Heim  >  Artikel  >  Backend-Entwicklung  >  Python获取暗黑破坏神3战网前1000命位玩家的英雄技能统计

Python获取暗黑破坏神3战网前1000命位玩家的英雄技能统计

WBOY
WBOYOriginal
2016-07-22 08:56:251181Durchsuche

说实在的个人对游戏并没有多大的兴趣,但唯独对暴雪的Diablo系列很有感情,去年年初开始玩Diablo3,断断续续,感觉最麻烦的是选择技能,每次版本更新可能都有更优的build,这对于我这样的业余玩家来说可不是件好事,好在宏伟秘境后有了天梯,借鉴排名在前的高级玩家们build总没错,于是花了点时间写了这个脚本。

脚本只是统计了主动技能、被动技能和传奇宝石的使用情况,理论上统计其它如装备等信息也是一样简单可行的,但Diablo装备的生成机制使得统计这个没有多大意义,相同的装备属性可能各有优劣,难以比较,而且某些装备坑爹的掉率也不是你想要就能有的。

题外话,不得不说Python太适合写这类功能相对简单的脚本了,一个字:快。

# -*- coding: utf-8 -*-
"""
Diablo3 排名前1000玩家英雄使用技能统计

python diablo.py help
python diablo.py [barbarian|crusader|demon-hunter|monk'|witch-doctor|wizard]

默认使用的是亚服的数据,如果需要美服或欧服,更改`_rank_page`和`_api`变量地址即可

Copyright (c) 2015 JinnLynn <eatfishlin@gmail.com>
Released under the terms of the MIT license.
"""
from __future__ import unicode_literals, print_function, absolute_import
import os
import sys
import urllib2
import json
import re

__version__ = '1.0.0'
__author__ = 'JinnLynn <eatfishlin@gmail.com>'
__license__ = 'The MIT License'
__copyright__ = 'Copyright 2015 JinnLynn'

# 排名页面
_rank_page = 'http://tw.battle.net/d3/zh/rankings/'
# api
_api = 'http://tw.battle.net/api/d3/'
_api_profile = os.path.join(_api, 'profile')
_api_data = os.path.join(_api, 'data')

_hero_classes = {
  'barbarian': '野蠻人', 'crusader': '聖教軍', 'demon-hunter': '狩魔獵人',
  'monk': '武僧', 'witch-doctor': '巫醫', 'wizard': '秘術師'}

_retry = 5

_hero_class = ''
_active_skills = {}
_passive_skills = {}
_unique_gems = {}


def _clear_output(msg=''):
  sys.stdout.write('\r{:30}'.format(' '))
  sys.stdout.write('\r{}'.format(msg))
  sys.stdout.flush()


def _process(stated, total):
  msg = '英雄数据分析中... {}/{}'.format(stated, total)
  _clear_output(msg)


def _get(url, is_json=True):
  # print('GET: ', url)
  retry = 5 if _retry < 1 else _retry
  while retry > 0:
    try:
      req = urllib2.urlopen(url.encode('utf8'), timeout=10)
      return json.load(req) if is_json else req.read()
    except KeyboardInterrupt, e:
      raise e
    except Exception, e:
      retry -= 1
      # print('retry', retry, e)
      # raise e


def _api_url(*args, **kwargs):
  slash = kwargs.get('slash', False)
  args = [unicode(arg) for arg in args]
  url = os.path.join(*args).rstrip('/')
  return url + '/' if slash else url


def get_era():
  req = urllib2.urlopen(_rank_page)
  return req.geturl().split('/')[-2]


def get_rank_page_url(era):
  url_part = 'rift-'
  if _hero_class == 'demon-hunter':
    url_part += 'dh'
  elif _hero_class == 'witch-doctor':
    url_part += 'wd'
  else:
    url_part += _hero_class
  return os.path.join(_rank_page, 'era', era, url_part)


def fetch_rank_list():
  tags = []
  try:
    _clear_output('获取当前游戏纪元...')
    era = get_era()
    _clear_output('获取当前排名前1000的玩家...')
    url = get_rank_page_url(era)
    html = _get(url, is_json=False)
    # re parse
    lst = re.findall(
      r"a href=\"(.*)\" title=.*class=\"icon-profile link-first\">",
      html.decode('utf8'),
      re.UNICODE)
    # BeautifulSoup parse
    # import bs4
    # soup = bs4.BeautifulSoup(html)
    # lst = soup.select('#ladders-table tbody tr .battletag a')['href']
    for item in lst:
      try:
        tags.append(item.split('/')[-2])
      except:
        pass
  except Exception, e:
    print('fetch rank list fail. {}'.format(_rank_page))
    raise e
  return tags


def get_hero(player_tag):
  url = _api_url(_api_profile, player_tag, slash=True)
  data = _get(url)
  hero_selected = None
  for hero in data.get('heroes', []):
    if hero['class'] != _hero_class:
      continue
    last_updated = hero_selected['last-updated']
    # 最近使用的英雄
    if hero_selected is None or last_updated < hero['last-updated']:
      hero_selected = hero
  if not hero_selected:
    raise Exception('{} hero missing.'.format(player_tag))
  url = _api_url(_api_profile, player_tag, 'hero', hero_selected['id'])
  return _get(url)


