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Generic programming refers to the use of type parameters in code, allowing writing to handle a variety of data Type functions and classes. It improves code readability and maintainability by abstracting common logic.
The parameters of the template function can be of any type and are instantiated at compile time. For example, we can use the swap
function to swap two values:
template<typename T> void swap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
This function can be used for any type of data as follows:
int a = 1; int b = 2; swap(a, b); // a 现在为 2,b 现在为 1
Template classes can create objects that can store different types of data. For example, we can use the Vector
class to represent a variable array:
template<typename T> class Vector { private: T* data; int size; public: Vector() : size(0), data(nullptr) {} ~Vector() { delete[] data; } void push_back(const T& value) { ... } void pop_back() { ... } T& operator[](int index) { ... } };
This class can be used to store any type of data, as shown below:
Vector<int> numbers; numbers.push_back(1); numbers.push_back(2); Vector<std::string> names; names.push_back("Alice"); names.push_back("Bob");
In actual development, generic programming is widely used in:
std::vector
and std::map
) allow different types of data to be processed in a unified manner. std::sort
and std::find
) can be applied to any type of data collection. std::function
and std::shared_ptr
) allow flexible storage and management of different types of data. Using generic programming can bring the following advantages:
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