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cocos2d-x3.0之请求网络(php服务器)

WBOY
WBOYOriginal
2016-06-23 13:45:55877Durchsuche

HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"#include "network\HttpClient.h"#include "cocos-ext.h"class HelloWorld : public cocos2d::Layer{public:    // there's no 'id' in cpp, so we recommend returning the class instance pointer    static cocos2d::Scene* createScene();    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone    virtual bool init();        // a selector callback    void menuCloseCallback(cocos2d::Ref* pSender);        // implement the "static create()" method manually    CREATE_FUNC(HelloWorld);	void onHttpRequestComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse);	void onHttpPostComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse);};#endif // __HELLOWORLD_SCENE_H__

HelloWorldScene.cpp

#include "HelloWorldScene.h"USING_NS_CC;using namespace network;Scene* HelloWorld::createScene(){    // 'scene' is an autorelease object    auto scene = Scene::create();        // 'layer' is an autorelease object    auto layer = HelloWorld::create();    // add layer as a child to scene    scene->addChild(layer);    // return the scene    return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){    //////////////////////////////    // 1. super init first    if ( !Layer::init() )    {        return false;    }        Size visibleSize = Director::getInstance()->getVisibleSize();    Vec2 origin = Director::getInstance()->getVisibleOrigin();    /////////////////////////////    // 2. add a menu item with "X" image, which is clicked to quit the program    //    you may modify it.    // add a "close" icon to exit the progress. it's an autorelease object    auto closeItem = MenuItemImage::create(                                           "CloseNormal.png",                                           "CloseSelected.png",                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));	   /*auto closeItem = MenuItemImage::create(                                           "CloseNormal.png",                                           "CloseSelected.png",										   [](Object *sender)	   {		    #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)				MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");				return;			#endif				Director::getInstance()->end();			#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)				exit(0);			#endif	   });*/    	closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,                                origin.y + closeItem->getContentSize().height/2));    // create menu, it's an autorelease object    auto menu = Menu::create(closeItem, NULL);    menu->setPosition(Vec2::ZERO);    this->addChild(menu, 1);    /////////////////////////////    // 3. add your codes below...    // add a label shows "Hello World"    // create and initialize a label        auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);        // position the label on the center of the screen    label->setPosition(Vec2(origin.x + visibleSize.width/2,                            origin.y + visibleSize.height - label->getContentSize().height));    // add the label as a child to this layer    this->addChild(label, 1);    // add "HelloWorld" splash screen"    auto sprite = Sprite::create("HelloWorld.png");    // position the sprite on the center of the screen    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));    // add the sprite as a child to this layer    this->addChild(sprite, 0);        return true;}void HelloWorld::menuCloseCallback(Ref* pSender){//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)//	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");//    return;//#endif////    Director::getInstance()->end();////#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)//    exit(0);//#endif	HttpRequest *request = new HttpRequest;	request->setUrl("http://127.0.0.1/test2.php");	request->setRequestType(HttpRequest::Type::GET);	request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestComplete));	request->setTag("GET1");	HttpClient::getInstance()->send(request);	request->release();	//HttpRequest* request = new HttpRequest();   //   request->setUrl("http://127.0.0.1/test.php");   //   request->setRequestType(HttpRequest::Type::POST);   //   request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpPostComplete));                 //const  char* postData = "username=zwcwu&password=123456";     // request->setRequestData(postData,strlen(postData) );     //      //      // request->setTag("POST1");     // HttpClient::getInstance()->send(request);     // request->release();}void HelloWorld::onHttpRequestComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse){	if(!pResponse)	{		log("response is null", pResponse);		return;	}	if(!pResponse->isSucceed())	{		log("response failed, %s", pResponse->getErrorBuffer());		return;	}	long statusCode = pResponse->getResponseCode();	log("responseCode:%ld", statusCode);	std::vector<char> *buffer = pResponse->getResponseData();	std::string buf(buffer->begin(), buffer->end());	log("get requestData:%d,%s", buf.length(), buf.c_str());}void HelloWorld::onHttpPostComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse){	if(!pResponse)	{		log("response is null", pResponse);		return;	}	if(!pResponse->isSucceed())	{		log("response failed, %s", pResponse->getErrorBuffer());		return;	}	long statusCode = pResponse->getResponseCode();	log("responseCode:%ld", statusCode);	std::vector<char> *buffer = pResponse->getResponseData();	std::string buf(buffer->begin(), buffer->end());	log("get requestData:%s", buf.c_str());}</char></char>

test.php

                 <?php if(isset($_POST["username"]) && isset($_POST["password"]))           {  			 echo $_POST["username"];             if($_POST["username"]=="zwcwu" && $_POST["password"]=="123456")               {                   echo "Login Success"; //return to client               }               else               {  				echo "Login Failed"; //return to client               }           }           else           {               echo "No Username or Password"; //return to client           }           ?>          

test2.php

<?php echo "WC"?>


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