Heim >Web-Frontend >js-Tutorial >3D-Zauberwürfel-Animation mit verdrehten Spezialeffekten, geschrieben mit nativen Javascript- und CSS3-Javascript-Kenntnissen

3D-Zauberwürfel-Animation mit verdrehten Spezialeffekten, geschrieben mit nativen Javascript- und CSS3-Javascript-Kenntnissen

WBOY
WBOYOriginal
2016-05-16 15:10:462032Durchsuche

Ich habe mich mit Back-End-Programmierarbeiten beschäftigt und komme bei meiner Arbeit häufig mit einigen Front-End-Technologien in Kontakt und verwende diese, aber die meisten davon werden zur Bedienung und Steuerung von Daten und zur Interaktion mit Kunden verwendet. Mit der Entwicklung der Internettechnologie und der kontinuierlichen Verbesserung der Hardwareleistung haben die Menschen dem interaktiven Erlebnis immer mehr Aufmerksamkeit geschenkt, und die Front-End-Technologie hat ihre Bedeutung immer mehr hervorgehoben, insbesondere einige coole Spezialeffekte und ein exquisites UI-Design, das ins Auge fällt , und ich habe sofort das Gefühl, dass die Website-Plattform viel höher ist, sehr auffällig ist und den Leuten eine gute visuelle Wirkung verleiht. Insbesondere die aktuellen Updates der CSS3- und HTML5-Technologie ermöglichen die Verwendung kleinerer. Diese Effekte können leicht und zu einem vernünftigen Preis erzielt werden Daher war ich sofort von der Front-End-Technologie begeistert, interessierte mich sofort dafür und wollte sie unbedingt ausprobieren. Ich habe zufällig die neue 3D-Spezialeffekttechnologie und die Animations-Spezialeffektfunktion von CSS3 verwendet und Original-Javascript hinzugefügt, um einen Zauberwürfel zu schreiben Durch zufällige Drehungen und Drehungen kehrt der Zauberwürfel nach der angegebenen Anzahl von Schritten entsprechend der aufgezeichneten Aktion und der umgekehrten Drehung in seine ursprüngliche Position zurück. Ich werde es sofort veröffentlichen, um es mit allen zu teilen. Ich hoffe auch, dass die Front-End-Experten mir einige Ratschläge geben können.

Der Code lautet wie folgt:

<!DOCTYPE html>
<html>
<head>
 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
 <title></title>
 <meta charset="utf-8" />
 <script language="javascript" type="text/javascript">
  var cache = {};
  (function (exports) {

   function Cube(opts) {
    opts = opts || {};
    this.parent = opts.parent; //插入到哪里
    this.browserPrefix = opts.browserPrefix;
    this.width = opts.width;
    this.height = opts.height;
    this.cubZ = opts.cubZ;
    this.face = opts.face;
    this.row = opts.row;
    this.column = opts.column;
    this.offsetX = this.column * (this.width + opts.marginX); //
    this.offsetY = this.row * (this.height + opts.marginY);//
    this.offsetZ = this.face * (this.cubZ + opts.marginZ);//
    this.positiveZ = this.cubZ / 2;
    this.negativeZ = -this.cubZ / 2;
    this.cubFaceInfo = opts.cubFaceInfo;
    this.dimension = opts.dimension;
    this.centerX = (this.dimension * this.width + (this.dimension - 1) * opts.marginX) / 2;
    this.centerY = (this.dimension * this.height + (this.dimension - 1) * opts.marginY) / 2;
    this.centerZ = (this.dimension * this.cubZ + (this.dimension - 1) * opts.marginZ) / 2;
    this.translateX = this.offsetX - this.centerX; //把中心点设为原点
    this.translateY = this.offsetY - this.centerY; //
    this.translateZ = this.cubZ / 2 + this.offsetZ - this.centerZ; //offsetZ按上面计算应该跟x,y在一个平面上即后面,但实际上由于要形成立方体,在Z轴上已经后退了cubZ/2个距离,故为和上面保持一致在一个面上,这里需要再加回cubZ/2个距离,使默认的xyz原点都在一个平面上即立方体后面左上角三维坐标系,以这个点作为参考点平移和设置旋转原点
    this.cubeFace = [];
    this.rotateTransfrom = "";
    this.init();

   }
   Cube.prototype = {
    init: function () {
     this.createCubeBox();
     this.createFront();
     this.createBack();
     this.createTop();
     this.createBottom();
     this.createLeft();
     this.createRight();

    },
    createCubeBox: function () {
     this.Box = document.createElement('div');
     this.Box.style.width = this.width + "px";
     this.Box.style.height = this.height + "px";
     this.Box.style.left = "50%";
     this.Box.style.top = "50%";
     this.Box.style.position = "absolute";
     this.Box.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
     this.Box.style[this.browserPrefix + "Perspective"] = "0";
     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
     this.intalTransform = "translateZ(" + this.translateZ + "px) translateX(" + this.translateX + "px) translateY(" + this.translateY + "px)";
     this.Box.style[this.browserPrefix + "Transform"] = this.intalTransform;
     this.Box.style[this.browserPrefix + "TransformOrigin"] = "" + (-this.translateX) + "px " + (-this.translateY) + "px " + (-this.translateZ) + "px";
     this.parent.appendChild(this.Box);
     this.x = window.getComputedStyle(this.Box).getPropertyValue('left');
     this.y = window.getComputedStyle(this.Box).getPropertyValue('top');
     this.matrix3d = window.getComputedStyle(this.Box).getPropertyValue('transform');
    },
    createFace: function () {
     var face = document.createElement('div');
     face.style.margin = 0;
     face.style.position = "absolute";
     face.style.width = this.width + "px";
     face.style.height = this.height + "px";
     return face;
    },
    createFront: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.positiveZ + "px) "
     this.cubeFace.push(face);
     this.front = face;
     this.Box.appendChild(face);
    },
    createBack: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.back = face;
     this.Box.appendChild(face);
    },
    createTop: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.positiveZ + "px) ";
     this.cubeFace.push(face);
     this.top = face;
     this.Box.appendChild(face);
    },
    createBottom: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateX(90deg) translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.bottom = face;
     this.Box.appendChild(face);
    },
    createLeft: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + this.negativeZ + "px) ";
     this.cubeFace.push(face);
     this.left = face;
     this.Box.appendChild(face);
    },
    createRight: function () {
     var face = this.createFace();
     face.style[this.browserPrefix + "Transform"] = "rotateY(90deg) translateZ(" + (this.positiveZ) + "px) ";
     this.cubeFace.push(face);
     this.right = face;
     this.Box.appendChild(face);
    }

   }
   exports.magicCube = function (opts) {
    opts = opts || {};
    this.parent = opts.parent || document.getElementsByTagName('body')[0];
    this.dimension = opts.dimension || 3; //魔方级数
    this.cubWidth = opts.cubWidth || 50; //单个立方体宽度
    this.cubHidth = opts.cubHidth || 50; //单个立方体告诉
    this.marginLeft = opts.marginLeft || 0;
    this.marginTop = opts.marginLeft || 0;
    this.marginZ = opts.marginZ || 0;
    this.cubZ = opts.cubZ || 50; //单个立方体Z轴距离
    this.sceneWidth = opts.sceneWidth; //3d场景宽度
    this.sceneHeight = opts.sceneHeight; //3d场景高度
    this.Perspective = opts.Perspective || 0; //投影值
    this.cubFaceInfo = opts.cubFaceInfo || { front: { backGround: "rgba(0,255,255,.5)" }, back: { backGround: "rgba(153,204,255,.5)" }, left: { backGround: "rgba(128,0,128,.5)" }, right: { backGround: "rgba(255,0,255,.5)" }, top: { backGround: "rgba(255,153,204,.5)" }, bottom: { backGround: "rgba(0,204,255,.5)" }, inner: { backGround: "rgba(100,100,100,.5)" } }; //立方体面信息
    this.angle = opts.angle || 90;
    this.rollbackPoint = opts.rollbackPoint || 10;
    this.faceCount = this.dimension * this.dimension; //每面立方体个数
    this.count = this.dimension * this.dimension * this.dimension; //立方体总个数
    this.cubes = [];
    this.browserPrefix = "";
    this.isRunning = 0;
    this.timer = null;
    this.rotateFace;
    this.moveDirect = true;//正向随机动作还是回归,默认为正向
    this.cubeMoveQueue = [];
    this.rollMoveStack = [];//动作回归的堆栈
    this.init();
   };
   magicCube.prototype = {
    init: function () {
     this.start();
    },
    create3dScene: function () {
     this.Scene = document.createElement('div');
     //this.Scene.className = "cube";
     var width = this.sceneWidth || this.clientWidth,
      height = this.sceneHeight || this.clientHeight;
     this.Scene.style.width = width + "px";
     this.Scene.style.height = height + "px";
     this.Scene.style.position = "relative";
     this.Scene.style[this.browserPrefix + "TransformStyle"] = "preserve-3d";
     this.Scene.style[this.browserPrefix + "Perspective"] = this.Perspective + "px";
     //     this.Scene.style[this.browserPrefix + "backfaceVisibility"] = "hidden";
     this.Scene.style[this.browserPrefix + "Transform"] = "rotateX(-30deg) rotateY(30deg) ";
     this.parent.appendChild(this.Scene);

