Everything in JavaScript is an object: strings, arrays, numbers, functions, etc. There is no concept of class in JS,
but we can use the grammatical features of JS to create objects with the idea of class.
Original method
The above method generates an object through the new keyword, and then adds properties and methods according to the characteristics of JS as a dynamic language to
construct an object. This is the object that calls the method.
The problem with this approach is that if you need to create objects multiple times, you need to repeat the code multiple times, which is not conducive to code reuse.
Factory method
This approach improves the code To improve the reuse rate, you can also change the factory method and pass in parameter values.
Although the above method can improve the code reuse rate, it is different from the object-oriented class. The concept has a big flaw. The face
object emphasizes that the properties of the object are private, while the methods of the object are shared. When the above factory method creates an object, it must create its own private method for each
object. At the same time, creating logically identical methods for each object wastes memory. The improvements are as follows
The above solves the private problem of different objects holding function objects by defining two function objects. Now all object methods
hold references to the above two functions. But in this case, the object's function becomes independent and irrelevant to the object. This is inconsistent with the
object-oriented idea that specific methods belong to specific classes.
Constructor method
The constructor method is the same as the factory method, creating an exclusive function object for each object. Of course, these function
objects can also be defined outside the constructor, so that the object and method are independent of each other.
Prototype method: This method utilizes the prototype attribute of the object
script type="text/javascript">
function Person(){} //Define an empty constructor and cannot pass parameters
//Replace all The attribute methods are all assigned to the prototype attribute
Person.prototype.name = "Koji"; //Add attribute
Person.prototype.age = 22;
Person.prototype.showName = function(){ //Add method
alert(this.name);
}
Person.prototype.showAge = function(){
alert(this.age);
}
var obj1 = new Person(); //Generate a Person object
var obj2 = new Person();
obj1.showName(); //Koji
obj1.showAge(); //22
obj2.showName(); //Koji
obj2.showAge(); //22
When the Person object is generated, the attributes of the prototype are assigned to the new object. Then properties and methods are shared.
The first problem with this method is that the constructor cannot pass parameters, and each newly generated object has a default value. Secondly, there is no problem with method sharing, but there is a problem with attribute sharing when the attribute is an object that can change its state.
When the above code adds elements to the attribute array of obj1 through obj1, the array of obj2 The attribute elements are also affected by
. The reason is that the array attributes of obj1 and obj2 objects refer to the same Array object. Then change this Array
object and the other one references the Array object. The properties will naturally be affected
Mixed constructor/prototype approach
Use the constructor to define the properties of the object, and use the prototype to define the method of the object, so that you can achieve properties
Private, while methods are shared.
After the attributes are private, changing their respective attributes will not affect other objects. At the same time, methods are also shared by various objects. Semantically,
This meets the requirements of object-oriented programming.
Dynamic prototype method
This method is similar to the constructor/prototype method . Just add the method to the constructor, and add an attribute to the constructor
function Person to ensure that the if statement can only be executed successfully once
In practical applications, the best method is used. The broad one is constructor/prototype methods. Dynamic prototype methods are also popular and are functionally equivalent to constructor
function/prototype methods. Don't use constructors or prototype methods alone.

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.

I built a functional multi-tenant SaaS application (an EdTech app) with your everyday tech tool and you can do the same. First, what’s a multi-tenant SaaS application? Multi-tenant SaaS applications let you serve multiple customers from a sing

This article demonstrates frontend integration with a backend secured by Permit, building a functional EdTech SaaS application using Next.js. The frontend fetches user permissions to control UI visibility and ensures API requests adhere to role-base

JavaScript is the core language of modern web development and is widely used for its diversity and flexibility. 1) Front-end development: build dynamic web pages and single-page applications through DOM operations and modern frameworks (such as React, Vue.js, Angular). 2) Server-side development: Node.js uses a non-blocking I/O model to handle high concurrency and real-time applications. 3) Mobile and desktop application development: cross-platform development is realized through ReactNative and Electron to improve development efficiency.

The latest trends in JavaScript include the rise of TypeScript, the popularity of modern frameworks and libraries, and the application of WebAssembly. Future prospects cover more powerful type systems, the development of server-side JavaScript, the expansion of artificial intelligence and machine learning, and the potential of IoT and edge computing.


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