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Tencent Game School 2024 latest results released, broadening industry boundaries with technological innovation and talent training

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2024-05-31 20:18:321091browse

Recently, the annual "SPARK 2024" Tencent game conference has arrived as scheduled. This is not only the focus of game enthusiasts, but also a display window for technological innovation and achievements. Tencent Game Academy, which has long been committed to cultivating professional talents in the game industry, building an industry-university-research system in universities, promoting industry exchanges and building a developer ecosystem, also announced a number of phased results in the fields of scientific research innovation and talent training during the same period.

Among them, at the level of scientific research and innovation, the joint project "High-quality PBR material generation based on AIGC" was accepted by SIGGRAPH 2024, the most influential, largest and most authoritative top academic conference on computer graphics in the world, and will be published In the top international graphics journal ACM Transactions on Graphics. Compared with existing AI material generation tools, this technical achievement can significantly improve the development efficiency of game products.

In terms of talent training, Tsinghua-Tencent Interactive Media Design and Technology (IMDT) graduate program welcomes the second batch of graduates; the "2024 Wuhan Cultural Creative Design Competition and Tencent Game Creation Competition" specially created for gamers "Registration has been launched in Wuhan in March and has attracted 3,448 contestants to participate; the 2024 Wuhan key digital culture enterprise Tencent Game School open class has been launched into universities and the second event of the Huazhong University of Science and Technology has also kicked off recently.

International top journals include the scientific research results of school-enterprise cooperation, and multi-party cooperation promotes a virtuous cycle

Based on the core technical needs of internal business, in recent years, Tencent Game Academy has increasingly cooperated with universities and research institutes We have established a deep and stable technology co-creation mechanism to explore the possibility of breakthroughs in common technical difficulties in the industry, forming a virtuous cycle of multi-party cooperation.

The "Zhejiang University-Tencent Game Intelligent Graphics Innovation Technology Joint Laboratory" jointly built by Tencent Game Academy and Zhejiang University, and Tencent's internal Photon Studio Group Art Department, Photon Studio Group Technology Development Department, and R&D Efficiency Department The joint project "High-Quality PBR Material Generation Based on AIGC" project technology - DreamMat has been proven to be able to quickly present the prototype and art style of early products.

Prior to this, even experienced artists would spend a lot of time in producing the material part of art assets, and required the support of complex commercial material rendering software production capabilities. In order to improve quality and efficiency, the joint project team developed a new set of tools. Different from the common method of inverse rendering based on real images, the project team's goal is to generate PBR materials based on text prompts. In the framework of the DreamMat solution it created , the geometric shape and lighting conditions are predefined.

Specifically, the scientific research results have developed a diffusion model that can perceive lighting and geometric conditions, and designed a text-guided high-quality PBR material generation framework that can directly output albedo, roughness Degree and metallicity maps provide material generation support for the white molds produced by art students. With the support of leading technical capabilities, even novice users can generate high-quality PBR materials by inputting simple text and models through DreamMat.

Tencent Game School 2024 latest results released, broadening industry boundaries with technological innovation and talent training

DreamMat rendering

The innovative model of school-enterprise cooperation has also led to more scientific research results being quickly implemented in the industry. So far, Tencent Game Academy has implemented 50 projects. , 27 papers, and 28 patents, which have effectively promoted the speed and efficiency of the game business and the continuous iteration of innovative technologies in the engineering field.

Comprehensive layout to cultivate innovative talents in the game industry

The innovative boat of the game industry can only sail long distances with talents as its sails. Tencent Game Academy is committed to making more contributions to society and the industry, nurturing and stimulating new productive forces in the digital culture industry, and injecting more high-quality, creative and compound talents into the industry.

In terms of game discipline construction, Tencent Game School and Tsinghua University Shenzhen International Graduate School jointly established the country's first interactive media design and technology graduate major (IMDT) in 2019. So far, one class of students has graduated, and three classes have graduated. There are 128 students in total. Since the inception of the program, students have actively participated in major professional-related competitions and won more than 130 awards. In addition, the students are also deeply engaged in related academic research fields, and have achieved fruitful innovation results in patents, papers and so on. So far, they have published a total of 40 academic papers, obtained 38 soft patents, and 6 works of art and text.

In June this year, the second batch of IMDT students will graduate. The "2024 Interactive Media Design and Technology Project Graduation Exhibition", which opened on May 18, displayed a total of 26 student works, interpreting the professional characteristics of cross-integration and collaborative innovation. These include the Yungang Grottoes immersive interactive work "Yunshiyan" based on mixed reality technology, the digital interactive work "Gateway of the Soul" for auxiliary treatment of adolescent depressive symptoms, and the interactive media work "Green Mountains Beyond the Mountains" developed based on 3D dance movement generation technology. "wait.