    },
    create: function (face, row, column) {
     return new Cube({
      parent: this.Scene,
      dimension: this.dimension,
      width: this.cubWidth,
      height: this.cubHidth,
      cubZ: this.cubZ,
      face: face,
      row: row,
      column: column,
      browserPrefix: this.browserPrefix,
      cubFaceInfo: this.cubFaceInfo,
      marginX: this.marginLeft,
      marginY: this.marginTop,
      marginZ: this.marginZ,
      dimension: this.dimension
     });
    },
    createMagicCube: function (index) {
     var face = 0, row = 0, column = 0;
     for (var i = 0; i < this.count; i++) {
      this.cubes.push(this.create(face, row, column));
      this.cubes[this.cubes.length - 1].index = this.cubes.length - 1;
      column++;
      if ((i + 1) % this.dimension === 0) {
       row++;
       column = 0;
      }
      if ((i + 1) % this.faceCount === 0) {
       face++;
       row = 0;
      }
     }
    },
    drawBackGroundColor: function () {
     for (var face in this.cubFaceInfo) {
      if (face == "inner") {
       this.setInnerBKColor(this.cubFaceInfo[face].backGround);
      }
      else {
       var cube = this.getCubesByFace(face);
       for (var i = 0, len = cube.length; i < len; i++) {
        cube[i][face].style.background = this.cubFaceInfo[face].backGround;
       }
      }
     }

    },
    setInnerBKColor: function (color) {
     for (var i = 0; i < this.count; i++) {
      for (var j = 0; j < 6; j++) {
       if (this.cubes[i].cubeFace[j].style.background == "") {
        this.cubes[i].cubeFace[j].style.background = color;
       }
      }
     }
    },
    getZFace: function (zIndex) {
     var zFace = [];
     if (zIndex < 1 || zIndex > this.dimension)
      return null;
     for (var i = (zIndex - 1) * this.faceCount; i < zIndex * this.faceCount; i++) {
      zFace.push(this.cubes[i]);
     }
     return zFace;
    },
    getXFace: function (xIndex) {
     var xFace = [];
     if (xIndex < 1 || xIndex > this.dimension)
      return null;
     for (var i = 0; i < this.count; i++) {
      if (i % this.dimension == 0)
       xFace.push(this.cubes[i + xIndex - 1]);
     }
     return xFace;
    },
    getYFace: function (yIndex) {
     var yFace = [];
     if (yIndex < 1 || yIndex > this.dimension)
      return null;
     for (var i = 0; i < this.count; i++) {
      if (i % this.faceCount == (yIndex - 1) * this.dimension) {
       for (var j = 0; j < this.dimension; j++)
        yFace.push(this.cubes[i + j]);
      }
     }
     return yFace;
    },
    getSideCubes: function (cubes, circleIndex) {
     var sides = [], top = [], left = [], bottom = [], right = [];
     if (circleIndex < 0 || circleIndex > this.dimension / 2 - 1)
      return null;
     for (var i = 0, count = this.dimension - circleIndex * 2; i < count; i++) {
      top.push(cubes[circleIndex * this.dimension + circleIndex + i]);
      left.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension]);
      bottom.push(cubes[(this.dimension - 1 - circleIndex) * this.dimension + circleIndex + i]);
      right.push(cubes[circleIndex * this.dimension + circleIndex + i * this.dimension + (this.dimension - (circleIndex * 2) - 1)]);
     }
     sides.push(this.orderByDesc(top));
     sides.push(left);
     sides.push(bottom);
     sides.push(this.orderByDesc(right));
     return sides;
    },

