#include 2d/CCNode.h//用到节点头文件和OPENGL深度缓冲定义头文件#include CCGL.h#include renderer/CCGroupCommand.h//用到GroupCommand和CustomCommand渲染#include renderer/CCCustomCommand.hNS_CC_BEGIN/** ClippingNode is a subclass of Node. It dr
#include "2d/CCNode.h"//用到节点头文件和OPENGL深度缓冲定义头文件 #include "CCGL.h" #include "renderer/CCGroupCommand.h"//用到GroupCommand和CustomCommand渲染 #include "renderer/CCCustomCommand.h" NS_CC_BEGIN /** ClippingNode is a subclass of Node. It draws its content (childs) clipped using a stencil. The stencil is an other Node that will not be drawn. The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold). */ class CC_DLL ClippingNode : public Node { public: /** Creates and initializes a clipping node without a stencil. */ static ClippingNode* create();//静态创建对象 /** Creates and initializes a clipping node with an other node as its stencil. The stencil node will be retained. */ static ClippingNode* create(Node *stencil);//用模板创建裁剪节点 /** The Node to use as a stencil to do the clipping. The stencil node will be retained. This default to nil. */ Node* getStencil() const;//获取节点模板 void setStencil(Node *stencil);//设置节点模板 /** The alpha threshold. The content is drawn only where the stencil have pixel with alpha greater than the alphaThreshold. Should be a float between 0 and 1. This default to 1 (so alpha test is disabled). *///ALPHA测试参考值,用于进行ALPHA测试比较,一般比较算法为小于此值的像素会直接被舍弃,这样就实现了图像的镂空 GLfloat getAlphaThreshold() const;//获取ALPHT的测试参考值 void setAlphaThreshold(GLfloat alphaThreshold);//设置ALPHA的测试参考值 /** Inverted. If this is set to true, the stencil is inverted, so the content is drawn where the stencil is NOT drawn. This default to false. */ bool isInverted() const;//获取遮罩运算是否取反设置 void setInverted(bool inverted);//设置遮罩运算取反 // Overrides//继承的函数 /** * @js NA * @lua NA */ virtual void onEnter() override; /** * @js NA * @lua NA */ virtual void onEnterTransitionDidFinish() override; /** * @js NA * @lua NA */ virtual void onExitTransitionDidStart() override; /** * @js NA * @lua NA */ virtual void onExit() override; virtual void visit(Renderer *renderer, const Mat4 &parentTransform, bool parentTransformUpdated) override; CC_CONSTRUCTOR_ACCESS: ClippingNode(); /** * @js NA * @lua NA */ virtual ~ClippingNode(); /** Initializes a clipping node without a stencil. */ virtual bool init(); /** Initializes a clipping node with an other node as its stencil. The stencil node will be retained, and its parent will be set to this clipping node. */ virtual bool init(Node *stencil); protected: /**draw fullscreen quad to clear stencil bits */ void drawFullScreenQuadClearStencil(); Node* _stencil; GLfloat _alphaThreshold; bool _inverted; //renderData and callback void onBeforeVisit(); void onAfterDrawStencil(); void onAfterVisit(); GLboolean _currentStencilEnabled; GLuint _currentStencilWriteMask; GLenum _currentStencilFunc; GLint _currentStencilRef; GLuint _currentStencilValueMask; GLenum _currentStencilFail; GLenum _currentStencilPassDepthFail; GLenum _currentStencilPassDepthPass; GLboolean _currentDepthWriteMask; GLboolean _currentAlphaTestEnabled; GLenum _currentAlphaTestFunc; GLclampf _currentAlphaTestRef; GLint _mask_layer_le; GroupCommand _groupCommand; CustomCommand _beforeVisitCmd; CustomCommand _afterDrawStencilCmd; CustomCommand _afterVisitCmd; private: CC_DISALLOW_COPY_AND_ASSIGN(ClippingNode); }; NS_CC_END
3、使用实例
<pre name="code" class="cpp">class NewClippingNode : public Layer { public: CREATE_FUNC(NewClippingNode); virtual bool init(); };
boolNewClippingNode::init()
{
auto s =Director::getInstance()->getWinSize();
bool bRet = false;
do{
CC_BREAK_IF(!Layer::init());
auto clipper = ClippingNode::create();
clipper->setTag(kTagClipperNode);
clipper->setContentSize(Size(200,200));//设置剪裁区域大小
clipper->ignoreAnchorPointForPosition(false);
clipper->setAnchorPoint(Vec2(0.5,0.5));//设置锚点
clipper->setPosition(Vec2(s.width/2, s.height/2));
this->addChild(clipper);
clipper->setAlphaThreshold(0.05f);//设置透明度的阈值ALPHA值
//设置剪裁模板
auto stencil = Sprite::create("grossini.png");
stencil->setScale(2);
stencil->setPosition(Vec2(s.width/2, s.height/2));
clipper->setStencil(stencil);//设置剪裁模板
//TODO Fix draw node as clip node
// auto stencil = NewDrawNode::create();
// Vec2 rectangle[4];
// rectangle[0] = Vec2(0, 0);
// rectangle[1] = Vec2(clipper->getContentSize().width, 0);
// rectangle[2] = Vec2(clipper->getContentSize().width, clipper->getContentSize().height);
// rectangle[3] = Vec2(0, clipper->getContentSize().height);
//
// Color4F white(1, 1, 1, 1);
// stencil->drawPolygon(rectangle, 4, white, 1, white);
// clipper->setStencil(stencil);
//设置剪裁节点内容
auto content = Sprite::create("background2.png");
content->setTag(kTagContentNode);
content->ignoreAnchorPointForPosition(false);
content->setAnchorPoint(Vec2(0.5,0.5));
content->setPosition(Vec2(s.width/2,200));
clipper->addChild(content);
bRet =true;
}while(0);
return bRet;
}

