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HomeDatabaseMysql TutorialC# 移动端与PC端的数据交互

针对目前功能越来越强大的智能手机来说,在PC端支持对手机中的用户数据作同步、备份以及恢复等保护措施的应用已经急需完善。不仅

小记:针对目前功能越来越强大的智能手机来说,在PC端支持对手机中的用户数据作同步、备份以及恢复等保护措施的应用已经急需完善。不仅要对数据作保护,而且用户更希望自己的手机跟PC能够一体化,以及和远程服务器的一体化。用户希望在手机端的操作能够转移到PC端,对于PC端大屏幕的电脑来说,完成同样的操作可以大量的节省用户的时间。对于功能强大的手机来说,,有近1/2的应用可以在PC端同步。所以对PC端应用的规划要以系统的角度来对待。同时要保证手机端和PC端的主流交互模式应保持一致。个人观点:数据的一体化和管理的多元化是以后发展的一个趋势。下面进行今天的学习,今天的实验室移动端和PC端的数据交互及解析。

1,如何实现移动端和PC端的数据交互?

  答:1,蓝牙  2,NFC技术 3,红外 4,Socket.

C# 移动端与PC端的数据交互

NFC和蓝牙的异同点:

  相同点:都是近距离传输。

  不同点: NFC优于红外和蓝牙传输方式。作为一种面向消费者的交易机制,NFC比红外更快、更可靠而且简单得多,不用向红外那样必须严格的对齐才能传输数据。与蓝牙相比,NFC面向近距离交易,适用于交换财务信息或敏感的个人信息等重要数据;蓝牙能够弥补NFC通信距离不足的缺点,适用于较长距离数据通信。因此,NFC和蓝牙互为补充,共同存在。事实上,快捷轻型的NFC 协议可以用于引导两台设备之间的蓝牙配对过程,促进了蓝牙的使用。但是要实现远距离的数据传输那就只能用Socket了,

下面进行代码的分析:

首先在PC上建立服务端Server.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace TcpServer
{
    class Program
    {
        public static Socket serverSocket;
        static Thread threadSend;
        static Thread sendDataToClient;
        static int count = 1;
        static void Main(string[] args)
        {
            //确定端口号
            int port = 121;

            //设定连接IP
            string host = "192.168.1.100";

            //将IP地址字符串转化为IP地址实例
            IPAddress ip = IPAddress.Parse(host);

            //将网络端点表示为 IP 地址和端口号
            IPEndPoint ipe = new IPEndPoint(ip, port);

            //建立Socket
            //addressFamily 参数指定 Socket 类使用的寻址方案
            //socketType 参数指定 Socket 类的类型
            //protocolType 参数指定 Socket 使用的协议。
            Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            //socket与本地终结点建立关联
            socket.Bind(ipe);
            while (true)
            {
                //开始监听端口
                socket.Listen(0);

                Console.WriteLine("服务已开启,请等待....." + DateTime.Now.ToString() + DateTime.Now.Millisecond.ToString());

                //为新建的连接建立新的Socket目的为客户端将要建立连接
                serverSocket = socket.Accept();
                Console.WriteLine("连接已建立......" + DateTime.Now.ToString() + DateTime.Now.Millisecond.ToString());
                Console.WriteLine("客户端IP:"+serverSocket.RemoteEndPoint);
                string recStr =string.Empty;
                //定义缓冲区用于接收客户端的数据
                byte[] recbyte = new byte[1024];
               
                ReceiveData();
   
                sendDataToClient = new Thread(sendData);
                sendDataToClient.Start();

            }
        }

        public static void sendData()
        {
         
            while (true)
            {
                Console.WriteLine("send to client\n");
                //服务端给客户端回送消息
                string strSend = "Hello Android Client!" + DateTime.Now.Second;
                //string strSend = "HelloClient1HelloClient2HelloClient3HelloClient4HelloClient5HelloClient6HelloClient7HelloClient8HelloClient9HelloClient10HelloClient11HelloClien12HelloClien13HelloClien14HelloClien15HelloClient16";
                byte[] sendByte = new byte[1024];
                //将发送的字符串转换为byte[]
                sendByte = UTF8Encoding.UTF8.GetBytes(strSend);
                //服务端发送数据
             
                serverSocket.Send(sendByte, sendByte.Length, 0);
                Thread.Sleep(1000);
            }
        }

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