    getCubesByFace: function (face) {
     switch (face) {
      case "front": return this.getZFace(this.dimension);
      case "back": return this.getZFace(1);
      case "left": return this.getXFace(1);
      case "right": return this.getXFace(this.dimension);
      case "top": return this.getYFace(1);
      case "bottom": return this.getYFace(this.dimension);
     }
    },
    moveMagicCube: function () {
     if (this.cubes.length < 1) return;
     //var cubes = this.getYFace(2);
     //for (var i = 0, len = cubes.length; i < len; i++) {
     // cubes[i].Box.className = "rotate";
     //}
     //随机产生3D转动方向
     this.isRunning = 0;
     var direct = this.random(1, 3), rotateDirect = "", getFaceFun;
     // direct=3;
     switch (direct) {
      case 1: rotateDirect = "rotateX"; getFaceFun = this.getXFace; break;
      case 2: rotateDirect = "rotateY"; getFaceFun = this.getYFace; break;
      case 3: rotateDirect = "rotateZ"; getFaceFun = this.getZFace; break;
     }
     this.rotateFace = rotateDirect;
     this.cubeRotateStatus = [];
     for (var i = 1; i <= this.dimension; i++) {
      var status = this.random(0, 2);
      this.cubeRotateStatus.push(status);
      switch (status) {
       case 0: break;//不转动
       case 1: this.rotateBox(this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//正向转动90
       case 2: this.rotateBox(-this.angle, rotateDirect, i, getFaceFun.call(this, i)); break;//反向转动90
      }

     }

     var flag = false;
     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
      if (this.cubeRotateStatus[i]) {
       flag = true;
       break;
      }
     }
     if (!flag) {//一个都没转的情况 则强制补充一个
      var index = this.random(1, this.dimension);
      this.rotateBox(this.angle, rotateDirect, index, getFaceFun.call(this, index)); //正向转动90
      this.cubeRotateStatus[index - 1] = 1;//全都不转动 默认选出一个 使其正向转动指定度数
     }
     setTimeout(this.timerFun, 100);
     this.rollMoveStack.push({ rotateFace: this.rotateFace, cubeRotateStatus: this.cubeRotateStatus });//记录动作状态
     if (this.rollMoveStack.length == this.rollbackPoint)//判断当达到阀值时切换动作方向为回归
      this.moveDirect = false;

