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Question: How to select and optimize design patterns in C++? Design pattern selection: Consider the problem domain, system requirements, and object interactions. Common design patterns: factory method, builder, singleton, and strategy. Optimization strategies: code reuse, smart pointers, and compile-time polymorphism.
In C++, design patterns provide proven solutions that help create reliable Reusable, flexible and maintainable code. Choosing the right pattern and optimizing its implementation are crucial to writing efficient and scalable code.
When choosing a design pattern, it is important to consider the following factors:
// 工厂方法:提供创建不同类型对象的接口。 class ShapeFactory { public: virtual Shape* createShape(const std::string& type) = 0; }; // 建造者:用于逐个步骤构建复杂对象。 class ShapeBuilder { public: virtual void addCorner(const Point& corner) = 0; virtual void addEdge(const Line& edge) = 0; virtual Shape* build() = 0; }; int main() { ShapeFactory* factory = new SquareFactory(); ShapeBuilder* builder = new SquareBuilder(); for (int i = 0; i < 4; ++i) { builder->addCorner(Point(i, i)); builder->addEdge(Line(Point(i, i), Point(i+1, i+1))); } Shape* square = builder->build(); // 使用优化后的智能指针管理对象所有权。 std::unique_ptr<Shape> uptr(square); // 使用编译时多态提升性能。 std::cout << square->getArea() << std::endl; return 0; }By using factory methods in conjunction with the builder pattern, this example can create and Configure any type of shape. Compile-time polymorphism and smart pointer optimization ensure code efficiency and reliability.
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