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Guide to adding points to the Wandering Gunner: Optimizing damage and operations In "Dungeon Fighter Origins", the Wandering Gunner is known for its strong damage and operational flexibility, and its late performance is very good. Faced with diverse dungeon challenges and team battle requirements, how can roaming gunners add points to maximize their own advantages? PHP editor Baicao has compiled detailed point-adding strategies to help players create powerful roaming gunners. Continue reading this article to learn more about the point-adding strategies for each skill, and to point out the direction for your wandering.
1. Passive skills
Physical crit, triple control, fancy gun skills, quick gun draw, floating attack, and full marks of the gun.
The floating attack skill does low damage and has a flying effect, but it will also fly at the same time. If you suffer from combos and roundhouse kicks in actual combat, you don’t need to learn this skill to avoid affecting the feel of combos.
2. BUFF skills
Revolver critical hit, full silver bullet points.
3. Active skills
[Maximum level]: stabbing kick, roundhouse kick, random shooting, crushing shot, crushing counterattack, psychic counterattack, surprise kick, sweeping enemy, three consecutive shots, mobile shooting, multi-shot, double eagle spin, Crazy shooting.
[Point level one]: Roast, floating bomb
Zhibao can forcibly grab the hegemonic monster, which is convenient for floating combos and is invincible during the release process. It can protect itself at critical moments and avoid skills that cannot be avoided. The floating bomb itself is not very useful, but it is a prerequisite skill for multiple skills, so just click 1.
4. Characteristic skills
It is recommended to upgrade multi-shooting and mobile shooting. The skill damage is very high and the cooling time is only half of the double eagle spin.
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