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HomeWeb Front-endH5 Tutorial目前做 webgame,Flash 还是主流吗?

本人是一个前端自学者,也学过一点HTML5小游戏。对webgame很有兴趣,想了解一下,不过目前貌似webgame的语言都是flash?好像没看到有JS/HTML5的,即使有也只是一些悠闲小游戏。
所以目前要做webgame,主要还是需要flash?

回复内容:

Flash必然是主流 原因如下:
第一: flash在webgame上已经有整套的成熟解决方案。
第二: flashplayer在pc机上的安装率是非常高的。
第三: flash的开发成本比较低,成熟的开发框架,成熟的开发工具。
第四: Flash开发技术不断的强大,例如多线程的支持、3D的支持、音视频的优化等等,同时Adobe也将重点和专注领域放到了游戏方面。
第五: Adobe推出的Air在一定程度上也解决了手机应用的实现。
关于html5
第一: html5处于发展阶段,目前的API不够完善,浏览器支持程度不够,开发工具不够完善等
第二: 目前html5确实是在不断强大例如:对于绘图的支持、websocket的支持、音视频的兼容,开发组件的强化(表单)。 但是都不够成型甚至一些还有些鸡肋。 例如 音视频, html5的音视频仅仅是支持视频音频的播放,但是不支持解码编码,需要依赖浏览器,由于浏览器的不同也就造成了兼容问题
第三:从目前来看html5可以制作一些简单的应用,例如 一些小游戏,一些手机上的单机游戏。但是比较大的pc上的webgame 还是谨慎使用。
希望对你有帮助。

啰嗦两句: 总听到有人收 html5会替代掉 flash, 我认为这是比较不负责任或者是跟风的说法,因为这两种技术在未来 html5比较亲向于手机方面的应用 flash 比较亲向于pc。 所以不会是谁干掉谁,而是一定程度上的互补! HTML5以后会在轻量级游戏上有不错的发展,但是大型WebGame Flash在近几年内仍然肯定是主流 我们公司早期开发的两款游戏都是js+html,但是在表现上遇到很多问题,而且缺乏socket等长连接支持,难以实现即时战斗等功能,商业游戏不能放弃IE6等早期浏览器的用户,兼容性上也要花很多功夫,所以之后的游戏都改用flash开发了。这也是目前业内的普遍趋势。 如果你去 Google Chrome Store 看看。已经有不少 Web Game 采用 HTML 5 方案实现。比如 Popcap 的 Bejeweled 钻石迷情。但不得不说,除非你的团队很大,有额外的人可以做这些研究。还是用 Flash 做游戏比较稳当,如果你想现在做产品:Flash。如果你想研究制作 Web Game:HTML 5 第四: Flash开发技术不断的强大,例如多线程的支持、3D的支持、音视频的优化等等,同时Adobe也将重点和专注领域放到了游戏方面。-----flash是不支持多线程的。 HTML5是趋势,Flash的Air也不错 2D游戏的话必然Flash,已成定局。3D游戏有3个大方向,Unity3D,Flash3D或者自己写引擎写插件.这3个方向都可以找到成功案例,所以很难讲将来哪个是主流~~ HTML5做游戏的根本问题在于所有人都能看到源代码,HTML5游戏的运行依赖浏览器的解释,如果浏览器篡改变量的话。。。HTML5游戏防外挂是个巨大的挑战,因为所有的逻辑都必须在服务器端做二次校验,一个不留意的话。。。 我比较看好AIR在手机上的发展,重点在游戏方面,特别是用GPU渲染的游戏,性能大幅提升,而且是跨平台的。
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