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Ni Shui Han is a martial arts online game. The background is set in the late Northern Song Dynasty. Players will be immersed in the real world of Jianghu. Here, the editor will bring you an introduction to the equipment in Ni Shui Han. Skill improvement, friends who are interested must take a look.
Skill upgrade priority
Due to the balanced performance of each output skill of the Qinglong Fury school in the output list, the skills with the highest priority must be "Tongmai", which improves the character's attack attributes, and "Qinglong Fury", which will cause a sword energy damage to all attacks.
After that are "Zhanshuang/Bu Gong" and "Pokong" which account for a higher proportion, and then "Canxin" and "Tingyu".
Finally, other output skills are developed in a balanced way.
necklace
Among the output of dragon chants of the Azure Dragon Fury style, the top ones with damage proportions are: "No Bow", "Breaking Sky", and "Zanxin", with proportions of 16%, 15%, and 10%, followed by "Sword" The proportions of "Intent: Tingyu", "Sword Intention: Waning Moon", and "Azure Dragon Fury" are roughly 8%, and there are a lot of skills next.
It can be seen that in the dragon roar output statistics of the Qinglong Fury School, the skills account for a balanced proportion, and there is no skill that is particularly prominent, accounting for 30%.
Therefore, when choosing the dual skills of the necklace, the output skills should give way to attributes.
We compare all-element attacks with "Tongmai". The upper limit of all-element attacks can be increased to about 65, while "Tongmai" increases thunder attack and sun attack by about 25 points per level. We can easily increase the skill to 3. The effect is completely better than all elemental attacks, and it also increases internal and external defense, so we give priority to "Tongmai", and then use Qi Hai and large and small attacks.
Next, let’s observe the dragon chant output mechanism of the Qinglong Fury style. Since the “Qinglong Fury” explosive state is covered throughout the entire process, every attack we make, regardless of any skill, is actually equivalent to a “Qinglong Fury” Qi Sword attack. Attack, then the second skill should be "Azure Dragon Fury".
Therefore, the necklace Longyin makes himself should be "Tongmai", "Azure Dragon's Fury", Qihai and large and small attacks.
Weapons
Attack speed and high base attack
After damage testing of the Qinglong Fury style, it was found that the output of normal attacks "without bow" accounted for only 16%. So what we need to consider is whether high attack speed has an impact on the release of skills? How big is the impact? Is it more significant in actual combat? What’s the significance? So, Luan Wu conducted the following tests:
Choose a weapon with an attack speed of 0.93 and 0.99. The character attack speed panel is: 1.01 and 1.03. Choose two skills with close CDs and casting times: "Thunder Dragon Tianxiang" (20 seconds CD) and "Breaking Sky" (18 seconds). CD) perform a seamless connection test, the number of tests is 10 times, the following is the test chart:
The attack speed in the first picture is 1.03, and the attack speed in the second picture is 1.01. The interval between the two skills after the seamless connection of 10 rounds of skills in the first picture is 5 seconds, and the attack speed in the second picture is 6 seconds.
This completely illustrates a problem. Attack speed affects the speed of skill release. However, considering the actual combat output, the weak impact caused by the long casting interval is of little practical significance.
Because the attack speed does not affect the skill CD, and in actual combat, you have to consider your positioning, the proficiency of the output method, and the skill is not perfectly stuck on the CD, and you can basically ignore this casting time. Of course, this is only based on 0.02 Comparison of the difference in attack speed.
Therefore, after thinking about the test results, the conclusion is that the attack speed will affect the release of skills, but the constant changing of buttons in the Dragon Song Qinglong Fury style is not as high as the benefits brought by the brainless "thorn" or the one-click "Pingsha Luoyan" , so Flurry chooses a high basic attack.
High basic attack and attack special effects
As we all know, special-effect weapons have low attack speed and come with thunder attacks after the effect is triggered, while old-fashioned weapons have mediocre attack speed and high basic attack. So in this test, we will focus on these two points and make the following test:
First, use the Lady's Long Sword: the panel attack is 1930-3041, the treatment effect does not affect the output data, and use the Qinglong Fury style to hit the wall 201.32W:
The DPS test result is 1.31W.
Then replace the old man at position 1 with the Yingsi Sword Scabbard with a slow attack speed, and replace the lady's long sword at position 3 with the Yingsi Long Sword. Since there is no old man's sword, position 2 is also changed. The final big attack decreases by 166 and increases Thunder attack 45, increased final damage by 30, "Thunder Dragon Tianxiang" skill level 2, "Seeking Defeat" skill level 3, wall-beating 213.25W:: Panel attack 1849-2875, with a 7% chance to generate a 6-second level 6 Thunderous Nine Heavens special effects:
The result of the DPS test is 1.20W.
Also, some untested thoughts on Flurry:
In the Qinglong Fury style, Piercing the Sky occupies a very important position in the output, and the long-term accumulation of the air is too inefficient for the coverage of this type of special effects attack. You have to ensure that when you slash through the air with a sword, the special effects BUFF It is still there to effectively cover this sky break. If the special effect happens to be interrupted when the sky break is charging, it will inevitably cause a waste of special effects.
For example, when we use Blood River for output, we will always arrange the "Flame Spear" during the release process of "Iron Painted Silver Hook", or release it before the final blow of "Red Lotus Roar", instead of releasing it first. "Flame Spear" will use skills, but "Thunder Nine Heavens" is beyond our control, so it will inevitably cause some special effect losses. As for the high basic attack, he is there. No matter whether you chop or not, you will not lose.
Moreover, this special effect is a constant level 6 effect. Its improvement in output is only supported by the lightning attack attribute, and its growth is almost fixed. As a skill fixed at level 6, it will inevitably increase in output as other skill levels increase. The proportion is getting lower and lower.
On the other hand, for high basic attacks, due to the fixed value, the increase in output will not cause the proportion to change as the skill level increases. Luanwu predicts that, regardless of the early stage, the improvement brought by high basic attack will definitely surpass the level 6 "Thundering Nine Heavens" special effect in the later stage.
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