


New game products that have passed the review shine, ChinaJoy draws a new blueprint for the digital entertainment industry
Before May Day, the approval information for domestic online games in April 2024 was officially announced, which attracted widespread attention inside and outside the industry. A total of 95 new game products received version numbers during this approval. Among them are many industry giants. The masterpieces carefully created by gaming giants such as NetEase, Sony, and Migu mark another wave of vitality injected into the gaming market. What is particularly eye-catching is that "Lost Soul", a leader in the field of stand-alone games, has also been successfully included in the list, which heralds the diversified development trend of the domestic game market. The latest announcement from the State Press and Publication Administration is like a shot in the arm, injecting new vitality into the gaming industry.
The 95 games reviewed this time cover a variety of genres and styles, including traditional role-playing, shooting, and strategy. and other games, as well as innovative casual and puzzle games. These games not only have their own characteristics in terms of gameplay, but also have good performance in terms of graphics, sound effects, plots, etc. Although these games have just been approved and have not yet really reached the hands of players, fortunately many of them have been published in ChinaJoy shines brightly on the stage, and it also gives us a glimpse of the style of these reviewed games.
Under the spotlight of ChinaJoy in the past, several new game masterpieces have emerged, indicating that they will make waves in the game market. At the NetEase booth, the new shooting masterpiece "Broken Land" (formerly known as the much-anticipated "Codename 56") became the focus of the audience with its innovative shooting mechanism and movie-level visual effects. Its innovative shooting mechanism is not only reflected in the semi-developed world gameplay that subverts the traditional shooting PVE gameplay, but also in how it enhances the dimension of tactical shooting through a highly interactive environment and intelligent enemy AI. Players at the scene praised the novelty of its shooting mechanism. The flexibility and smoothness of the operation enable players to feel unprecedented pleasure in fierce battles, causing players to queue up in front of the trial area. Industry peers said that the visual effects of its games have reached the industry-leading level, and the integration of large-world gameplay has promoted the development of shooting games to a higher level of interactivity, presenting players with a realistic and tense battle world.
As a joint work between Blizzard and NetEase, "Diablo: Immortal" also made a shocking debut on ChinaJoy. This mobile masterpiece not only awakens the memories of countless old players, but also fascinates new players. "Diablo: Immortal" has successfully transplanted the core gameplay and Diablo style of the classic series to the mobile terminal. At the same time, it has optimized the operation feel and innovated the UI according to the characteristics of the mobile terminal. The in-game design has been optimized through touch control. It ensures the smoothness and impact of the operation, allowing players to experience the smooth and deep dark world on their mobile phones. Its deep and classic dark style and smooth operating experience marked that this classic IP successfully crossed the platform boundaries and achieved an elegant landing on the mobile terminal, which amazed the audience.
On the other side of the venue, the Perfect World booth was also crowded, with flashes of the Japanese RPG "Persona: Phantom of the Night" Liang's debut dropped a blockbuster in the field of role-playing games. Within its cool and charming character and UI design and intricate plot narrative framework, it also retained the original's substantial and complex maze design and character growth system. It provides players with extremely high play value, demonstrates its unique charm as a plot-driven game, and attracts a large number of role-playing game enthusiasts. They linger in front of the booth and immerse themselves in the game world provided by the game.
At the same time, "Lost Soul" at Sony's booth showed unparalleled picture expression and sonorous impact. It not only showed extremely high standards in terms of graphics rendering, physical collision, etc. In the core high-speed combat link, the game creates a refreshing and exciting combat atmosphere through precise physical feedback and dynamic camera use, setting a new benchmark for action games and can be called a model of next-generation action game experience. In front of the huge screen, the audience was deeply attracted by the gorgeous and smooth high-speed battles in the game, as if they had stepped into the game world in person, and had a double feast of grand performances and refreshing actions. The successful presentation of the game not only heralds technological progress in the gaming industry, but also reflects players’ growing demand for high-quality gaming experiences.
In addition, Migu’s business simulation game “I Want to Open a Martial Arts School” and Lilith’s heroic tactical competitive game “Far and Away” "Light 84" shows the creativity and potential of domestic games from different dimensions. The former uses a unique business simulation perspective to allow players to experience the charm of traditional martial arts and the wisdom of modern management in the game; the latter leads players to the future world of 2084, demonstrating the bold attempts and success of domestic games in the theme of tactical competition. Exquisitely conceived. The passing of these games undoubtedly indicates that domestic games are vigorously moving towards a broader road of innovation, inspiring endless reverie about the infinite possibilities of the future both inside and outside the industry.
These works have not only shined on ChinaJoy, but have now obtained edition numbers and are ready to go. Their successful review heralds the arrival of a new era. . At the same time, players' expectations for this year's ChinaJoy have reached a boiling point. They are eager to witness the birth of more future stars on the stage and participate in this feast of digital entertainment.
Looking back at the wonderful performances of these games in past exhibitions, it is not difficult to find that ChinaJoy has become an excellent stage for game manufacturers to showcase new products and attract players. As Asia's largest digital entertainment industry event, ChinaJoy plays a core role in promoting the prosperity of the imported game industry and assisting industrial upgrading. Over the years, ChinaJoy has continued to provide a platform for game manufacturers to showcase themselves, communicate and cooperate. Whether it is a massively multiplayer online game or a stand-alone game, an action-adventure or a role-playing game, no matter what the subdivision of the game, its representative works can be found on the stage of ChinaJoy. This not only reflects the forward-looking and diverse nature of ChinaJoy, It also demonstrates the booming development trend of China's game industry. The fierce competition and creative collision among manufacturers not only enriches players' choices, but also drives the iterative upgrading of the entire industry. Against this background, ChinaJoy, as a key node in this process, will continue to play the role of connecting China and foreign countries and leading the trend.
With the announcement of a new batch of reviewed games and the approaching opening of ChinaJoy, the digital entertainment industry is entering an unprecedented period. New development opportunities. Driven by both policy support and market demand, more high-quality and innovative game products will be released in the future to provide players with a more diversified entertainment experience.
ChinaJoy is not only a showcase for game products, but also a powerful engine that promotes the development of the digital entertainment industry. It promotes in-depth exchanges and cooperation between Chinese and foreign game industries, and builds a bridge for domestic games to go global and excellent overseas works to be introduced into the country. This year is no exception - the 2024 ChinaJoy exhibition planning closely follows industry trends and has set up multiple themed exhibition areas. It aims to provide exhibitors with a more professional and diverse communication platform.
The establishment of these special areas not only reflects the cutting-edge trends of the digital entertainment industry, but also provides exhibitors with a window to explore the possibilities of future games. In 2024, ChinaJoy will not only be an ocean of games, but also a hotbed of innovation and cooperation. It will work with all participants to draw a brilliant blueprint for the future gaming industry in China and the world. As an important promoter in this process, it will continue to serve as the vane of industry development, promote China and even the global digital entertainment industry to move to a higher level, and build a vibrant, open and shared digital entertainment ecosystem for game manufacturers and players.
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