


Summary of usage of arguments, caller, callee, apply in js_javascript skills
Before mentioning the above concepts, I first want to talk about the implicit parameters of functions in JavaScript: arguments
Arguments
This object represents the function being executed and the parameters of the function that calls it.
[function.]arguments[n]
Parameter function: options. The name of the Function object currently executing. n: option. The 0-based index of the parameter value to be passed to the Function object.
Explanation
Arguments is a hidden object created in addition to the specified parameters when making a function call. Arguments is an object that is similar to an array but not an array. It is said to be similar to an array because it has the same access properties and methods as an array. The value of the corresponding single parameter can be accessed through arguments[n], and it has the array length attribute length. Also, the arguments object stores the parameters actually passed to the function, not limited to the parameter list defined by the function declaration, and the arguments object cannot be created explicitly. The arguments object is only available at the beginning of the function. The following example details these properties:
//arguments object usage.
function ArgTest(a, b){
var i, s = "The ArgTest function expected ";
var numargs = arguments.length; // Get the value of the passed parameter.
var expargs = ArgTest.length; // Get the value of the expected parameter.
if (expargs s = expargs " argument. ";
else
s = expargs " arguments. ";
if (numargs s = numargs " was passed.";
else
s = numargs " were passed.";
s = "nn"
for (i =0 ; i s = " Arg " i " = " arguments[i] "n";
}
return(s);
}
Added a code here to explain that arguments is not an array (Array class):
Array.prototype.selfvalue = 1;
alert(new Array().selfvalue);
function testAguments(){
alert (arguments.selfvalue);
}
Run the code and you will find that the first alert displays 1, which means that the array object has a selfvalue attribute with a value of 1, and when you call the function testAguments , you will find that "undefined" is displayed, indicating that it is not a property of arguments, that is, arguments is not an array object.
caller
Returns a reference to the function that called the current function.
functionName.caller
functionName object is the name of the function being executed.
Explanation
For functions, the caller attribute is only defined when the function is executed. If the function is called from the top level, then caller contains null . If the caller attribute is used in a string context, the result is the same as functionName.toString, that is, the decompiled text of the function is displayed.
The following example illustrates the usage of the caller attribute:
// caller demo {
function callerDemo() {
if (callerDemo.caller) {
var a= callerDemo.caller.toString();
alert(a);
} else {
alert("this is a top function");
}
}
function handleCaller() {
🎜>
callee
Returns the Function object being executed, which is the body of the specified Function object.
[function.]arguments.callee
Optional function parameter is the name of the Function object currently being executed.
Explanation
The initial value of the callee attribute is the Function object being executed.
The callee attribute is a member of the arguments object, which represents a reference to the function object itself. This is beneficial to the recursion of anonymous functions or to ensure the encapsulation of functions. For example, the following example recursively calculates the sum of natural numbers from 1 to n. This property is only available when the relevant function is executing. It should also be noted that callee has a length attribute, which is sometimes better for verification. arguments.length is the actual parameter length, and arguments.callee.length is the formal parameter length. From this, you can determine whether the formal parameter length is consistent with the actual parameter length when calling.
Example
//callee can print itself
function calleeDemo() {
alert(arguments.callee);
}
//Used to verify parameters
function calleeLengthDemo(arg1, arg2) {
if (arguments.length= =arguments.callee.length) {
window.alert("Verify that the formal and actual parameter lengths are correct!");
return; arguments.length);
alert("Formal parameter length: " arguments.callee.length);
}
}
//Recursive calculation
var sum = function(n){
if (n return 0;
else
return n +arguments.callee(n - 1)
}
More general recursion Function:
else
return n sum (n-1);
}
When calling: alert(sum( 100));
apply and call
Their function is to bind a function to another object for execution. The only difference between the two is the way to define parameters:
apply(thisArg,argArray);
call(thisArg[,arg1,arg2…] ]);
That is, the this pointer inside all functions will be assigned thisArg, which can realize the purpose of running the function as a method of another object
If argArray is not a valid array or is not an arguments object, a TypeError will be caused.
If neither argArray nor thisArg is provided, the Global object will be used as thisArg, and no parameters can be passed.
Description of
call method can change the object context of a function from the initial context to the new object specified by thisArg.
If no thisArg parameter is provided, the Global object is used as thisArg
There is another trick in applying call and apply. After using call and apply to apply another function (class), the current function (class) will have the methods or attributes of the other function (class). This It can also be called "inheritance". Look at the following example:
this.member = " dnnsun_Member";
this.method = function() {
window.alert(this.member);
}
}
function extend() {
base.call(this);
window.alert(member);
window.alert(this.method);
}
As can be seen from the above example, extend can inherit the methods and properties of base after calling.
By the way, apply is used in the JavaScript framework prototype to create a pattern that defines a class,
The implementation code is as follows:
var Class = {
create: function() {
return function() {
this.initialize.apply(this, arguments);
}
}
}
Analysis: From the code, The object contains only one method: Create, which returns a function, the class. But this is also the constructor of the class, which calls initialize, and this method is the initialization function defined when the class is created. In this way, the class creation mode in prototype can be realized
Example:
var vehicle=Class.create( );
vehicle.prototype={
initialize:function(type){
this.type=type;
}
showSelf:function(){
alert("this vehicle is " this.type);
}
}
var moto=new vehicle("Moto");
moto.showSelf();