# 主动技能符文
def stat_active_skill_rune(skill_slug, rune):
  global _active_skills
  if not rune:
    return
  slug = rune.get('slug')
  if slug in _active_skills[skill_slug]['rune']:
    _active_skills[skill_slug]['rune'][slug]['count'] += 1
  else:
    _active_skills[skill_slug]['rune'][slug] = {
      'count': 1,
      'name': rune.get('name')
    }


# 主动技能
def stat_active_skill(active):
  global _active_skills
  slug = active.get('skill', {}).get('slug')
  # d3 API 返回的数据中可能存在空的数据
  if not slug:
    return
  if slug in _active_skills:
    _active_skills[slug]['count'] += 1
  else:
    _active_skills[slug] = {
      'count': 1,
      'name': active.get('skill').get('name'),
      'rune': {}
    }
  stat_active_skill_rune(slug, active.get('rune'))


# 被动技能
def stat_passive_skill(passive):
  global _passive_skills
  slug = passive.get('skill', {}).get('slug')
  # d3 API 返回的数据中可能存在空的数据
  if not slug:
    return
  if slug in _passive_skills:
    _passive_skills[slug]['count'] += 1
  else:
    _passive_skills[slug] = {
      'count': 1,
      'name': passive.get('skill').get('name')
    }


def stat_unique_gem(items):
  global _unique_gems

  def get_gem(tooltip):
    if not tooltip:
      return None, None
    url = _api_url(_api_data, tooltip)
    data = _get(url)
    gems = data.get('gems')
    if not gems:
      return None, None
    gem = gems[0].get('item', {})
    return gem.get('id'), gem.get('name')

  if not items:
    return

  lst = [items.get(s, {}) for s in ['leftFinger', 'rightFinger', 'neck']]
  for tooltip in [d.get('tooltipParams', None) for d in lst]:
    id_, name = get_gem(tooltip)
    if not id_:
      continue
    if id_ in _unique_gems:
      _unique_gems[id_]['count'] += 1
    else:
      _unique_gems[id_] = {
        'count': 1,
        'name': name
      }


def stat(hero):
  global _active_skills, _passive_skills

  map(stat_active_skill, hero.get('skills', {}).get('active', []))
  map(stat_passive_skill, hero.get('skills', {}).get('passive', []))

  items = hero.get('items', {})
  stat_unique_gem(items)


def output(hero_stated, hero_stat_failed):
  def sort(data, count=10):
    d = sorted(data.items(), key=lambda d: d[1]['count'], reverse=True)
    return d if count <= 0 else d[0:count]

  _clear_output()

  # print('======')
  # print(hero_stated, hero_stat_failed)
  # print('======')
  # pprint(_active_skills)
  # print('======')
  # pprint(_passive_skills)
  # print('======')
  # pprint(_unique_gems)
  # pprint(_active_skills.items())
  # print('======')

  print('\n=== RESULT ===\n')
  print('统计英雄数\n')
  print(' 成功: {} 失败: {}\n'.format(hero_stated, hero_stat_failed))

  print('主动技能使用排名: ')
  for _, d in sort(_active_skills):
    runes = []
    for _, r in sort(d.get('rune', {})):
      runes.append('{name}[{count}]'.format(**r))
    d.update({'rune_rank': ', '.join(runes)})
    print(' {name}[{count}]: {rune_rank}'.format(**d))
  print()

  print('被动技能使用排名: ')
  for _, d in sort(_passive_skills):
    print(' {name}[{count}]'.format(**d))
  print()

  print('传奇宝石使用排名: ')
  for _, d in sort(_unique_gems):
    print(' {name}[{count}]'.format(**d))
  print()


def prepare():
  global _hero_class

  def print_hc():
    print('仅支持以下英雄类型, 默认 demon-hunter:\n')
    for c, n in _hero_classes.items():
      print(c, ':', n)

  if len(sys.argv) == 1:
    _hero_class = 'demon-hunter'
  elif len(sys.argv) > 2:
    sys.exit('参数错误')
  else:
    arg = sys.argv[1]
    if arg == 'help':
      print_hc()
      print('\nTips: 运行中可随时Ctrl+C终止以获得已统计的数据结果')
      sys.exit()
    elif arg not in _hero_classes:
      print_hc()
      sys.exit()
    else:
      _hero_class = arg


def main():
  prepare()
  print('待分析的英雄类型:', _hero_classes[_hero_class])

  hero_stated = 0
  hero_stat_failed = 0
  try:
    tags = fetch_rank_list()
    if not tags:
      raise Exception('parse battle.net rank page fail.')
  except Exception, e:
    print('error,', e)
    sys.exit()

  total = len(tags)

  for tag in tags:
    try:
      hero = get_hero(tag)
      if not hero:
        raise Exception('no hero data')
      stat(hero)
      hero_stated += 1
      _process(hero_stated, total)
    except KeyboardInterrupt:
      break
    except Exception, e:
      # print('Fail: ', tag, e, hero)
      hero_stat_failed += 1

  output(hero_stated, hero_stat_failed)


if __name__ == '__main__':
  main()

Stellungnahme:
Der Inhalt dieses Artikels wird freiwillig von Internetnutzern beigesteuert und das Urheberrecht liegt beim ursprünglichen Autor. Diese Website übernimmt keine entsprechende rechtliche Verantwortung. Wenn Sie Inhalte finden, bei denen der Verdacht eines Plagiats oder einer Rechtsverletzung besteht, wenden Sie sich bitte an admin@php.cn