    },
    moveRollBackCube: function () {
     var record = this.rollMoveStack.pop(), getFaceFun;
     this.rotateFace = record.rotateFace;
     this.isRunning = 0;
     switch (record.rotateFace) {
      case "rotateX": getFaceFun = this.getXFace; break;
      case "rotateY": getFaceFun = this.getYFace; break;
      case "rotateZ": getFaceFun = this.getZFace; break;
     }
     this.cubeRotateStatus = [];
     for (var i = 0, len = record.cubeRotateStatus.length; i < len; i++) {
      var dimensionIndex = i+1, status = record.cubeRotateStatus[i];
      if (status == 1) {
       this.cubeRotateStatus.push(2);//1 变2,2变1
       this.rotateBox(-this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
      }
      else if (status == 2) {
       this.cubeRotateStatus.push(1);//1 变2,2变1
       this.rotateBox(this.angle, record.rotateFace, dimensionIndex, getFaceFun.call(this, dimensionIndex)); //反向转动90
      }
      else {
       this.cubeRotateStatus.push(0);
      }
     }
     setTimeout(this.timerFun, 100);
     if (this.rollMoveStack.length == 0)//判断当达到0时切换动作为正向随机
      this.moveDirect = true;
    },
    intersect: function (source, target) {
     var data = [];
     for (var i = 0, len = source.length; i < len; i++) {
      var index = target.indexOf(source[i]);
      if (index >= 0)
       data.push(source[i])
     }
     return data;
    },
    orderByDesc: function (datas) {
     var temp;
     for (var i = 0; i < datas.length - 1; i++) {
      for (var j = i + 1; j < datas.length; j++) {
       if (parseFloat(datas[i].index) < parseFloat(datas[j].index)) {
        temp = datas[i];
        datas[i] = datas[j];
        datas[j] = temp;
       }
      }
     }
     return datas;
    },
    getSideBackGround: function (sideFaces, face) {
     var backGrounds = [];
     for (var i = 0, len = sideFaces.length; i < len; i++) {
      backGrounds.push(sideFaces[i][face].style.background);
     }
     return backGrounds;
    },
    setRotateDirectSideBackGround: function (faceCubes, sideFace, offset, status) {
     var oldSides = this.getSideCubes(faceCubes, 0), backColor = [];
     var offsetNIndex, offsetPIndex;
     for (var j = 0; j < 4; j++) {
      offsetPIndex = (j - offset + 4) % 4;
      offsetNIndex = (j + offset) % 4;
      if (this.rotateFace == "rotateY") {
       if (status == 1)//正向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
       }
       else//反向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
       }
      }
      else {
       if (status == 2)//正向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], sideFace[offsetPIndex]);
       }
       else//反向
       {
        backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], sideFace[offsetNIndex]);
       }
      }

     }
     for (var j = 0; j < 4; j++) {
      for (var k = 0; k < oldSides[j].length; k++) {
       oldSides[j][k][sideFace[j]].style.background = backColor[j][k];
      }
     }
    },
    setRotateOtherDirectSideBackGround: function (faceCubes, otherFace, offset, status) {
     var oldSides = [], backColor = [];
     var offsetNIndex, offsetPIndex;
     for (var i = 0; i <= parseInt(this.dimension / 2) - 1; i++) {
      oldSides = this.getSideCubes(faceCubes, i), backColor = [];
      for (var j = 0; j < 4; j++) {
       offsetPIndex = (j - offset + 4) % 4;
       offsetNIndex = (j + offset) % 4;
       if (this.rotateFace == "rotateY") {
        if (status == 1)//正向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
        }
        else//反向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
        }
       }
       else {
        if (status == 2)//正向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetPIndex], otherFace);
        }
        else//反向
        {
         backColor[j] = this.getSideBackGround(oldSides[offsetNIndex], otherFace);
        }
       }

      }
      for (var j = 0; j < 4; j++) {
       for (var k = 0; k < oldSides[j].length; k++) {
        oldSides[j][k][otherFace].style.background = backColor[j][k];
       }
      }
     }

    },
    animationEnd: function () {
     var offset = this.angle / 90, faceCubes = [], otherFace;
     var zSideFace = ["top", "left", "bottom", "right"], xSideFace = ["back", "top", "front", "bottom"], ySideFace = ["back", "left", "front", "right"], sideFace = [];
     for (var i = 0, len = this.cubeRotateStatus.length; i < len; i++) {
      var status = this.cubeRotateStatus[i];
      if (status) {
       var dimensionIndex = i + 1;
       switch (this.rotateFace) {
        case "rotateX": faceCubes = this.getXFace(dimensionIndex); sideFace = xSideFace; if (dimensionIndex == 1) otherFace = "left"; else if (dimensionIndex == this.dimension) otherFace = "right"; break;
        case "rotateY": faceCubes = this.getYFace(dimensionIndex); sideFace = ySideFace; if (dimensionIndex == 1) otherFace = "top"; else if (dimensionIndex == this.dimension) otherFace = "bottom"; break;
        case "rotateZ": faceCubes = this.getZFace(dimensionIndex); sideFace = zSideFace; if (dimensionIndex == 1) otherFace = "back"; else if (dimensionIndex == this.dimension) otherFace = "front"; break;
       }
       this.setRotateDirectSideBackGround(faceCubes, sideFace, offset, status);
       if (dimensionIndex == 1 || dimensionIndex == this.dimension)
        this.setRotateOtherDirectSideBackGround(faceCubes, otherFace, offset, status);
      }