JavaScript's application in the real world includes front-end and back-end development. 1) Display front-end applications by building a TODO list application, involving DOM operations and event processing. 2) Build RESTfulAPI through Node.js and Express to demonstrate back-end applications.

The main uses of JavaScript in web development include client interaction, form verification and asynchronous communication. 1) Dynamic content update and user interaction through DOM operations; 2) Client verification is carried out before the user submits data to improve the user experience; 3) Refreshless communication with the server is achieved through AJAX technology.

Understanding how JavaScript engine works internally is important to developers because it helps write more efficient code and understand performance bottlenecks and optimization strategies. 1) The engine's workflow includes three stages: parsing, compiling and execution; 2) During the execution process, the engine will perform dynamic optimization, such as inline cache and hidden classes; 3) Best practices include avoiding global variables, optimizing loops, using const and lets, and avoiding excessive use of closures.

Python is more suitable for beginners, with a smooth learning curve and concise syntax; JavaScript is suitable for front-end development, with a steep learning curve and flexible syntax. 1. Python syntax is intuitive and suitable for data science and back-end development. 2. JavaScript is flexible and widely used in front-end and server-side programming.

Python and JavaScript have their own advantages and disadvantages in terms of community, libraries and resources. 1) The Python community is friendly and suitable for beginners, but the front-end development resources are not as rich as JavaScript. 2) Python is powerful in data science and machine learning libraries, while JavaScript is better in front-end development libraries and frameworks. 3) Both have rich learning resources, but Python is suitable for starting with official documents, while JavaScript is better with MDNWebDocs. The choice should be based on project needs and personal interests.

The shift from C/C to JavaScript requires adapting to dynamic typing, garbage collection and asynchronous programming. 1) C/C is a statically typed language that requires manual memory management, while JavaScript is dynamically typed and garbage collection is automatically processed. 2) C/C needs to be compiled into machine code, while JavaScript is an interpreted language. 3) JavaScript introduces concepts such as closures, prototype chains and Promise, which enhances flexibility and asynchronous programming capabilities.

Different JavaScript engines have different effects when parsing and executing JavaScript code, because the implementation principles and optimization strategies of each engine differ. 1. Lexical analysis: convert source code into lexical unit. 2. Grammar analysis: Generate an abstract syntax tree. 3. Optimization and compilation: Generate machine code through the JIT compiler. 4. Execute: Run the machine code. V8 engine optimizes through instant compilation and hidden class, SpiderMonkey uses a type inference system, resulting in different performance performance on the same code.

JavaScript's applications in the real world include server-side programming, mobile application development and Internet of Things control: 1. Server-side programming is realized through Node.js, suitable for high concurrent request processing. 2. Mobile application development is carried out through ReactNative and supports cross-platform deployment. 3. Used for IoT device control through Johnny-Five library, suitable for hardware interaction.


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