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eclipse创建2dx项目

Jun 07, 2016 pm 03:00 PM
eclipsecreateCheckenvironmentpathproject

1.查看环境(核查路径和对应的2dx版本) 终端: open .bash_profile export PATH=${PATH}:/Users/admin/Documents/work/android/android-sdk-macosx/tools export COCOS2DX_ROOT=/Users/admin/Documents/work/android/cocos2d-2.1rc0-x-2.1.2 export ANDROID_S

1.查看环境(核查路径和对应的2dx版本)

终端:open  .bash_profile

export PATH=${PATH}:/Users/admin/Documents/work/android/android-sdk-macosx/tools

export COCOS2DX_ROOT=/Users/admin/Documents/work/android/cocos2d-2.1rc0-x-2.1.2

export ANDROID_SDK_ROOT=/Users/admin/Documents/work/android/android-sdk-macosx

export ANDROID_NDK_ROOT=/Users/admin/Documents/work/android/android-ndk-r8d

export NDK_ROOT=/Users/admin/Documents/work/android/android-ndk-r8d

export PATH=$PATH:$ANDROID_NDK_ROOT

export PATH=$PATH:$ANDROID_SDK_ROOT


2.创建android 2dx项目

(1)cd   2dx目录

(2)./create-android-project.sh   创建项目

(3)输入包名

(4)选android版本

(5)输入项目名


3.android的2dx项目引进eclipse并转换成C++

(1)把新创建的项目proj.android引进eclipse

ERROR:项目名.java文件出错

删除原有的:org.cocos2dx包,建立org.cocos2dx.lib包

这个目录下的.java文件拷贝到新建的包(org.cocos2dx.lib包)下

/Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0/cocos2dx/platform/android/java/src/org/cocos2dx/lib

(2)转换成c++(选择Makefile projectMacOSX GCC)

ERROR:

eclipse创建2dx项目

DescriptionResourcePathLocationType   错误提示

Program "g++" not found in PATHPreferences, C++/Build/Settings/Discovery, [CDT GCC Built-in Compiler Settings] optionsC/C++ Scanner Discovery Problem

可能是不识别gcc, g++命令通过xcode安装这两个终端命令

eclipse创建2dx项目

(3)右键项目选择Properties


4.配置eclipse环境

右键项目选择Properties

(1)C/C++ Build:Build command: 

     …(路径)/build_native.sh(项目的那个文件)

(2)Environment: 右边的add:  

     name: NDK_ROOT   

     value:/Users/admin/Documents/work/android/android-ndk-r8d

(3)C/C++ General: Paths and Symbols:  includes: GUN C++ :add

     /Users/admin/Documents/work/android/android-ndk-r8d/platforms/android-8/arch-arm/usr/include

     /Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0/CocosDenshion/include

    /Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0/extensions    //extensions用到这里边的类了

(4)C/C++ General: Paths and Symbols: Output Location:

     项目的Classes目录

    /Users/admin/Documents/work/android/cocos2d-2.1rc0-x-2.1.2/cocos2dx  目录

    /Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0/extensions    //extensions用到这里边的类了


5.android 2dx项目移到 .../cocos2d-2.1rc0-x-2.1.2文件夹外

(1)修改build_native.sh

COCOS2DX_ROOT="/Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0"
APP_ROOT="/Users/admin/Desktop/today/AAA"
APP_ANDROID_ROOT="/Users/admin/Desktop/today/AAA/proj.android"

NDK_ROOT="/Users/admin/Documents/work/android/android-ndk-r8d"    //有的不需要修改

(2)改变4 (1)的文件路径 /Users/admin/Desktop/today/AAA/proj.android/build_native.sh

ERROR: 如果你已经编译过2dx项目了/Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0/WU/proj.android/obj

                把obj目录删除,obj目录是编译c++后生成的。


6.不在终端编译 .../build_native.sh

bash ${workspace_loc:/ATest}/build_native.sh NDK_DEBUG=1 V=1

在# options后加 NDK_ROOT=/Users/admin/Documents/android/android-ndk-r8d


7.从其他地方引进2dx android项目

(1)按照 4 从新搭建环境

(2)按照 5 修改 build_native.sh文件

(3)修改文件(build_native.sh)权限

Error: Permission denied

    chmod -R 777  文件路径

ERROR: 如果你已经编译过2dx项目了/Users/admin/Documents/work/android/cocos2d-2.1beta3-x-2.1.0/WU/proj.android/obj

                把obj目录删除,obj目录是编译c++后生成的。



















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