using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;//使用Unity引擎事件 public class DemoController : MonoBehaviour, IPointerClickHandler //引入接口 { public void OnPointerClick(PointerEventData eventData) { //给点击事件添加内容 do something Debug.Log("我被点击了!"); } }