     }
     // console.info(this.rollMoveStack.length + "," + this.moveDirect);
     if (this.moveDirect)
      this.moveMagicCube();
     else
      this.moveRollBackCube();
     // alert("运行结束");
    },
    bindAnimationEvent: function () {
     var loopMove = function () {
      cache.magicCube.isRunning--;//由于按组转动,顾要等组成员都完成再进行新的动画
      if (cache.magicCube.isRunning == 0)
       cache.magicCube.animationEnd();
     }
     for (var i = 0; i < this.count; i++) {

      this.prefixedEvent(this.cubes[i].Box, "AnimationEnd", loopMove, true);
     }
     cache.magicCube = this;//缓存,避免内存泄露
    },
    rotateBox: function (angle, rotateDirect, faceIndex, cubes) {
     if (cubes != null) {
      var startStatus = rotateDirect + "(0deg)", endStatus = rotateDirect + "(" + angle + "deg)";
      // this.changeAnimationStatus("mydhua", startStatus, endStatus)
      for (var i = 0, len = cubes.length; i < len; i++) {
       var ruleName = "roateRule" + faceIndex + i;
       this.isRunning++;//组成员转动统计
       //if (cubes[i].rotateTransfrom != "")
       // startStatus = cubes[i].rotateTransfrom;
       cubes[i].rotateTransfrom = endStatus;
       if (this.findKeyframesRule(ruleName) == null)
        this.createKeyframesRule(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
       else
        this.changeAnimationStatus(ruleName, cubes[i].intalTransform + " " + startStatus, cubes[i].intalTransform + " " + endStatus);
       cubes[i].Box.style[this.browserPrefix + "AnimationName"] = "none";
       this.cubeMoveQueue.push({ cube: cubes[i], rule: ruleName });
      }
     }
    },
    findKeyframesRule: function (rule) {
     var ruleName = this.browserPrefix == "" &#63; "KEYFRAMES_RULE" : this.browserPrefix.toUpperCase() + "_KEYFRAMES_RULE";
     var ss = document.styleSheets;
     for (var i = 0; i < ss.length; ++i) {
      for (var j = 0; j < ss[i].cssRules.length; ++j) {
       if (ss[i].cssRules[j].type == window.CSSRule[ruleName] && ss[i].cssRules[j].name == rule) { return ss[i].cssRules[j]; }
      }
     }
     return null;
    },
    createKeyframesRule: function (rule, startStatus, endStatus) {
     var prefix = this.browserPrefix == "" &#63; "" : "-" + this.browserPrefix + "-";
     var sheet;
     if (document.styleSheets.length < 1)
      sheet = this.createSheets();
     else
      sheet = document.styleSheets[0];
     var selectorText = "@" + prefix + "keyframes " + rule;
     var cssText = "0% { " + prefix + "transform: " + startStatus + "; } 100% { " + prefix + "transform: " + endStatus + "; }"
     if (sheet.insertRule) {
      sheet.insertRule(selectorText + "{" + cssText + "}", 0);
     } else if (sheet.addRule) {//兼容IE
      sheet.addRule(selectorText, cssText, 0);
     }
    },
    removeKeyframeRule: function (keyframes) {
     var length = keyframes.cssRules.length;
     var keyframeString = [];
     for (var i = 0; i < length; i++) {
      keyframeString.push(keyframes.cssRules[i].keyText);
     }
     //移除动画帧规则
     for (var i = 0, j = length; i < j; i++) {
      if (this.browserPrefix == "webkit" || this.browserPrefix == "Moz")
       keyframes.deleteRule(keyframeString[i]);
      else
       keyframes.deleteRule(i); //兼容IE
     }
    },
    changeAnimationStatus: function (animationName, startStatus, endStatus) {
     var keyframes = this.findKeyframesRule(animationName);
     this.removeKeyframeRule(keyframes);
     //重新设置帧规则
     var prefix = this.browserPrefix == "" &#63; "" : "-" + this.browserPrefix + "-";
     keyframes.appendRule("0% { " + prefix + "transform: " + startStatus + "; }");
     keyframes.appendRule("100% { " + prefix + "transform: " + endStatus + "; }");
    },
    createSheets: function () {
     // 创建 <style> 标签
     var style = document.createElement("style");
     // 可以添加一个媒体(/媒体查询,media query)属性
     // style.setAttribute("media", "screen")
     // style.setAttribute("media", "only screen and (max-width : 1024px)")
     // 对WebKit hack :(
     style.appendChild(document.createTextNode(""));
     // 将 <style> 元素加到页面中
     document.head.appendChild(style);
     return style.sheet;
    },
    prefixedEvent: function (element, type, callback, isAdd) {
     var pfx = ["webkit", "moz", "MS", "o", ""];
     for (var p = 0; p < pfx.length; p++) {
      if (!pfx[p]) type = type.toLowerCase();
      if (isAdd)
       element.addEventListener(pfx[p] + type, callback, false);
      else
       element.removeEventListener(pfx[p] + type, callback, false);
     }
    },
    start: function () {
     this.css();
     this.prefix();
     this.create3dScene();
     this.createMagicCube();
     this.drawBackGroundColor();
     this.bindAnimationEvent();//绑定动画播放完成事件
     this.moveMagicCube();  //立即开始动画
     // this.timer = setInterval(this.timerFun, 100);
    },
    timerFun: function () {
     var _this = cache.magicCube;
     if (_this.isRunning >= _this.dimension) {
      for (var i = 0, len = _this.cubeMoveQueue.length; i < len; i++) {
       var animation = _this.cubeMoveQueue.shift();
       animation.cube.Box.style[_this.browserPrefix + "Animation"] = animation.rule + " 2s linear 1"; // Chrome, Safari 和 Opera 代码
      }

