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Using C to implement server-side rendering (SSR) has the following advantages: Faster initial page load time Better search engine optimization (SEO) Access to server-side resources and features In C, you can use the Poco library for server-side rendering : Install Poco Create server-side rendering code: Create a RequestHandler containing rendering logic Run the server: Set the default request handler Start the server
Server-side rendering using C
Server-side rendering (SSR) is a technology that renders HTML on the server side and sends it to the client. This is in contrast to client-side rendering (CSR), where HTML is rendered in the client browser.
Why use server-side rendering?
SSR has several advantages:
Server Side Rendering in C
Different libraries can be used in C to implement SSR. One of the most popular libraries is Poco.
Install Poco
$ sudo apt install poco-dev
Create server-side rendering code
Create a fileserver.cpp
, which contains the following code:
#include <Poco/Net/HTTPServer.h> #include <Poco/Net/HTTPRequestHandler.h> #include <Poco/Net/HTTPServerRequest.h> #include <Poco/Net/HTTPServerResponse.h> using namespace Poco::Net; class RequestHandler : public HTTPRequestHandler { public: void handleRequest(HTTPServerRequest& request, HTTPServerResponse& response) override { // 渲染HTML并将其写入响应 response.setContentType("text/html"); std::ostream& os = response.send(); os << "<html><body><h1>Hello World!</h1></body></html>"; } }; int main() { HTTPServer server(9000); server.setDefaultRequestHandler(new RequestHandler); server.start(); server.joinAllThreads(); }
Run the server
Compile and run the server:
$ g++ server.cpp -o server -lPocoNet $ ./server
Now you can visit http:/ /localhost:9000
to get the server-side rendered HTML page.
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