Heim  >  Artikel  >  Java  >  Java schreibt Backgammon

Java schreibt Backgammon

大家讲道理
大家讲道理Original
2016-11-11 10:58:102040Durchsuche

MyJFrame.java
package chi1.JFrame;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class MyJFrame extends JFrame implements MouseListener {
private static final long serialVersionUID = -46847020668994298L;
BufferedImage buff = null;   // 声明对象,为获取图片
     int x , y ;
     // 保存所有的点多的坐标
     int[][] allChess = new int[15][15] ;  // 用一个二维数组保存黑白子信息。
     String show1 = "" ;   // 默认黑方下棋
     //默认下黑子 , 判断下什么棋子。bool=true 下黑子    ; bool=false 下白子
    // boolean bool = true ;
      
      // 判断是否赢了比赛, 如果赢了比赛, 就不能再继续下棋了,
     boolean win =true ;
       public MyJFrame(){ 
    int width = Toolkit.getDefaultToolkit().getScreenSize().width ;       
        int height = Toolkit.getDefaultToolkit().getScreenSize().height ;   
          this.setTitle("五子棋");      
          this.setResizable(false);    
          this.setSize(500,550 );    
          this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);    
          this.setLocation((width-500)/2 , (height-550)/2);   
               this.repaint();
          this.addMouseListener(this);     
          try {
buff = ImageIO.read(new File("e:/wzq.jpg" ));  
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
          this.setVisible(true);         
  
       };
     //  boolean rekai = true ; 
     int select = 0 ;
     boolean bool2=true ;
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
        // System.out.println(e.getX());
        //  System.out.println(e.getY());
}
 
@Override
 
public void mousePressed(MouseEvent e) {
boolean bool = true ;
for(int x = 0 ; x<15 ; x++){
for(int y = 0 ; y < 15 ; y++){
 if(allChess[x][y]==0){
       if(select==2){
      bool = true ;
     }else if(select==1){
      bool = false;
     }
      }
}
}
if(win==true){     
// TODO Auto-generated method stub
            
              x = e.getX();     
              y = e.getY();     
           if(x>=65&&x<=418&&y>=70&&y<=430){
           
          x =  (x-60)/25;     //得到距离附近的交叉点X轴坐标
          y =  (y-70)/25;    
          if(allChess[x][y]==0){   
          if(bool==true){       //默认下黑棋子先
          allChess[x][y] =1;   
             show1 = "白方下棋";   // 提示下步棋下白色
             bool = false ;    // 修改标记, 下步棋应该由白方下
             select = 1 ;
          }else{
           allChess[x][y]= 2 ;   
           show1 = "黑方下棋";   
        bool = true;   
        select = 2 ;
          }
          this.repaint();    
          int zong = 0  ;
          for(int i = 0 ; i < 15 ; i++ ){
      for(int k = 0 ; k < 15 ; k++){
      if(allChess[i][k]!=0){
          zong++ ; 
       }
      }
      }
           if(zong==225){
          JOptionPane.showMessageDialog(this, "游戏平局,请点击“重新开始”重
 
 
新比过!"); 
            }
          boolean heng1 = this.myCheck1() ;  //横  false
          boolean heng2 = this.myCheck2() ; 
          boolean heng3 = this.myCheck3() ;  
          boolean heng4 = this.myCheck4() ;  
        if(heng1==true||heng2==true||heng3==true||heng4==true){
            JOptionPane.showMessageDialog(this,"游戏结束:" + 
                   (allChess[x][y]==1?"黑方":"白方")+"胜利");
                       
            win = false ; 
           }     
              }
           }
} 
 
if(e.getX()>=427&&e.getX()<=495&&e.getY()>193&&e.getY()<228){   // 关于设计
JOptionPane.showMessageDialog(this, "本程序用JAVA设计") ;
        }
if(e.getX()>=301&&e.getX()<=407&&e.getY()>466&&e.getY()<532){    // 重新开始
JOptionPane.showMessageDialog(this, "重新游戏") ;
for(int i = 0 ; i < 15 ; i++ ){
for(int k = 0 ; k < 15 ; k++){
       allChess[i][k] = 0 ; 
}
  
}   
show1 = "" ;
bool = true ;
win =true ;
select = 0 ;
bool2 = true ;
this.repaint() ; 
    }
 
if(e.getX()>=425&&e.getX()<=491&&e.getY()>101&&e.getY()<140){   //  设置设计 
for(int x = 0 ; x<15 ; x++){
for(int y = 0 ; y < 15 ; y++){
 if(allChess[x][y]==0&&select!=0){
   bool2 = false ;
             }
      }
  }
 if(bool2==true){
      String input = JOptionPane.showInputDialog( "选择谁先下棋:白方输入“1” ; 黑方输入
“2” ") ; 
        try{
        select = Integer.parseInt(input);
          if(select!=1&&select!=2){
            JOptionPane.showMessageDialog(this, "您输入的不是1或2,请重新设置!");
              select = 0; 
         }
           }catch(Exception e1){
                 JOptionPane.showMessageDialog(this, "输入有误,请重新输入!");
           }
        }else{
        JOptionPane.showMessageDialog(this, "游戏比赛中,不能设置此项目!!!");
        }
 }    
if(e.getX()>=426&&e.getX()<=495&&e.getY()>382&&e.getY()<425){   // 结束设计
int a = JOptionPane.showConfirmDialog(this, "游戏是否结束?") ;   
 if(a==0){
System.exit(0);
   }
 if(a==1){
 JOptionPane.showMessageDialog(this, "欢迎您回到游戏来!"); 
 }
 if(a==2){
 JOptionPane.showMessageDialog(this, "小样, 请别再耍我!");   
 }
 }
if(e.getX()>=433&&e.getX()<=495&&e.getY()>289&&e.getY()<334){    //游戏说明
JOptionPane.showMessageDialog(this, "五子棋游戏规则: 谁先把5颗棋子相连,谁
 