MySQL is an open source relational database management system, mainly used to store and retrieve data quickly and reliably. Its working principle includes client requests, query resolution, execution of queries and return results. Examples of usage include creating tables, inserting and querying data, and advanced features such as JOIN operations. Common errors involve SQL syntax, data types, and permissions, and optimization suggestions include the use of indexes, optimized queries, and partitioning of tables.

MySQL is an open source relational database management system suitable for data storage, management, query and security. 1. It supports a variety of operating systems and is widely used in Web applications and other fields. 2. Through the client-server architecture and different storage engines, MySQL processes data efficiently. 3. Basic usage includes creating databases and tables, inserting, querying and updating data. 4. Advanced usage involves complex queries and stored procedures. 5. Common errors can be debugged through the EXPLAIN statement. 6. Performance optimization includes the rational use of indexes and optimized query statements.

MySQL is chosen for its performance, reliability, ease of use, and community support. 1.MySQL provides efficient data storage and retrieval functions, supporting multiple data types and advanced query operations. 2. Adopt client-server architecture and multiple storage engines to support transaction and query optimization. 3. Easy to use, supports a variety of operating systems and programming languages. 4. Have strong community support and provide rich resources and solutions.

InnoDB's lock mechanisms include shared locks, exclusive locks, intention locks, record locks, gap locks and next key locks. 1. Shared lock allows transactions to read data without preventing other transactions from reading. 2. Exclusive lock prevents other transactions from reading and modifying data. 3. Intention lock optimizes lock efficiency. 4. Record lock lock index record. 5. Gap lock locks index recording gap. 6. The next key lock is a combination of record lock and gap lock to ensure data consistency.

The main reasons for poor MySQL query performance include not using indexes, wrong execution plan selection by the query optimizer, unreasonable table design, excessive data volume and lock competition. 1. No index causes slow querying, and adding indexes can significantly improve performance. 2. Use the EXPLAIN command to analyze the query plan and find out the optimizer error. 3. Reconstructing the table structure and optimizing JOIN conditions can improve table design problems. 4. When the data volume is large, partitioning and table division strategies are adopted. 5. In a high concurrency environment, optimizing transactions and locking strategies can reduce lock competition.

In database optimization, indexing strategies should be selected according to query requirements: 1. When the query involves multiple columns and the order of conditions is fixed, use composite indexes; 2. When the query involves multiple columns but the order of conditions is not fixed, use multiple single-column indexes. Composite indexes are suitable for optimizing multi-column queries, while single-column indexes are suitable for single-column queries.

To optimize MySQL slow query, slowquerylog and performance_schema need to be used: 1. Enable slowquerylog and set thresholds to record slow query; 2. Use performance_schema to analyze query execution details, find out performance bottlenecks and optimize.

MySQL and SQL are essential skills for developers. 1.MySQL is an open source relational database management system, and SQL is the standard language used to manage and operate databases. 2.MySQL supports multiple storage engines through efficient data storage and retrieval functions, and SQL completes complex data operations through simple statements. 3. Examples of usage include basic queries and advanced queries, such as filtering and sorting by condition. 4. Common errors include syntax errors and performance issues, which can be optimized by checking SQL statements and using EXPLAIN commands. 5. Performance optimization techniques include using indexes, avoiding full table scanning, optimizing JOIN operations and improving code readability.


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