


Implement a graffiti board with adjustable brush color/thickness/eraser based on javascript html5 canvas
js html5
The graffiti drawing board special effects implemented by canvas can adjust the brush color | thickness | eraser, and can save the graffiti effect as image encoding. It is very suitable for learning HTML5 canvas. A browser that supports HTML5 must be used to see the effect.
<!doctype html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>javascript结合html5 canvas实现的涂鸦板</title> <meta name="Copyright" content="JavaScript分享网 http://www.php.cn/" /> <meta name="description" content="javascript结合html5 canvas实现的涂鸦板,JavaScript分享网,js脚本,网页特效,网页模板,png图标,矢量图下载" /> <meta content="JavaScript,分享,JavaScript代码,Ajax,jQuery,网页模板,PNG图标,矢量图" name="keywords" /> </head> <body> <style> *{margin:0;padding:0;} .fa{width:740px;margin:0 auto;} .top{margin:20px 0;} .top input{width:25px;height:25px;border:1px solid #fff;border-radius:4px;background:#ddd;} .top .i1{background:#000000;} .top .i2{background:#FF0000;} .top .i3{background:#80FF00;} .top .i4{background:#00FFFF;} .top .i5{background:#808080;} .top .i6{background:#FF8000;} .top .i7{background:#408080;} .top .i8{background:#8000FF;} .top .i9{background:#CCCC00;} #canvas{background:#eee;cursor:default;} .font input{font-size:14px;} .top .grea{background:#aaa;} </style> </head> <body> <p class="fa"> <p class="top"> <p id="color"> 请选择画笔颜色: <input class="i1" type="button" value="" /> <input class="i2" type="button" value="" /> <input class="i3" type="button" value="" /> <input class="i4" type="button" value="" /> <input class="i5" type="button" value="" /> <input class="i6" type="button" value="" /> <input class="i7" type="button" value="" /> <input class="i8" type="button" value="" /> <input class="i9" type="button" value="" /> </p> <p class="font" id="font"> 请选择画笔的宽度: <input type="button" value="细" /> <input type="button" value="中" class="grea"/> <input type="button" value="粗" /> </p> <p> <span id="error">如果有错误,请使用橡皮擦:</span> <input id="eraser" style="width:60px;font-size:14px;"type="button" value="橡皮擦" /> </p> <input id="clear" type="button" value="清除画布" style="width:80px;"/> <input id="revocation" type="button" value="撤销" style="width:80px;"/> <input id="imgurl" type="button" value="导出图片路径" style="width:80px;"/> </p> <canvas id="canvas" width="740" height="420">您的浏览器不支持 canvas 标签</canvas> <p id="p1"></p> </p> <p id="html"> </p> <script> (function(){ var paint={ init:function() { this.load(); }, load:function() { this.x=[];//记录鼠标移动是的X坐标 this.y=[];//记录鼠标移动是的Y坐标 this.clickDrag=[]; this.lock=false;//鼠标移动前,判断鼠标是否按下 this.isEraser=false; //this.Timer=null;//橡皮擦启动计时器 //this.radius=5; this.storageColor="#000000"; this.eraserRadius=15;//擦除半径值 this.color=["#000000","#FF0000","#80FF00","#00FFFF","#808080","#FF8000","#408080","#8000FF","#CCCC00"];//画笔颜色值 this.fontWeight=[2,5,8]; this.$=function(id){return typeof id=="string"?document.getElementById(id):id;}; this.canvas=this.$("canvas"); if (this.canvas.getContext) { } else { alert("您的浏览器不支持 canvas 标签"); return; } this.cxt=this.canvas.getContext('2d'); this.cxt.lineJoin = "round";//context.lineJoin - 指定两条线段的连接方式 this.cxt.lineWidth = 5;//线条的宽度 this.iptClear=this.$("clear"); this.revocation=this.$("revocation"); this.imgurl=this.$("imgurl");//图片路径按钮 this.w=this.canvas.width;//取画布的宽 this.h=this.canvas.height;//取画布的高 this.touch =("createTouch" in document);//判定是否为手持设备 this.StartEvent = this.touch ? "touchstart" : "mousedown";//支持触摸式使用相应的事件替代 this.MoveEvent = this.touch ? "touchmove" : "mousemove"; this.EndEvent = this.touch ? "touchend" : "mouseup"; this.bind(); }, bind:function() { var t=this; /*清除画布*/ this.iptClear.onclick=function() { t.clear(); }; /*鼠标按下事件,记录鼠标位置,并绘制,解锁lock,打开mousemove事件*/ this.canvas['on'+t.StartEvent]=function(e) { var touch=t.touch ? e.touches[0] : e; var _x=touch.clientX - touch.target.offsetLeft;//鼠标在画布上的x坐标,以画布左上角为起点 var _y=touch.clientY - touch.target.offsetTop;//鼠标在画布上的y坐标,以画布左上角为起点 if(t.isEraser) { /* t.cxt.globalCompositeOperation = "destination-out"; t.cxt.beginPath(); t.cxt.arc(_x, _y,t.eraserRadius, 0, Math.PI * 2); t.cxt.strokeStyle = "rgba(250,250,250,0)"; t.cxt.fill(); t.cxt.globalCompositeOperation = "source-over"; */ t.resetEraser(_x,_y,touch); }else { t.movePoint(_x,_y);//记录鼠标位置 t.drawPoint();//绘制路线 } t.lock=true; }; /*鼠标移动事件*/ this.canvas['on'+t.MoveEvent]=function(e) { var touch=t.touch ? e.touches[0] : e; if(t.lock)//t.lock为true则执行 { var _x=touch.clientX - touch.target.offsetLeft;//鼠标在画布上的x坐标,以画布左上角为起点 var _y=touch.clientY - touch.target.offsetTop;//鼠标在画布上的y坐标,以画布左上角为起点 if(t.isEraser) { //if(t.Timer)clearInterval(t.Timer); //t.Timer=setInterval(function(){ t.resetEraser(_x,_y,touch); //},10); } else { t.movePoint(_x,_y,true);//记录鼠标位置 t.drawPoint();//绘制路线 } } }; this.canvas['on'+t.EndEvent]=function(e) { /*重置数据*/ t.lock=false; t.x=[]; t.y=[]; t.clickDrag=[]; clearInterval(t.Timer); t.Timer=null; }; this.revocation.onclick=function() { t.redraw(); }; this.changeColor(); this.imgurl.onclick=function() { t.getUrl(); }; /*橡皮擦*/ this.$("eraser").onclick=function(e) { t.isEraser=true; t.$("error").style.color="red"; t.$("error").innerHTML="您已使用橡皮擦!"; }; }, movePoint:function(x,y,dragging) { /*将鼠标坐标添加到各自对应的数组里*/ this.x.push(x); this.y.push(y); this.clickDrag.push(y); }, drawPoint:function(x,y,radius) { for(var i=0; i < this.x.length; i++)//循环数组 { this.cxt.beginPath();//context.beginPath() , 准备绘制一条路径 if(this.clickDrag[i] && i){//当是拖动而且i!=0时,从上一个点开始画线。 this.cxt.moveTo(this.x[i-1], this.y[i-1]);//context.moveTo(x, y) , 新开一个路径,并指定路径的起点 }else{ this.cxt.moveTo(this.x[i]-1, this.y[i]); } this.cxt.lineTo(this.x[i], this.y[i]);//context.lineTo(x, y) , 将当前点与指定的点用一条笔直的路径连接起来 this.cxt.closePath();//context.closePath() , 如果当前路径是打开的则关闭它 this.cxt.stroke();//context.stroke() , 绘制当前路径 } }, clear:function() { this.cxt.clearRect(0, 0, this.w, this.h);//清除画布,左上角为起点 }, redraw:function() { /*撤销*/ this.cxt.restore(); }, preventDefault:function(e){ /*阻止默认*/ var touch=this.touch ? e.touches[0] : e; if(this.touch)touch.preventDefault(); else window.event.returnValue = false; }, changeColor:function() { /*为按钮添加事件*/ var t=this,iptNum=this.$("color").getElementsByTagName("input"),fontIptNum=this.$("font").getElementsByTagName("input"); for(var i=0,l=iptNum.length;i<l;i++) { iptNum[i].index=i; iptNum[i].onclick=function() { t.cxt.save(); t.cxt.strokeStyle = t.color[this.index]; t.storageColor=t.color[this.index]; t.$("error").style.color="#000"; t.$("error").innerHTML="如果有错误,请使用橡皮擦:"; t.cxt.strokeStyle = t.storageColor; t.isEraser=false; } } for(var i=0,l=fontIptNum.length;i<l;i++) { t.cxt.save(); fontIptNum[i].index=i; fontIptNum[i].onclick=function() { t.changeBackground(this.index); t.cxt.lineWidth = t.fontWeight[this.index]; t.$("error").style.color="#000"; t.$("error").innerHTML="如果有错误,请使用橡皮擦:"; t.isEraser=false; t.cxt.strokeStyle = t.storageColor; } } }, changeBackground:function(num) { /*添加画笔粗细的提示背景颜色切换,灰色为当前*/ var fontIptNum=this.$("font").getElementsByTagName("input"); for(var j=0,m=fontIptNum.length;j<m;j++) { fontIptNum[j].className=""; if(j==num) fontIptNum[j].className="grea"; } }, getUrl:function() { this.$("html").innerHTML=this.canvas.toDataURL(); }, resetEraser:function(_x,_y,touch) { /*使用橡皮擦-提醒*/ var t=this; //this.cxt.lineWidth = 30; /*source-over 默认,相交部分由后绘制图形的填充(颜色,渐变,纹理)覆盖,全部浏览器通过*/ t.cxt.globalCompositeOperation = "destination-out"; t.cxt.beginPath(); t.cxt.arc(_x, _y, t.eraserRadius, 0, Math.PI * 2); t.cxt.strokeStyle = "rgba(250,250,250,0)"; t.cxt.fill(); t.cxt.globalCompositeOperation = "source-over" } }; paint.init(); })(); </script> <p style="clear:both"></p> </body> </html>
Related articles:
6 hand-drawn graffiti button effects based on pure CSS3
How to use html5 with css3 completes google graffiti animation

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base


Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

PhpStorm Mac version
The latest (2018.2.1) professional PHP integrated development tool

Safe Exam Browser
Safe Exam Browser is a secure browser environment for taking online exams securely. This software turns any computer into a secure workstation. It controls access to any utility and prevents students from using unauthorized resources.

SublimeText3 Linux new version
SublimeText3 Linux latest version

MinGW - Minimalist GNU for Windows
This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.