Home > Article > Software Tutorial > Introduction to the setting method of circular array in UG8.0
In this tutorial, PHP editor Baicao will introduce in detail the setting method of circular array in UG8.0. Circular arrays are a common array type often used to create geometries with radial symmetry, such as gears, bearings, and tubes. By understanding how to set up a circular array, readers can easily create complex circular structures and improve design efficiency.
After opening UG, first draw a circle, and then stretch the circle into a circular cone, which will be used as the base for the next circular array, as shown in the figure
base After drawing, we draw a feature on the base (just stretch a cylinder at will), as shown in Figure
Similarly, the Boolean operation requires a sum, and the feature body and the base are summed for subsequent array operations.
After the base and feature body are completed, start the command operation of the circular array
Insert-Associative Copy-Array Surface
For the array method here, we pull down to select the circular array
Select the feature body that is stretched for the second time, and array it
At the beginning, I drew on the plane by default, and the software defaulted to the XY plane, so for the array vector here, we selected the ZC axis, which is the positive direction of the Z axis. If specified
It is more convenient to select the arc center. Here we can select any arc in the red box
One thing to note here is that the array angle of UG is different from other software. The software defaults to 360° and you can directly fill in the number of array items
. But UG is different. The array angle of UG refers to the angle between two adjacent array features
After the angle and quantity are selected The preview effect
#ok will appear, and our circular array feature operation is completed.
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