Go WebSocket Client Connection Guide The following steps demonstrate how to use Go's gorilla/websocket package to establish a connection with a WebSocket server: Import the necessary libraries: Import the github.com/gorilla/websocket package and other necessary packages. Dial-up connection: Use the DefaultDialer.Dial function to connect to the server, providing the server URL. Sending a message: Use the WriteMessage function to send a message to the server. Read the message: Use the ReadMessage function to read the response message from the server.
Go WebSocket Client Connection Guide
WebSocket is a full-duplex communication protocol built on TCP, allowing two-way communication between the client and the server. When using WebSockets in Go, you need to connect to a server in order to communicate.
Go WebSocket client connection code
The following example demonstrates how to use Go's github.com/gorilla/websocket
package to establish a WebSocket client connection:
package main import ( "fmt" "log" "github.com/gorilla/websocket" ) func main() { url := "ws://localhost:8080/ws" conn, _, err := websocket.DefaultDialer.Dial(url, nil) if err != nil { log.Fatal("dial:", err) } defer conn.Close() if err := conn.WriteMessage(websocket.BinaryMessage, []byte("Hello WebSocket!")); err != nil { log.Println("write:", err) } msgType, msg, err := conn.ReadMessage() if err != nil { log.Println("read:", err) } fmt.Printf("Received: %s\n", string(msg)) }
Practical Case
Suppose you have the following scenario:
- You have a WebSocket server running on
localhost:8080
. - You want to connect to this server from a Go client and send messages.
Then you can use the following code to establish a client connection:
conn, _, err := websocket.DefaultDialer.Dial("ws://localhost:8080/ws", nil) if err != nil { log.Fatal("dial:", err) }
If the connection is successful, you can send a message to the WebSocket server like the following:
if err := conn.WriteMessage(websocket.BinaryMessage, []byte("Hello WebSocket!")); err != nil { log.Println("write:", err) }
Then , you can read the response message from the server:
msgType, msg, err := conn.ReadMessage() if err != nil { log.Println("read:", err) }
In the above example, websocket.BinaryMessage
is used to send a binary message. You can use different message types according to your needs.
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