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In "Honkai Impact: Star Rail", the pursuit team is a powerful lineup that is loved by players. Due to the variety of operating skills, many friends suffer from the inability to efficiently coordinate their pursuit teams. To this end, PHP editor Shinichi brings you a guide to matching the pursuit team, which will analyze the matching skills of the pursuit team in a simple and easy-to-understand way. This guide starts from the core concept of the pursuit team, analyzes the positioning and coordination of each character one by one, and provides practical matching suggestions. By reading this guide, I believe that all players will be able to create their own powerful pursuit team and gallop across the stars in the journey to the stars.
Truth, Light Vertebra,
First choice: "Troubled, Happy",
times Choose from: "Star Cruise", "Sleep Like Mud", "Baptism of Pure Thought"
With the Topa weapon, you can hit the enemy's buff and directly trigger the pursuit, and the damage in the first stage of the truth is more critical. If it is fully exploded, the panel will explode. The attack should be increased by 85%, and the truth of one life should be 75%. The topa special weapon can greatly increase the critical hit. If you consider the truth special weapon, you can use the topa special weapon first;
Relics
Outer circle, inner circle,
Graduation is the first choice (4➕Backwater) (2➕Salsotu)
Second choice (2 Dead Water ➕ 2 Grand Duke) (2 ➕ Izumo)
(2 Grand Duke ➕ 2 Ghost Prisoner, Quick Gunner)
(2 Dead Water ➕ 2 Quick Gunner, Ghost Prisoner)
(2 Wasteland ➕2 Archduke, Prisoner, Quick Gunner, Dead Water)
Note: (4➕ Archduke) is not recommended, the truth only has one damage, and the additional attack effect can only take one layer (if it is a graduate heirloom Just give it to Topa)
In terms of entries,
clothes, (explosion damage)≥(crit),
shoes, (speed),
Ball, (imaginary number), rope (attack),
Adverb entry, (Crit ≥Crit damage>Speed>Attack>Others)
Graduation panel,
Critical hit (65~75+), explosive damage (160~180+),
Recommended attack (3000+), speed (134~).
Topa, light vertebra,
The first choice is "Trouble, Happiness", (more rigid and requires special skills)
The second choice: "Sleep Like Mud" "Star Sea" Cruise" "On Sword"
The critical hits and enemy buffs given by Topa's special weapon are more suitable for teaming. When used as the main C or the secondary C, the effect is greatly improved,
In terms of relics,
Outer circle, inner circle,
Graduation is preferred, (4➕Grand Duke) (2➕Salsotu)
Second choice, (2➕Izumo)
(2 Grand Duke➕2 Quickshooter)
(2 Grand Duke➕2 Prisoner)
In terms of entries,
Clothing, (explosion damage) ≥ (crit hit),
shoes, (attack) ≥ (speed)
ball, (attack) > (fire damage), rope ( Attack)
Note: The overall output of the attack ball will be greater than the fire damage ball. Topa's own movement and fire damage will dilute part of it.
Adverb entry, (Crit ≥ Explosive Damage>Attack> Speed>Others)
Graduation panel,
Crit (65~75+), (Critical damage 160~200+), attack (3000+ or more), speed (both before and after truth OK).
Robin, for Guangzhui,
’s first choice is “The Night is Glowing”,
’s second choice is “For Tomorrow’s Journey”, “But the Battle Is Not Over Yet” and “ "The Meaning of the Moon Cutting the Clouds", "Run Deed"
Regarding the relic,
Outer ring, Outer ring,
(4➕Boxing Champion) (2➕Weng Wacker)
(2 Quick Gunner➕Ghost Prisoner) (2➕Sky)(2➕Black Tower)
Entry, Clothes (Attack) Shoes (Attack)
Ball, output (physical damage), auxiliary (attack), (charge)
Adverb entry, (Attack>Speed>Others)
Graduation panel,
Attack (4500+) Speed (120) triggers Onvark.
In terms of placer gold and light vertebra,
is the first choice, "Fate is Never Fair",
is the second choice, "The Moment of Victory", "Weaving the Thread of Destiny", "Two People" "Concert" "One Day of the Rest of Life"...
In terms of relics,
output stream,
is the first choice for the outer circle, (4 ➕Backwater)
Second choice, (2 Paladins➕2 Archduke)(2 Paladins➕2 Deadwater)
Inner circle, (2➕Salsotu)
Entry:
Clothes (explosion damage ≥ defense), shoes (defense) ≥ (speed)
Ball (defense > imaginary number), rope (defense) or (charge)
Note: It is not recommended to play the output flow without special weapons. Shoes, balls, and ropes can be used for defense. The overall benefit will be higher than others, but it can also be used with others.
Adverb entry, ( Explosive damage>Defense>Critical hit>Speed>Others)
Graduation panel:
Critical hit (25~45), Explosive damage (180~200+), Defense ( 4500~5000+).
Defense flow:
First choice for the outer circle, (4➕Paladin)
Inner circle, (2➕Belloberg)(2➕Keel)
Entry, Clothes (Defense) Shoes (Speed>Defense)
Ball, (Defense), Rope (Charging>Defense)
Adverb Entry, (Defense> ;Speed>Others) With keel pile 30 resistance
Graduation panel:
Defense (5500~6000), speed (120~134)
With keel, resistance ( 30) Hundred resistance (50).
Generally, the pursuit team adopts the first configuration, while other teammates adopt the second configuration.
Basically, except for Robin, Sand Gold, Truth, and Topa
, the panels all have a critical hit of 85 to 95 and a critical damage of more than 180 to 200.
Truth and Sand Gold are both easy to stack, mainly because Topa's explosive damage and critical hits are relatively expensive.
Robin can still be played without using Ruan Mei and Esta.
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