本文记录了关于求直线斜率及纵截距值的简单方法,只是简单的记录下求解思路,最终还需根据具体项目进行优化。 设直线方程式为:y=kx+b 编程思想: 1、代入y1与x1的值,得到:y1=kx1+b 2、代入y2与x2的值,得到:y2=kx2+b 3、首先算出一个系数m=kx1 / kx2 或
本文记录了关于求直线斜率及纵截距值的简单方法,只是简单的记录下求解思路,最终还需根据具体项目进行优化。
设直线方程式为:y=kx+b
编程思想:
1、代入y1与x1的值,得到:y1=kx1+b
2、代入y2与x2的值,得到:y2=kx2+b
3、首先算出一个系数m=kx1 / kx2 或 m=kx2 / kx1
4、根据第三步,将 y1=kx1+b 或 y2=kx2+b 乘以系数m,使 kx1==kx2 ,注意 kx1与kx2不能为0
4、将2个函数相减,例如:my2-my1=mb-b 即 m(y2-y1)=(m-1)b
5、算出纵截距b=(m(y2-y1))/(m-1) 注意:m不能为1 同时注意浮点数四舍五入问题
6、将b值y1=kx1+b中,求出斜率k值
示例代码:
<span style="color: #0000ff;">using</span><span style="color: #000000;"> System; </span><span style="color: #0000ff;">namespace</span><span style="color: #000000;"> Demo { </span><span style="color: #0000ff;">class</span><span style="color: #000000;"> PRogram { </span><span style="color: #0000ff;">private</span> <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">readonly</span> <span style="color: #0000ff;">int</span> _decimaldigits = <span style="color: #800080;">2</span>;<span style="color: #008000;">//</span><span style="color: #008000;">小数位数保留2位</span> <span style="color: #808080;">///</span> <span style="color: #808080;"><summary></summary></span> <span style="color: #808080;">///</span><span style="color: #008000;"> 计算斜率k及纵截距b值 </span><span style="color: #808080;">///</span> <span style="color: #808080;"></span> <span style="color: #808080;">///</span> <span style="color: #808080;"><param name="x1"></span><span style="color: #008000;">坐标点x1</span><span style="color: #808080;"></span> <span style="color: #808080;">///</span> <span style="color: #808080;"><param name="x2"></span><span style="color: #008000;">坐标点x2</span><span style="color: #808080;"></span> <span style="color: #808080;">///</span> <span style="color: #808080;"><param name="y1"></span><span style="color: #008000;">坐标点y1</span><span style="color: #808080;"></span> <span style="color: #808080;">///</span> <span style="color: #808080;"><param name="y2"></span><span style="color: #008000;">坐标点y2</span><span style="color: #808080;"></span> <span style="color: #808080;">///</span> <span style="color: #808080;"><param name="kvalue"></span><span style="color: #008000;">斜率k值</span><span style="color: #808080;"></span> <span style="color: #808080;">///</span> <span style="color: #808080;"><param name="bvalue"></span><span style="color: #008000;">纵截距b值</span><span style="color: #808080;"></span> <span style="color: #0000ff;">private</span> <span style="color: #0000ff;">static</span> <span style="color: #0000ff;">void</span> Calculate(<span style="color: #0000ff;">float</span> x1, <span style="color: #0000ff;">float</span> x2, <span style="color: #0000ff;">float</span> y1, <span style="color: #0000ff;">float</span> y2, <span style="color: #0000ff;">ref</span> <span style="color: #0000ff;">float</span> kvalue, <span style="color: #0000ff;">ref</span> <span style="color: #0000ff;">float</span> bvalue)<span style="color: #008000;">//</span><span style="color: #008000;">求方程y=kx+b 系数 k ,b</span> <span style="color: #000000;"> { </span><span style="color: #0000ff;">float</span> coefficient = <span style="color: #800080;">1</span>;<span style="color: #008000;">//</span><span style="color: #008000;">系数值</span> <span style="color: #0000ff;">try</span><span style="color: #000000;"> { </span><span style="color: #0000ff;">if</span> ((x1 == <span style="color: #800080;">0</span>) || (x2 == <span style="color: #800080;">0</span>) || (x1 == x2)) <span style="color: #0000ff;">return</span>; <span style="color: #008000;">//</span><span style="color: #008000;">排除为零的情况以及x1,x2相等时无法运算的情况 </span><span style="color: #008000;">//</span><span style="color: #008000;">if (y1 == y2) return; </span><span style="color: #008000;">//</span><span style="color: #008000;">根据具体情况而定,如何这两个值相等,得到的就是一条直线</span> <span style="color: #0000ff;">float</span> temp = <span style="color: #800080;">0</span><span style="color: #000000;">; </span><span style="color: #0000ff;">if</span> (x1 >=<span style="color: #000000;"> x2) { coefficient </span>= (<span style="color: #0000ff;">float</span>)Math.Round((x1 /<span style="color: #000000;"> x2), _decimaldigits); temp </span>= y2 * coefficient; <span style="color: #008000;">//</span><span style="color: #008000;">将对应的函数乘以系数</span> bvalue = (<span style="color: #0000ff;">float</span>)Math.Round(((temp - y1) / (coefficient - <span style="color: #800080;">1</span><span style="color: #000000;">)), _decimaldigits); kvalue </span>= (<span style="color: #0000ff;">float</span>)Math.Round(((y1 - bvalue) / x1), _decimaldigits); <span style="color: #008000;">//</span><span style="color: #008000;">求出k值</span> <span style="color: #000000;"> } </span><span style="color: #0000ff;">else</span><span style="color: #000000;"> { coefficient </span>= x2 /<span style="color: #000000;"> x1; temp </span>= y1 *<span style="color: #000000;"> coefficient; bvalue </span>= (<span style="color: #0000ff;">float</span>)Math.Round(((temp - y2) / (coefficient - <span style="color: #800080;">1</span>)), _decimaldigits);<span style="color: #008000;">//</span><span style="color: #008000;">求出b值</span> kvalue = (<span style="color: #0000ff;">float</span>)Math.Round(((y2 - bvalue) / x2), _decimaldigits); <span style="color: #008000;">//</span><span style="color: #008000;">求出k值</span> <span style="color: #000000;"> } } </span><span style="color: #0000ff;">catch</span><span style="color: #000000;"> { Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">x系数不能为0或相等</span><span style="color: #800000;">"</span><span style="color: #000000;">); } } </span><span style="color: #0000ff;">static</span> <span style="color: #0000ff;">void</span> Main(<span style="color: #0000ff;">string</span><span style="color: #000000;">[] args) { </span><span style="color: #0000ff;">float</span> x1 = <span style="color: #800080;">0</span><span style="color: #000000;">; </span><span style="color: #0000ff;">float</span> y1 = <span style="color: #800080;">0</span><span style="color: #000000;">; </span><span style="color: #0000ff;">float</span> x2 = <span style="color: #800080;">0</span><span style="color: #000000;">; </span><span style="color: #0000ff;">float</span> y2 = <span style="color: #800080;">0</span><span style="color: #000000;">; </span><span style="color: #0000ff;">float</span> kvalue = <span style="color: #800080;">0</span><span style="color: #000000;">; </span><span style="color: #0000ff;">float</span> bvalue = <span style="color: #800080;">0</span><span style="color: #000000;">; Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">计算直线斜率k及纵截距b</span><span style="color: #800000;">"</span><span style="color: #000000;">); Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">请输入x1值</span><span style="color: #800000;">"</span><span style="color: #000000;">); x1 </span>=<span style="color: #000000;"> Convert.ToSingle(Console.ReadLine()); Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">请输入y1值</span><span style="color: #800000;">"</span><span style="color: #000000;">); y1 </span>=<span style="color: #000000;"> Convert.ToSingle(Console.ReadLine()); Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">请输入x2值</span><span style="color: #800000;">"</span><span style="color: #000000;">); x2 </span>=<span style="color: #000000;"> Convert.ToSingle(Console.ReadLine()); Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">请输入y2值</span><span style="color: #800000;">"</span><span style="color: #000000;">); y2 </span>=<span style="color: #000000;"> Convert.ToSingle(Console.ReadLine()); Calculate(x1, x2, y1, y2, </span><span style="color: #0000ff;">ref</span> kvalue, <span style="color: #0000ff;">ref</span><span style="color: #000000;"> bvalue); Console.WriteLine(</span><span style="color: #800000;">"</span><span style="color: #800000;">直线方程为:y={0}x+{1}</span><span style="color: #800000;">"</span><span style="color: #000000;">, kvalue, bvalue); Console.ReadKey(); } } }</span>
运行结果: