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Embedding in Go: Pointer vs. Value
Embedding is a feature in Go that allows a struct to inherit the fields and methods of another struct. This can be done either by pointer or by value.
Embedding by Pointer
type Bitmap struct { data [4][4]bool } type Renderer struct { *Bitmap // Pointer to Bitmap on uint8 off uint8 }
Value vs. Pointer
The preferred choice between pointer and value embedding depends on several factors:
Specific Case
In the example provided:
type Bitmap struct { data [4][4]bool } type Renderer struct { Bitmap // Embedded by value on uint8 off uint8 }
Embedding by value is likely the preferred option, given the small size of Bitmap. This approach provides locality of access and reduces memory allocations.
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