Tencent Game School 2024 latest results released, broadening industry boundaries with technological innovation and talent training

The Second IMDT Graduation Exhibition

Nearly 30 graduates have excellent employment status, and more than 90% of the students will soon find employment in leading interactive media companies. They will become a new group of new forces in the interactive media industry and continue to shine.

In terms of actual game production, in mid-March, the 2024 Wuhan Cultural Creative Design Competition and Tencent Game Creation Competition" was grandly launched in Wuhan. This competition includes the "Main Competition Area", "Yuanmeng Star", " "Dream Workshop" three competition areas, of which the main competition area is divided into three tracks: "industry", "university" and "overseas". Since registration opened two months ago, the competition has attracted 3,448 players to submit 3,942 game works, covering 417 universities, including Tsinghua University, Peking University, and Wuhan University, as well as game practitioners at home and abroad, have continuously emerged with excellent cases that integrate with cities, culture, and cutting-edge technologies. We also hope that through the competition, we can discover more outstanding game talents and creative works, nurture new forces for the development of the game industry, and also provide new impetus for their future careers. Registration for the competition will close in July, and more are welcome. Many gamers who love creation and dare to create come to participate and explore the potential and infinite possibilities of games together

Tencent Game School 2024 latest results released, broadening industry boundaries with technological innovation and talent training As a platform for pre-professional game production learning and practice, Tencent Game University. The open courses have gathered high-quality resources from Tencent Games and invited many expert lecturers from well-known game project teams to participate in the construction of systematic training courses. In 2023, the open courses have covered Peking University, Tsinghua University, Fudan University, University of Southern California, Cambridge University, etc. Dozens of domestic and foreign universities, with nearly a thousand students participating, and the scale is still expanding

In March this year, the first Tencent Game University Open Class was held in Wuhan. "2024 Wuhan Key Digital Culture Enterprise·Tencent Game" The launch of "Xuetang Open Classes in Colleges and Universities and Huazhong University of Science and Technology Special Event" focuses on game digital culture and digital technology, aiming to help Wuhan college students grasp industry trends, stimulate innovation potential, and cultivate and attract more game industry talents to Wuhan. The second college event An open class was held at Wuhan College on May 29. Guest lecturers from Tencent Games used popular comic works and game design as an entry point to lead students to explore digital culture and experience the fun of games.

In the open class, Wang Ningyu, the main artist of the Naruto mobile game project of Tencent Interactive Entertainment Rubik's Cube Studio, shared the creation story of the "Naruto" mobile game with the theme of "The Secret of the Creation of the Drifting Samurai"; the animation leader of the One Piece mobile game project of Tencent Interactive Entertainment Rubik's Cube Studio Huo Yixi and Chen Jiecong, the special effects manager of the One Piece mobile game project, jointly led the students to experience the "Visual Charm of Comic-Adapted Action Games" and discussed how to grasp the key points in the development process of comic-adapted games and two-dimensional games; Tencent Interactive Entertainment Rubik's Cube Studio Group Fu Hao, the person in charge of the visual design of the Ace Warrior mobile game project, shared the theme "Visual Concept Design Overview" and deeply analyzed the core of the visual concept design; Li Zhipeng, as the person in charge of the original scene painting of the Ace Warrior mobile game project of the Tencent Interactive Entertainment Rubik's Cube Studio Group, An open class entitled "Creating a Recognizable Art Style" was held to explore how to establish the recognition of art style through specific design methods.

The unique open class helped Wuhan college students broaden their horizons in life. Future career plans are clarified. In the future, Tencent Game University Open Courses will continue to enter more universities in Wuhan, bringing a series of industry guidance to Wuhan university students, completing the knowledge foundation for talents in the field, and "laying the foundation" for the rapid development of Wuhan's digital creative industry. Work.

Tencent Game School 2024 latest results released, broadening industry boundaries with technological innovation and talent training

Tencent Game School 2024 latest results released, broadening industry boundaries with technological innovation and talent trainingThe second "University Open Class" Wuhan College scene

In addition, Tencent Game School has long been focusing on establishing The professional and comprehensive game knowledge system opens up rich learning resources to more game enthusiasts. It has successively exported more than 100 high-quality courses, columns, and experience articles through the Tencent Game School official website and public accounts, and published publications such as "Tencent Game School" "The Essence of Game Developers" and other professional books. Up to now, it has provided various game knowledge articles and high-quality columns for free to more than 860,000 users.

In the future, Tencent Game Academy will continue to devote itself to the ecological co-construction of the game industry through professional talent training, university-industry-university-research cooperation, industry exchanges, and developer ecological construction. With an open mind, innovative thinking, Practical actions will continue to expand the boundaries and possibilities of the game industry, and contribute to the prosperity and development of the game industry.

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