


javascript-decomposition of simple calculator implementation steps (with pictures)_javascript skills
1. Use of mathematical operations ", -, *, /"
2. Judgment of input content, judgment of the source of event objects
Effect :

Code:
<script> <BR>//计算对象 <BR>var operateExp={ <BR>' ':function(num1,num2){return num1 num2;}, <BR>'-':function(num1,num2){return num1-num2;}, <BR>'*':function(num1,num2){return num1*num2;}, <BR>'/':function(num1,num2){return num2===0?0:num1/num2;} <BR>} <BR>//计算函数 <BR>var operateNum=function(num1,num2,op){ <BR>if(!(num1&&num2))return; <BR>//保证num1,num2都为数字 <BR>num1=Number(num1); <BR>num2=Number(num2); <BR>//不存在操作符,返回num1; <BR>if(!op)return num1; <BR>//匹配运算公式 <BR>if(!operateExp[op])return 0; <BR>return operateExp[op](num1,num2); <BR>} <BR>//显示面板 <BR>var calculate_outPut=document.getElementById("calculate_outPut"); <BR>//操作面板 <BR>var calculate_num=document.getElementById("calculate_num"); <BR>var result=0;//计算结果 <BR>var isReset=false;//是否重新设置 <BR>var operation;//操作符 <BR>//设置显示屏的值 <BR>function setScreen(num){ <BR>calculate_outPut.value=num; <BR>} <BR>//获取显示屏的值 <BR>function getScreen(){ <BR>return calculate_outPut.value; <BR>} <BR>//添加点击事件 <BR>calculate_num.onclick=function(e){ <BR>var ev = e || window.event; <BR>var target = ev.target || ev.srcElement; <BR>if(target.type=="button"){ <BR>var mark=target.getAttribute("_type");//获取当前点击button的自定义的属性。<BR>var value=target.value;//Get the current value<BR>var num=getScreen();//Get the value of the current box<BR>if(mark==='bs'){//Exit Square key<BR>if(num==0)return; <BR>var snum=Math.abs(num).toString(); <BR>if(snum.length<2) <BR>setScreen(0); <BR>else <BR>setScreen(num.toString().slice(0,-1)); <BR>} <BR>if(mark==='num'){//numeric key<BR>if (num==='0'||isReset){//There is an operator or the display is 0 <BR>setScreen(value); <BR>isReset=false; <BR>return; <BR>} <BR> setScreen(num.toString().concat(value)); <BR>} <BR>if(mark==="."){//Decimal point<BR>var hasPoint=num.toString().indexOf(" .")>-1; <BR>if(hasPoint){ <BR>if(isReset){ <BR>setScreen("0" value); <BR>isReset=false; <BR>return; <BR> } <BR>return; <BR>} <BR>setScreen(num.toString().concat(value)); <BR>} <BR>if(mark===" /-"){//Positive and negative No. <BR>setScreen(-num); <BR>} <BR>if(mark==="op"){//If the click is an operator, design the first operand <BR>if(isReset) return; <BR>isReset=true; <BR>if(!operation){ <BR>result= num; <BR>operation=value; <BR>return; <BR>} <BR>result=operateNum(result, num,operation); <BR>setScreen(result); <BR>operation=value; <BR>} <BR>if(mark==="cls"){//Clear<BR>result=0; <BR>setScreen(result); <BR>isReset=false; <BR>} <BR>if(mark==="eval"){//Calculate<BR>if(!operation)return; <BR>result= operateNum(result,num,operation); <BR>setScreen(result); <BR>operation=null; <BR>isReset=false; <BR>} <BR>} <BR>} <BR></script>> ;
View Code
Detailed breakdown:
First: The branch calculation part does not use switch statements, but uses the form of name-value pairs.
//Calculation object
var operateExp={
' ':function(num1,num2){return num1 num2;},
'-':function(num1,num2){return num1-num2;},
'*':function(num1, num2){return num1*num2;},
'/':function(num1,num2){return num2===0?0:num1/num2;}
}
Second: Use the properties of the object event to obtain the type of the clicked object. Use event bubbling to capture events and classify them.
calculate_num.onclick=function(e){
var ev = e || window.event;
var target = ev.target || ev.srcElement;
if(target.type=="button"){
var mark=target.getAttribute( "_type"); //Get the custom attributes of the currently clicked button.
var value=target.value;//Get the current value
var num=getScreen();//Get the value of the current box
if(mark==='bs'){//Exit Square key
if(num==0)return;
var snum=Math.abs(num).toString();
if(snum.lengthsetScreen(0);
else
setScreen(num.toString().slice(0,-1));
}
if(mark==='num'){//numeric key
if (num==='0'||isReset){//There is an operator or the display is 0
setScreen(value);
isReset=false;
return;
}
setScreen(num.toString().concat(value));
}
if(mark==="."){//Decimal point
var hasPoint=num.toString().indexOf(" .")>-1;
if(hasPoint){
if(isReset){
setScreen("0" value);
isReset=false;
return;
}
return;
}
setScreen(num.toString().concat(value));
}
if(mark===" /-"){//Positive and negative No.
setScreen(-num);
}
if(mark==="op"){//If the click is an operator, design the first operand
if(isReset) return;
isReset=true;
if(!operation){
result= num;
operation=value;
return;
}
result=operateNum(result, num,operation);
setScreen(result);
operation=value;
}
if(mark==="cls"){//Clear
result=0;
setScreen(result);
isReset=false;
}
if(mark==="eval"){//Calculate
if(!operation)return;
result= operateNum(result,num,operation);
setScreen(result);
operation=null;
isReset=false;
}
}
}
Third: Use of global variables, use global variables to control the progress of local operations. (State control)
var result=0;//Calculation Result
var isReset=false;//Whether to reset
var operation;//Operator
Fourth: Separate and decouple page operations .
//Set the value of the display screen
function setScreen(num){
calculate_outPut.value=num;
}
//Get the value of the display screen
function getScreen (){
return calculate_outPut.value;
}
Fifth: Filter the operands and complete the calculation.
//Calculate function
var operateNum=function( num1,num2,op){
if(!(num1&&num2))return;
//Guarantee that num1 and num2 are both numbers
num1=Number(num1);
num2=Number(num2) ;
//No operator exists, return num1;
if(!op)return num1;
//Matching operation formula
if(!operateExp[op])return 0;
return operateExp[op](num1,num2);
}

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