就是赢家") ;
    }
}
 public void paint(Graphics g){    
      BufferedImage B1 = new BufferedImage(500 , 550 ,BufferedImage.TYPE_INT_ARGB); 
       // 定义一个新的缓冲图片
       Graphics g2 = B1.createGraphics();
       
      g2.drawImage(buff, 0, 20, this);     // 将图片显示在窗体上
      g2.setColor(Color.BLACK);           // 设置画笔颜色为黑色
      g2.fillOval(135, 144, 6, 6);
      g2.fillOval(334, 144, 6, 6);      //  画几个定点
      g2.fillOval(138, 342, 6, 6);
      g2.fillOval(334, 342, 6, 6);
      g2.fillOval(236, 242, 6, 6); 
      g2.setFont(new Font("黑体" , Font.BOLD , 20));   
      g2.drawString("游戏信息:"+show1, 83, 49);   //显示当前由哪一方下棋
      g2.drawString("黑方:", 65, 473);
      g2.drawString("白方:", 62, 518);
      for(int i = 0 ; i < 15 ; i++ ){    // 循环判断
      for(int j = 0 ; j < 15 ; j++){
      if(allChess[i][j]==1){    
      //黑子
      int tempX = i*25 + 63 ;   
      int tempY = j*25 + 70 ;  
 
      g2.fillOval(tempX-8, tempY-8, 16,16);   
       
      }
      if(allChess[i][j]==2){     
      //白子
      int tempX = i*25 + 63 ;  
      int tempY = j*25 + 70 ;  
      g2.setColor(Color.WHITE);    
      g2.fillOval(tempX-8, tempY-8, 16,16);    
          g2.setColor(Color.BLACK);
          g2.drawOval(tempX-8, tempY-8, 16, 16); 
      }
       
       
       
      }
      }
       g.drawImage(B1, 0, 5, this);   // 把B1这张图片在窗体显示出来
      
      } 
public boolean myCheck1() {                // 判断横向是否有五子相连
int count = 1;  
 boolean heng = false ;  //
 int color = allChess[x][y] ;  // 判断颜色 
// TODO Auto-generated method stub
      int i = 1 ;
while(x+i<=14&&color == allChess[x+i][y]){
i++ ;
count++ ;
// System.out.println(count);
//System.out.println(i);
}
i = 1 ;
while(x-i>=0&&color == allChess[x-i][y]){
i++;
count++ ;
}
if(count>=5){
heng = true ;
}
        return heng ;
}
public boolean myCheck2() {             // 判断纵向是否有五子相连
int count = 1;
 boolean zhong = false ; 
 int color = allChess[x][y] ;
// TODO Auto-generated method stub
      int i = 1 ;
while((y+i)<=14&&color == allChess[x][y+i]){
i++ ;
count++ ;  
}
i = 1 ;
while((y-i)>=0&&color == allChess[x][y-i]){
i++;
count++ ;
}
    
if(count>=5){
zhong = true ;  
} 
        return zhong ;
}
public boolean myCheck3() {            // 判断右斜向是否有五子相连
int count = 1;
 boolean zhong = false ; 
 int color = allChess[x][y] ;
// TODO Auto-generated method stub
       
      int i = 1 ;
while((x+i)<=14&&(y-i)>=0&&color == allChess[x+i][y-i]){
i++ ;
count++ ;  
}
i = 1 ;
while((x-i)>=0&&(y+i)<=14&&color == allChess[x-i][y+i]){
i++;
count++ ;
}
if(count>=5){
zhong = true ;
}
        return zhong ;
}
public boolean myCheck4() {              // 判左斜向是否有五子相连
int count = 1;
 boolean zhong = false ; 
 int color = allChess[x][y] ;
// TODO Auto-generated method stub
       
      int i = 1 ;
while((x-i)>=0&&(y-i)>=0&&color == allChess[x-i][y-i]){
i++ ;
count++ ;  
}
i = 1 ;
while((x+i)<=14&&(y+i)<=14&&color == allChess[x+i][y+i]){
i++;
count++ ;
}
if(count>=5){
zhong = true ;
}
        return zhong ;
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
 
Text01.java
 
package chi1.Text;
import chi1.JFrame.MyJFrame;
public class Text01 {
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
         MyJFrame jf =  new MyJFrame() ;
        
       // String b1 = JOptionPane.showInputDialog("请输入你的名字:") ;
        //int b =   JOptionPane.showConfirmDialog(jf, "我的信息:" + b1);
} 
 
 
}

Java schreibt Backgammon

Stellungnahme:
Der Inhalt dieses Artikels wird freiwillig von Internetnutzern beigesteuert und das Urheberrecht liegt beim ursprünglichen Autor. Diese Website übernimmt keine entsprechende rechtliche Verantwortung. Wenn Sie Inhalte finden, bei denen der Verdacht eines Plagiats oder einer Rechtsverletzung besteht, wenden Sie sich bitte an admin@php.cn