


Hello everyone, I am Dr. , it is not the overwhelmingly announced "Ming Tide", but a game called "Let's Go!" "McFinn" a new MMO idle game? ? ?
Although this sounds ridiculous, the actual situation is "Let's go!" Since the game "McFinn" was launched in the Chinese server on May 15, its popularity has not fallen out of the top five best-sellers, ranking first in the adventure mobile game category, and occupying the top three in the role-playing category.
As for their overseas achievements? After it was launched overseas in January, the overseas stock price that can directly make people's hearts soar from 7 yuan per share to 20 yuan per share in just four months, a full 2.857 times increase!
(overseas stock price)
The most ridiculous thing is, "Let's Go!" The game interface of "Muffin" looks like this - vertical screen, on-hook, automatic killing of monsters, plus countless little red dots...
EMMM, it looks like it almost disgusts old MMO players. I stepped on all the pitfalls without touching any of them. So, who is playing this game?
First key point: It turns out that the ultimate form of MMO mobile games is to lie flat and idle.
Because the game has first and second transfers, as well as the setting of clearing the character level after job transfer, some friends have misunderstood "Let's Go!" when experiencing it. "McFinn" simply falls into the category of "reskinned vertical screen legend", and then it is taken for granted that this mobile game is popular because it meets the needs of older players to play legends.
But in fact, not only is this game not legendary at all, but its user base is also quite all-encompassing, ranging from uncles born in the 1970s to college students born in the 2000s.
The reason why Dr. "McFun" is different from legendary games in the mid-to-late-stage underlying gameplay structure. It has always been designed around the copy mechanism, which tests the player's "tactical, animal husbandry" level.
For example, the first dungeon BOSS after a turn, "Giant Mammoth Hague", requires the wet nurse to put down the damage reduction cover at the right time, and the tank to taunt the mobs in time;
The second dungeon tests the timing of releasing DPS interruption skills and puts forward certain requirements for the positioning of the entire team. The two people named by the BOSS need to stand on the same side of the floor.
Although we have long been accustomed to these copy mechanisms in large-scale MMO online games like Warcraft, but you put them in a place where idle is the main focus In vertical screen mobile games, it is relatively novel and lovable.
(Everyone is familiar with the copy mechanism)
Because these copy mechanisms are somewhat operational but not much, they hit the target for vertical screen casual enthusiasts who want to operate. The demand for things but not much has also made some MMO fans relive the beautiful memories of pioneering XX raids.
At the same time, the Q version of the game itself has a small and fresh style, which is also very popular among young people born in the 2000s.
Another place that is very different from the skin-changing legendary games is that "Let's Go!" "McFun" not only did not take the initiative to "sell" combat anxiety, but also took the initiative to reduce a lot of development difficulties for players.
The game's combat power development system is currently divided into six categories: skills, equipment, Mai Le beasts, talent levels, secret treasures and riding beasts. Among them, only Mai Le beasts and skills can be collected by players. Use Star Diamond to draw cards, and you can find development resources for other projects in idle, dungeons and daily rewards.
Take the cultivation of riding beasts as an example. Dr. Pure welfare design.
How to say it? "lets go! "McFun" is really "flat" in terms of developing combat power in a show-off style.
In addition, "Let's Go!" "Muffin" also inherits the hanging tradition of the previous game "Playing Polly Every Day". As long as the player creates a character, he will keep swiping pictures to get resources, and you don't need to keep the game interface hanging. But unlike "Playing Polly Every Day", there is no limited-time event dungeon for McFun. You don't need to call the black friends online on time every day to play the limited-time 1-hour bonus book. You can play it anytime you want. .
In general, "Let's Go!" Some of the design concepts of "McFinn" are somewhat similar to "Phantom Beast Parlu" which became a hit at the beginning of the year. This game is like giving you a tool to farm monsters and resources 24 hours a day, and your job is to log in from time to time, turn the resources generated into soaring character combat power, and simply experience one or two waves of new copies. It's done.
If there is a nomination for the best fishing MMO of the year, Dr. X thinks it will be a strong candidate to compete for the championship.
Focus 2: Lack of potential? Success is MMO, failure is MMO numerical expansion
After talking about the advantages of this game, let’s talk about its shortcomings.
Compared with the common card level 30 in the national server, "Let's Go!" The progress of "McFun" in Hong Kong, Macao, Taiwan and overseas servers has reached the stage of turning two and nearly three, and the first wave of players has withdrawn.
Here, Dr.
First of all, this game makes a mistake that all MMO online games make-numerical inflation, that is, in the middle and late stages, crazy adding attack, bonus, magic resistance and riot resistance to the BOSS Attack attribute, resulting in players apparently increasing the character's attack, critical hit, and defense attributes, but the actual damage dealt is getting lower and lower.
As we all know, once the attributes of an MMO online game are inflated, the motivation of players to continue playing is greatly reduced. After all, who can accept the setting that character upgrades ≠ becoming stronger?
#Secondly, the career balance in the late game is also on the verge of collapse.
Regarding this point, we can actually get a glimpse of it after a turn. Because the output ability of assassins is much greater than that of other professions, and they don't have to worry about being killed due to low health, many guides now recommend you to play assassins. After the second round, this imbalance was magnified again. Archers and magicians basically had no employment prospects.
#Finally, the suit attributes of the game are also very formulaic and "brainless".
Let’s take the low-level King Set as an example. Its effect is to increase the critical hit rate by 12%, which is much better than the Tsar Set that adds 12% haste. But just because the level is low and the basic values are not good, I have no choice but to quit. This phenomenon of the more advanced the attributes of a suit becomes, the worse it becomes. This phenomenon is particularly serious in the later second-turn version, so the player's combat power is "dynamically adjusted" in this way.
Of course, like many long-lasting MMO online games, "Let's Go!" The design flaw in data expansion of "McFinn" is not a "pain point" in a strict sense. If the planners are more flexible and can retract some of the inflated values later, and give more to the boss for free, the game will still be playable.
Summary after class:
In fact, the underlying logic behind the popularity of McFun is still based on the fact that modern workers are too busy at work and spend a lot of energy on traditional MMO online games after get off work. Therefore, for those manufacturers who are still making MMO online games and mobile games, "lightweight gameplay" should really be put on the agenda.
The above is the detailed content of The strongest dark horse in May is not a DNF mobile game or Mingchao, but a new MMO game?. For more information, please follow other related articles on the PHP Chinese website!

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