Event object: (The event object is a property of the window object. When an event occurs, an event object is generated at the same time. When the event ends, the event object disappears)
In IE: window.event;//Get the object
In DOM: argument[0];//Get the object
Commonly used attribute methods of Event objects in IE:
1.clientX: When the event occurs, the X coordinate of the mouse pointer in the client area (excluding toolbars, scroll bars, etc.);
2.clientY: When the event occurs, the Y coordinate of the mouse pointer in the client area (excluding toolbars, scroll bars, etc.);
3.keyCode: For keyCode events, indicate the Unicode character of the pressed key. For keydown/keyup events, indicate that the pressed keyboard is a numeric indicator (get the value of the key);
4.offsetX: X coordinate of the mouse pointer relative to the object that triggered the event;
5.offsetY: Y coordinate of the mouse pointer relative to the object that triggered the event;
6.srcElement: The element that caused the event to occur;
Commonly used attribute methods of event objects in DOM:
1.clientX;
2.clientY;
3.pageX; X coordinate of the mouse pointer relative to the page;
4.pageY; Y coordinate of the mouse pointer relative to the page;
5.StopPropagation: Calling this method can prevent the further propagation (bubble) of the event;
6.target: triggered event element/object;
7.type: name of the event;
The similarities and differences between the two event objects:
Same points:
1. Get the event type;
2. Get the keyboard code (keydown/keyup event);
3. Detect Shift, Alt, Ctrl;
4. Get the client area coordinates;
5. Get screen coordinates;
Differences:
1. Get the target;
//IE: var oTarget=oEvent.srcElement;
//DOM: var oTarget=oEvent.target;
2. Get character code;
//IE: var iCharCode=oEvent.keyCode;
//DOM: var iCharCode=oEvent.charCode;
3. Block the default behavior of events;
//IE: oEvent.returnValue=false;
//DOM: oEvent.preventDefault;
4. Terminate bubbling:
//IE:oEvent.cancelBubble=true;
//DOM:oEvent.stopPropagation
Event type:
1. Mouse events:
onmouseover: when the mouse moves in;
onmouseout: when the mouse moves out;
onmousedown: when the mouse is pressed;
onmouseup: when the mouse is lifted;
onclick: when clicking the left mouse button;
ondblclick: when double-clicking the left mouse button;
2. Keyboard events:
onkeydown: Occurs when the user presses a key on the keyboard;
onkeyup: Occurs when the user releases a pressed key;
keypress: When the user keeps pressing the key;
3. HTML events:
onload: when loading the page;
onunload: when unloading the page;
abort: When the user terminates the loading process, if it has not been completely reloaded, an abort event occurs
error: event generated when a JavaScript error occurs;
select: In an input or textarea, when the user selects a character, the select event is triggered
change: In an input or textarea, when it loses focus, the change event is triggered in the select
submit: When the form is submitted, the submit event is triggered;
reset:Reset
resize: event triggered when the window or frame size is resized;
scroll: event triggered when the user scrolls or has a scroll bar;
focus: when focus is lost;
blur: when getting focus;
Javascript event model
1.Javascript event model: 1. Bubbling type: When the user clicks the button: input-body-html-document-window (bubbles from bottom to top) IE browsing The device just uses bubbling
2. Capture type: When the user clicks the button: window-document-html-body-input (from top to bottom)
After ECMA standardization, other browsers support both types, capture happens first.
2. Three ways of writing traditional events:
1.
2.======<script>function name1(){alert('helloword!');}</script> / /Famous function
3. //Anonymous function
<script><br /> Var button1=document.getElementById("input1");<br /> button1.onclick=funtion(){<br /> alert('helloword!')<br /> }<br /> </script>
3. How to write modern events:
//Add event in IE
<script><br />
var fnclick(){<br />
alert("I was clicked")<br />
}<br />
var Oinput=document.getElementById("input1");<br />
Oinput.attachEvent("onclick",fnclick);<br />
-----------------------------------------------<br />
Oinput.detachEvent("onclick",fnclick);//Delete events in IE<br />
</script>
//Add event in DOM
<script><br />
var fnclick(){<br />
alert("I was clicked")<br />
}<br />
var Oinput=document.getElementById("input1");<br />
Oinput.addEventListener("onclick",fnclick,true);<br />
-----------------------------------------------<br />
Oinput.removeEventListener("onclick",fnclick);//Delete events in DOM<br />
</script>
//Compatible with IE and DOM adding events
<script><br />
var fnclick1=function(){alert("I was clicked")}<br />
var fnclick2=function(){alert("I was clicked")}<br />
var Oinput=document.getElementById("input1");<br />
if(document.attachEvent){<br />
Oinput.attachEvent("onclick",fnclick1)<br />
Oinput.attachEvent("onclick",fnclick2)<br />
}<br />
else(document.addEventListener){<br />
Oinput.addEventListener("click",fnclick1,true)<br />
Oinput.addEventListener("click",fnclick2,true)<br />
}<br />
</script>

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