Home >Database >Mysql Tutorial >cocos2dx场景间切换效果
1.使用方法: 正常的无过渡场景的如果尚未建立场景(即游戏中的第一个场景),就是用pDirector-runWithScene(pScene);即可以使用相应场景。 如果是替换场景,则使用CCDirector::sharedDirector()-replaceScene(this);替换相应的场景即可。 而如果要使用场景
1.使用方法:
正常的无过渡场景的如果尚未建立场景(即游戏中的第一个场景),就是用pDirector->runWithScene(pScene);即可以使用相应场景。
如果是替换场景,则使用CCDirector::sharedDirector()->replaceScene(this);替换相应的场景即可。
而如果要使用场景间的切换效果来切换场景,则需要使用相应的切换方法即transitionWithDuration(当然不同效果的使用方法略有不同)生成相应场景,然后再通过CCDirector::sharedDirector()->replaceScene(this)来启动场景,也就是说这个给这个场景加了一个外包装,然后再启动,那么,这个场景就不是直接显示了,而是在场景的效果使用完了以后进入场景,起到过渡的效果。
一般此函数有两个参数,第一个是特效的切换时间,直接生成一个CCTime即可,例子中设定的时间是1.2s,对于很多场景的显示都很舒服,第二个是要进入的场景,有的会有第三个参数,会在下面介绍
2.test中的效果总结
CCTransitionJumpZoom::transitionWithDuration(t, s);//跳跃式,本场景先会缩小,然后跳跃进来
CCTransitionFade::transitionWithDuration(t, s);//淡出淡入,原场景淡出,新场景淡入
CCTransitionFade::transitionWithDuration(t, s, ccWHITE);//如果上一个的函数,带3个参数,则第三个参数就是淡出淡入的颜色
CCTransitionFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//x轴左翻
CCTransitionFlipX::transitionWithDuration(t, s, kOrientationRightOver);//x轴右翻
CCTransitionFlipY::transitionWithDuration(t, s, kOrientationUpOver);//y轴上翻
CCTransitionFlipY::transitionWithDuration(t, s, kOrientationDownOver);//y轴下翻
CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationLeftOver);//有角度转的左翻
CCTransitionFlipAngular::transitionWithDuration(t, s, kOrientationRightOver);//有角度转的右翻
CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationLeftOver);//带缩放效果x轴左翻
CCTransitionZoomFlipX::transitionWithDuration(t, s, kOrientationRightOver);//带缩放效果x轴右翻
CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationUpOver);//带缩放效果y轴上翻
CCTransitionZoomFlipY::transitionWithDuration(t, s, kOrientationDownOver);//带缩放效果y轴下翻
CCTransitionZoomFlipAngu
CCTransitionZoomFlipAngu
CCTransitionShrinkGrow::transitionWithDuration(t, s);//交错换
CCTransitionRotoZoom::transitionWithDuration(t, s);//转角换
CCTransitionMoveInL::transitionWithDuration(t, s);//新场景从左移入覆盖
CCTransitionMoveInR::transitionWithDuration(t, s);//新场景从右移入覆盖
CCTransitionMoveInT::transitionWithDuration(t, s);//新场景从上移入覆盖
CCTransitionMoveInB::transitionWithDuration(t, s);//新场景从下移入覆盖
CCTransitionSlideInL::transitionWithDuration(t, s);//场景从左移入推出原场景
CCTransitionSlideInR::transitionWithDuration(t, s);//场景从右移入推出原场景
CCTransitionSlideInT::transitionWithDuration(t, s);//场景从上移入推出原场景
CCTransitionSlideInB::transitionWithDuration(t, s);//场景从下移入推出原场景
以下三个需要检测opengl版本是否支持CCConfiguration::sharedConfiguration()->getGlesVersion()
CCTransitionCrossFade::transitionWithDuration(t,s);//淡出淡入交叉,同时进行
CCTransitionRadialCCW::transitionWithDuration(t,s);//顺时针切入
CCTransitionRadialCW::transitionWithDuration(t,s);//逆时针切入
以下两个需要先设置摄像机,使用CCDirector::sharedDirector()->setDepthTest(true);
CCTransitionPageTurn::transitionWithDuration(t, s, false);//翻页,前翻
CCTransitionPageTurn::transitionWithDuration(t, s, true);//翻页,后翻
CCTransitionFadeTR::transitionWithDuration(t, s);//向右上波浪
CCTransitionFadeBL::transitionWithDuration(t, s);//向左下波浪
CCTransitionFadeUp::transitionWithDuration(t, s);//向上百叶窗
CCTransitionFadeDown::transitionWithDuration(t, s);//向下百叶窗
CCTransitionTurnOffTiles
CCTransitionSplitRows::transitionWithDuration(t, s);//按行切
CCTransitionSplitCols::transitionWithDuration(t, s);//按列切
http://www.cnblogs.com/linux-ios/archive/2013/04/09/3010779.html
<span>//</span><span> CCTransitionJumpZoom </span><span>//</span><span> 作用: 创建一个跳动的过渡动画 </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionJumpZoom ::create(t , s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionProgressRadialCCW </span><span>//</span><span> 作用: 创建一个扇形条形式的过渡动画, 逆时针方向 </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionProgressRadialCCW::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionProgressRadialCW </span><span>//</span><span> 作用: 创建一个扇形条形式的过渡动画, 顺时针方向 </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionProgressRadialCW::create(t,s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionProgressHorizontal </span><span>//</span><span> 作用: 创建一个水平条形式的过渡动画, </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionProgressHorizontal ::create(t,s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionProgressVertical </span><span>//</span><span> 作用: 创建一个垂直条形式的过渡动画, </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionProgressVertical::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionProgressInOut </span><span>//</span><span> 作用: 创建一个由里向外扩展的过渡动画, </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionProgressInOut::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionProgressOutIn </span><span>//</span><span> 作用: 创建一个由外向里扩展的过渡动画, </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionProgressOutIn::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionCrossFade </span><span>//</span><span> 作用:创建一个逐渐透明的过渡动画 </span><span>//</span><span> 参数1:过渡动作的时间 </span><span>//</span><span> 参数2:切换到目标场景的对象 </span><span>//</span><span> reScene = CCTransitionCrossFade::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionPageTurn </span><span>//</span><span> 作用:创建一个翻页的过渡动画 </span><span>//</span><span> 参数1:过渡动作持续的时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:是否逆向翻页 </span><span>//</span><span> reScene = CCTransitionPageTurn::create(t, s, false); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFadeTR </span><span>//</span><span> 作用:创建一个部落格过渡动画, 从左下到右上 </span><span>//</span><span> 参数1:过渡动作持续的时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene =CCTransitionFadeTR::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFadeBL </span><span>//</span><span> 作用:创建一个部落格过渡动画, 从右上到左下 </span><span>//</span><span> 参数1:过渡动作持续的时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionFadeBL::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFadeUp </span><span>//</span><span> 作用:创建一个从下到上,条形折叠的过渡动画 </span><span>//</span><span> 参数1:过渡动作持续的时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene= CCTransitionFadeUp::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(s); </span><span>//</span><span> CCTransitionFadeDown </span><span>//</span><span> 作用:创建一个从上到下,条形折叠的过渡动画 </span><span>//</span><span> 参数1:过渡动作持续的时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionFadeDown::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionTurnOffTiles </span><span>//</span><span> 作用:创建一个随机方格消失的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene= CCTransitionTurnOffTiles::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionSplitRows </span><span>//</span><span> 作用:创建一个分行划分切换的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionSplitRows::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionSplitCols </span><span>//</span><span> 作用:创建一个分列划分切换的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionSplitCols::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFade </span><span>//</span><span> 作用:创建一个逐渐过渡到目标颜色的切换动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:目标颜色 </span><span>//</span><span> reScene= CCTransitionFade::create(t, s, ccc3(255, 0, 0)); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFlipX </span><span>//</span><span> 作用:创建一个x轴反转的切换动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:反转类型的枚举变量 左右上下 </span><span>//</span><span> kOrientationDownOver kOrientationLeftOver kOrientationRightOver kOrientationUpOver </span><span>//</span><span> reScene = CCTransitionFlipX::create(t, s, kOrientationRightOver); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFlipY </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:反转类型的枚举变量 左右上下 </span><span>//</span><span> reScene = CCTransitionFlipY::create(t, s </span><span>//</span><span> , kOrientationDownOver); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionFlipAngular </span><span>//</span><span> 作用:创建一个带有反转角切换动画 </span><span>//</span> <span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:反转类型的枚举变量 左右上下 </span><span>//</span><span> reScene = CCTransitionFlipAngular::create(t, s, kOrientationLeftOver); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionZoomFlipX </span><span>//</span><span> 作用:创建一个带有缩放的x轴反转切换的动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:反转类型的枚举变量 左右上下 </span><span>//</span><span> reScene=CCTransitionZoomFlipX::create(t, s, kOrientationLeftOver); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionZoomFlipY </span><span>//</span><span> 作用:创建一个带有缩放的Y轴反转切换的动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:反转类型的枚举变量 左右上下 </span><span>//</span><span> reScene=CCTransitionZoomFlipY::create(t, s, kOrientationDownOver); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionZoomFlipAngular </span><span>//</span><span> 作用:创建一个带有缩放 ,反转角切换的动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> 参数3:反转类型的枚举变量 左右上下 </span><span>//</span><span> reScene=CCTransitionZoomFlipAngular::create(t, s, kOrientationRightOver); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionShrinkGrow </span><span>//</span><span> 创建一个放缩交替的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionShrinkGrow::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionRotoZoom </span><span>//</span><span> 创建一个旋转放缩交替的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionRotoZoom::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionMoveInL </span><span>//</span><span> 作用:创建一个从左边推入覆盖的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionMoveInL::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionMoveInR </span><span>//</span><span> 作用:创建一个从右边推入覆盖的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionMoveInR::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionMoveInB </span><span>//</span><span> 作用:创建一个从下边推入覆盖的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionMoveInB::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionMoveInT </span><span>//</span><span> 作用:创建一个从上边推入覆盖的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene = CCTransitionMoveInT::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionSlideInL </span><span>//</span><span> 作用:创建一个从左侧推入并顶出旧场景的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene =CCTransitionSlideInL::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionSlideInR </span><span>//</span><span> 作用:创建一个从右侧推入并顶出旧场景的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene =CCTransitionSlideInR::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionSlideInT </span><span>//</span><span> 作用:创建一个从顶部推入并顶出旧场景的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象 </span><span>//</span><span> reScene =CCTransitionSlideInT::create(t, s); </span><span>//</span><span> CCDirector::sharedDirector()->replaceScene(reScene); </span><span>//</span><span> CCTransitionSlideInB </span><span>//</span><span> 作用:创建一个从下部推入并顶出旧场景的过渡动画 </span><span>//</span><span> 参数1:过渡动作的持续时间 </span><span>//</span><span> 参数2:切换的目标场景的对象</span> reScene =<span>CCTransitionSlideInB::create(t, s); CCDirector::sharedDirector()</span>-><span>replaceScene(reScene); </span>