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HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\HttpClient.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); void onHttpRequestComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse); void onHttpPostComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse);};#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"USING_NS_CC;using namespace network;Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); /*auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", [](Object *sender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif });*/ closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24); // position the label on the center of the screen label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1); // add "HelloWorld" splash screen" auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer this->addChild(sprite, 0); return true;}void HelloWorld::menuCloseCallback(Ref* pSender){//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)// MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");// return;//#endif//// Director::getInstance()->end();////#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)// exit(0);//#endif HttpRequest *request = new HttpRequest; request->setUrl("http://127.0.0.1/test2.php"); request->setRequestType(HttpRequest::Type::GET); request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestComplete)); request->setTag("GET1"); HttpClient::getInstance()->send(request); request->release(); //HttpRequest* request = new HttpRequest(); // request->setUrl("http://127.0.0.1/test.php"); // request->setRequestType(HttpRequest::Type::POST); // request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpPostComplete)); //const char* postData = "username=zwcwu&password=123456"; // request->setRequestData(postData,strlen(postData) ); // // // request->setTag("POST1"); // HttpClient::getInstance()->send(request); // request->release();}void HelloWorld::onHttpRequestComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse){ if(!pResponse) { log("response is null", pResponse); return; } if(!pResponse->isSucceed()) { log("response failed, %s", pResponse->getErrorBuffer()); return; } long statusCode = pResponse->getResponseCode(); log("responseCode:%ld", statusCode); std::vector<char> *buffer = pResponse->getResponseData(); std::string buf(buffer->begin(), buffer->end()); log("get requestData:%d,%s", buf.length(), buf.c_str());}void HelloWorld::onHttpPostComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse){ if(!pResponse) { log("response is null", pResponse); return; } if(!pResponse->isSucceed()) { log("response failed, %s", pResponse->getErrorBuffer()); return; } long statusCode = pResponse->getResponseCode(); log("responseCode:%ld", statusCode); std::vector<char> *buffer = pResponse->getResponseData(); std::string buf(buffer->begin(), buffer->end()); log("get requestData:%s", buf.c_str());}</char></char>
<?php if(isset($_POST["username"]) && isset($_POST["password"])) { echo $_POST["username"]; if($_POST["username"]=="zwcwu" && $_POST["password"]=="123456") { echo "Login Success"; //return to client } else { echo "Login Failed"; //return to client } } else { echo "No Username or Password"; //return to client } ?>
<?php echo "WC"?>