Heim >Backend-Entwicklung >C#.Net-Tutorial >Einführung in die C# UDP-Toolklasse zum Senden und Empfangen von Anforderungen
Initialisierung:
ListeningPort = int.Parse(ConfigurationManager.AppSettings["ListeningPort"]); SendingPort = int.Parse(ConfigurationManager.AppSettings["SendingPort"]); SendingIp = ConfigurationManager.AppSettings["SendingIp"];
Anhören:
public static void Listen() { Task.Run(() => { var done = false; var listener = new UdpClient(ListeningPort); var groupEP = new IPEndPoint(IPAddress.Any, ListeningPort); string received_data; byte[] receive_byte_array; try { _log.Error("############Service started###########"); while (true) { receive_byte_array = listener.Receive(ref groupEP); Console.WriteLine("Received a broadcast from {0}", groupEP.ToString()); received_data = Encoding.UTF8.GetString(receive_byte_array, 0, receive_byte_array.Length); ParseCommand(received_data); } } catch (Exception e) { _log.Error(e); Console.WriteLine(e.ToString()); } _log.Error("############Service stopped###########"); }); }
Senden:
public static void SendCommand(string xmlCmd) { try { var sending_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); var sending_end_point = new IPEndPoint(IPAddress.Parse(SendingIp), SendingPort); var send_buffer = Encoding.UTF8.GetBytes(xmlCmd); sending_socket.SendTo(send_buffer, sending_end_point); _log.Info("[COMMAND SENT] : " + xmlCmd); } catch (Exception ex) { _log.Error(ex); } }
Das Obige ist die Einführung der C#-UDP-Sende- und Empfangs-Tool-Klasse. Weitere verwandte Inhalte finden Sie auf der chinesischen PHP-Website (www.php.cn)!