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In the Java framework, design patterns are widely used in the following scenarios: Singleton pattern: limits the number of class instances to one, and is suitable for situations where global access to objects is required. Observer pattern: Define a one-to-many dependency relationship. When the state of the subject object changes, all observer objects are notified and updated.
Application scenarios of design patterns in Java framework
Introduction
Design patterns Is a standard way to reuse good practices and solutions in programming. In the Java framework, design patterns are widely used. They provide common, reusable components and simplify application development and maintenance.
Single-case mode
Single-case mode limits the number of instances of a class to one. This pattern can be used when global access to an object is required, such as a log service or database connection.
Practical case:
// Singleton.java public class Singleton { private static Singleton instance; private Singleton() { } public static Singleton getInstance() { if (instance == null) { instance = new Singleton(); } return instance; } } // Client.java public class Client { public static void main(String[] args) { Singleton singleton1 = Singleton.getInstance(); Singleton singleton2 = Singleton.getInstance(); System.out.println(singleton1 == singleton2); // true } }
Observer pattern
The observer pattern defines a one-to-many dependency relationship , when the state of an object (subject) changes, it notifies and updates all dependent objects (observers).
Practical case:
// Subject.java public interface Subject { void addObserver(Observer observer); void removeObserver(Observer observer); void notifyObservers(); } // ConcreteSubject.java public class ConcreteSubject implements Subject { private List<Observer> observers = new ArrayList<>(); @Override public void addObserver(Observer observer) { observers.add(observer); } @Override public void removeObserver(Observer observer) { observers.remove(observer); } @Override public void notifyObservers() { for (Observer observer : observers) { observer.update(); } } } // Observer.java public interface Observer { void update(); } // ConcreteObserver.java public class ConcreteObserver implements Observer { @Override public void update() { System.out.println("Observer updated!"); } } // Client.java public class Client { public static void main(String[] args) { ConcreteSubject subject = new ConcreteSubject(); ConcreteObserver observer1 = new ConcreteObserver(); ConcreteObserver observer2 = new ConcreteObserver(); subject.addObserver(observer1); subject.addObserver(observer2); subject.notifyObservers(); } }
Other commonly used design patterns:
Conclusion
Design patterns are an integral part of the Java framework. They provide universal solutions that make applications easier to develop, maintain, and extend. By understanding and applying design patterns, developers can create more robust and flexible applications.
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