dragon with a knockback effect, the inclusion potion that grants dominance, and the fate coins that have a probability of returning or deducting blood, will be randomly spawned from the treasure chests in the PK venue.

The anger system is similar to the explosive gameplay of fighting games. Using anger value can greatly improve the player's output ability. Rage needs to be accumulated through attacking and being hit. There are three stages. The higher the stage, the stronger the effect of the anger used.

不只是PK 《地下城与勇士:起源》对战玩法大全

##3. Super Smash Bros.

Super Smash Bros. is a casual and fun co-fighting PK gameplay. It supports 2V2 or 3V3 battles. Players need Within the three-minute time limit, kill other players or destroy field props to drop and collect soul stones. Before the countdown ends, players can be resurrected indefinitely, and the party with more soul stones wins.

不只是PK 《地下城与勇士:起源》对战玩法大全

In terms of mechanism, the mini-character controlled by the player in Super Smash Bros. can choose a mini-character with the same profession as his own character, or he can choose a random character and randomly operate other professions. mini-characters enter the battlefield.

The skills of the mini characters are not as rich as the prototypes. There are only four fixed skills (two normal and two colorless), flat A and jumping.

At the same time, the venue treasure chest of the Brawl also contains props, which are richer than those in the fierce battle. There are blood blue potions, CD potions, and domination potions. You can also become invisible when entering the grass, and the mini characters can be huge during the battle. It is easier to focus fire, but the skill range is also greatly improved, making the battlefield very interesting.

不只是PK 《地下城与勇士:起源》对战玩法大全

In terms of rewards, in addition to daily tasks, Super Smash Bros. also has two methods: game settlement rewards (there is an upper limit on the number of rewards per week) and daily ranking settlement.

This is the most recommended battle method for players to experience, not only because the mini coins it produces can be exchanged for pet-related equipment and props, but also because the game settlement rewards include gold coins, which are the most expensive gold coins in the game. .

不只是PK 《地下城与勇士:起源》对战玩法大全

4. Training Ground

The training ground has almost no rewards and does not involve daily tasks of battle.

The only reward is in the operation training field. Players can get one-time gold coins and colorless rewards through system guidance to familiarize themselves with the operation.

The duel training ground and the underground training ground are just training grounds for players to familiarize themselves with PK and combat operations, and they can summon APCs to fight.

The Duel Training Ground follows the ranking match mechanism. Players enter full-level characters with PK points and balanced values. The player's character enters the underground training ground, and the equipment, skill points, and damage are the same as those in ordinary dungeons.

不只是PK 《地下城与勇士:起源》对战玩法大全

5. Custom games

are called custom games because in these two modes, players who are homeowners not only You can freely set player attributes (effective for both parties, cannot be set for a single player), such as health percentage, skill cooldown, panel attributes, etc.

At the same time, you can also formulate PK rules: no skills, no colorless skills, random skill columns, etc., so that PK between players can become more interesting.

不只是PK 《地下城与勇士:起源》对战玩法大全

Customize the game, there are two modes: customization and spectator mode.

In customization mode, players can freely invite game friends or guild friends to have a 1V1 duel with themselves. In the spectator mode, players can invite two of their game friends or guild friends for a 1V1 duel, while they themselves are responsible for watching the battle.

不只是PK 《地下城与勇士:起源》对战玩法大全

Conclusion

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