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Coroutine is a lightweight thread that is widely used in game development for AI control, physical simulation, network communication and rendering. Among them, the networking of AI behavior is a typical case of goroutine application.
Overview of coroutine
Coroutine is a kind of Lightweight threads, similar to traditional threads, can also perform tasks independently. However, there are also big differences between coroutines and threads. The creation and destruction overhead of coroutines is much lower than that of threads, and coroutines share the same memory space, which makes communication between coroutines easier.
Go coroutine
The coroutine in the Go language is called "goroutine" and is created using the go
keyword. Goroutines naturally support concurrency, which makes the Go language very suitable for developing high-concurrency, high-performance applications.
Application of coroutines in game development
Coroutines are widely used in game development. Here are some common examples:
Practical case: AI behavior
The following is a simple Go code snippet that demonstrates the application of coroutines in implementing AI behavior:
package main import ( "fmt" "time" ) type AI struct { x, y int } func (ai *AI) think() { for { // 随机移动 ai.x += int(rand.Int31n(3)) - 1 ai.y += int(rand.Int31n(3)) - 1 time.Sleep(100 * time.Millisecond) } } func main() { ai := &AI{0, 0} go ai.think() // 在协程中启动 AI 行为 for { // 主循环,更新游戏状态... fmt.Println(ai.x, ai.y) // 打印 AI 的当前位置 }
conclusion : The use of goroutine has natural advantages in game development. As shown in the example above, the introduction of goroutine can network thinking behavior and effectively utilize multiple cores. This This is just one example, goroutine has many other uses in game development, such as network communication.
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