     }

    },
    css: function () {
     var d = document,
      doc = d.documentElement,
      body = d.body;
     this.clientWidth = doc.clientWidth;
     this.clientHeight = doc.clientHeight;
     if (d.compatMode != "CSS1Compat") {
      this.clientWidth = body.clientWidth;
      this.clientHeight = body.clientHeight;
     }
     // console.log(this.width +'////'+ this.height)
    },
    random: function (min, max) {
     return (Math.random() * (max - min + 1) + min) >> 0;
    },
    prefix: function () {
     var N = navigator.appName, ua = navigator.userAgent, tem;
     var M = ua.match(/(opera|chrome|safari|firefox|msie)\/&#63;\s*(\.&#63;\d+(\.\d+)*)/i);
     if (M && (tem = ua.match(/version\/([\.\d]+)/i)) != null) M[2] = tem[1];
     M = M &#63; [M[1], M[2]] : [N, navigator.appVersion, '-&#63;'];
     M = M[0];
     if (M == "Chrome") { this.browserPrefix = "webkit"; }
     if (M == "Firefox") { this.browserPrefix = "Moz"; }
     if (M == "Safari") { this.browserPrefix = "webkit"; }
     if (M == "MSIE") { this.browserPrefix = "ms"; }
    }

   };
  }(window));


 </script>

</head>
<body style="background-color:black">
 <script>
  var cube = new magicCube({ parent: null, dimension: 3, cubWidth: 100, cubHidth: 100, marginLeft: 10, marginTop: 10, marginZ: 10, cubZ: 100 });
 </script>

</body>
</html>

Hinweis: Auf dieser Basis können Sie Maussteuerungsereignisse hinzufügen, den Mauscontroller direkt in jede Richtung drehen oder ihn leicht verbessern, um coole Bilder anzuzeigen! Ich werde diese Funktionen hinzufügen, wenn ich Zeit habe, und sie erneut mit Ihnen teilen!

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