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"Infinite Lost" will officially implement the memory reproduction function after the update on 5.16. Players can play permanent replicas of past events. So how should this function be used? The editor below has compiled a guide to help players understand this function in advance. Interested players should take a look, I hope it can help you.
Thank you to the directors for their attention and support. In order to facilitate the directors to better experience past theme activities, management After the update on May 16, the Bureau will add the permanent function of "Memory Reappearance" of past theme activities. In the first phase, two thematic activities of "Raging Sands" and "Wonderful Dreams" will be opened. Please see the detailed rules below.
■Opening time: Permanent after the server opens on May 16
■Unlocking conditions: Clear Chapter Re1-9 "Reunion on the other side"
■Function entrance: Main Interface - Activity Hall - "Memory Reappearance"
■Opening instructions: After the update on May 16, the [Memory Reappearance] system related functions will be launched, and "Raging Sea Wild Sands" and "Wonderful Dreams" will be available in the first phase "Bubble" theme activity.
■Rule Description:
1.0 After the server opens on May 16, the director can experience specific theme activities that have been launched in previous versions through the "Memory Reappearance" system. The content of the activities will also be continuously updated according to the progress of subsequent versions.
2. The activity content in this system needs to use [response materials] to unlock the corresponding experience qualifications. After unlocking, the entrance to the designated activity will be permanent, and the director can click here Experience plot and event-related content.
3. [Reaction Materials] only need to be consumed when unlocked for the first time. 2 will be automatically replenished at 0:00 every Monday. They can also be redeemed at [Purchasing Office-Friendly Exchange] after 0:00 on the 1st of every month. 2 additional [Response Materials]. After the system goes online, each director will initially have 2 [Response Materials].
*[Response Material] The upper limit of holding is 4. Once the upper limit is reached, it will no longer be replenished and will not be converted.
4. In the theme activities that can be experienced, the experience progress achieved in the first event and the replica event will be inherited.
1. In the "Memory Reappearance" system, if you complete the experience conditions of the specified goal, you can achieve the corresponding [Old Memory Period] and receive the corresponding Reappearance rewards.
2. There is a reward content with an upper limit in the theme event. When the number obtained by the leader has reached the upper limit, this part of the reward cannot be obtained again through the "Memory Gallery".
1. By reproducing all the [Old Memory Periods] in the event, you can fill and accumulate the "Bridging Threshold" and obtain additional "Bridging Threshold" stage rewards .
2. The stage rewards in "Bridging the Threshold" will also continue to be updated with the progress of subsequent versions.
※In the "Memory Reappearance" system, some adjustments and changes will be made to the content of the original event. For details, please refer to the in-game version.
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